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Grenades - Burn Damage

Discussion in 'Game Discussion' started by Tutle - YoloJason, 4 Nov 2017.

  1. Tutle - YoloJason

    Tutle - YoloJason New Member

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    Since this information isn't directly said ingame, how much damage does a grenade's burn damage do? With and without crew perks? Is the burn damage also affected by AOE like mortar damage and firebomb damage?
     
  2. A55A51N

    A55A51N Well-Known Member

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    I think that without crew perks burn is roughly 10% of the damage. A bullseye from my grenade deals 750 damage with 1 50% increase.
    Yes
     
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  3. Stelmo

    Stelmo Well-Known Member

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    Burn damage is 10% of the initial hit, spread over 5 seconds without training.
    With training you can increase the burn damage by a massive 50%, twice!

    Burn damage is not affected by how close to the centre of impact your target is, it will always be 10% of the hit.
    Until You get those awesome Isak trainings done that is:)
     
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  4. Tutle - YoloJason

    Tutle - YoloJason New Member

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  5. FirnenAhead

    FirnenAhead Well-Known Member

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    Each tick deals 10% of the initial damage of the grenade. Before the crew training in Isak's lvl 25 and 30, the fire damage will be dealt within 3-5 seconds, in 4 ticks. Therefore the Fire damage will be 40% of the initial damage: if you hit 600 initially and fire is activated, you will deal 60(each tick varies, as every shot in the bay) x4 over 4 seconds for a total 840.

    However, my cuestion about the Isak's level 25 and 30 training (I'm almost there) is: the damage per tick is the double (20%) or the fire duration is the double (10% x 6/8 instead of 3/4) ?? I hope you can answer this @Stelmo

    Anyway, after these crew buffs the fire damage will be the double: 600 initially + 480 fire (instead of 240). So that the fire damage is 80%, almost the same damage as the grenade hit. With training and perks, Grenade Launcher Fire Crit Chance is easily over 50%, so it's really a great weapon o_O
     
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  6. Stelmo

    Stelmo Well-Known Member

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    Oh yeah man, quite right:) 10% per tick, it's been a while since my grenade wasn't a beast. I'm pretty sure it's 5 seconds though, and not 3-4. At least that's what it says...
    The training perks increase the damage though, the duration doesn't change..
    It's just long enough to get two cannon shots off :)
     
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  7. Jasper21

    Jasper21 Active Member

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    Yea I noticed it’s only 4 ticks, however the weapon description says it burns for 5 seconds. I wonder if the first second of fire damage is added together with the grenade damage. My grenade does 714 damage, but I have seen it does 750 damage o_O @Stelmo any idea?
     
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I know this is offtopic, but I noticed that my blast, which does 700+ damage normally on a burning target, does 800+ when the target is in napalm. Any ideas?
     
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  9. Stelmo

    Stelmo Well-Known Member

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    Just watched a couple replays, definitely looks like 4 ticks to me..
    I guess it's possible that the first tick is added to the initial damage, but I don't think so. It's tricky to tell because of the +/- 10% damage variation on all weapons.
    My fire ticks 250 -270 on a good hit, but I don't think I've seen initial damage get up to 1500.. my grenade is 1225 on paper right now.

    @TheAntiSnipe I think that the added fire damage stacks when more than one burn effect is active. I've noticed that with my grenade fire + napalm my blast cannon seems to hit a lot harder anyway.
     
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  10. FirnenAhead

    FirnenAhead Well-Known Member

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    I think it's because of the "Defense" the unfriend you're shooting at has. It's hard to believe that fire bonus stacks, or that napalm triggers a greater bonus than flare/grenade/firebomb.
     
  11. Jasper21

    Jasper21 Active Member

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    Could this be a bug? It clearly doesn’t do burn damage for 5 secs unless the damage of the 1st second is added to the initial grenade damage, which is unlikely as it seems.

    @Miika @The Grim Repair any thoughts?
     
  12. Stelmo

    Stelmo Well-Known Member

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    It's possible. Grenade is ridiculously underutilised so its bugs fall through the cracks a bit.
    It wasn't long ago that the +50% burn damage perks did nothing at all.
     
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  13. FirnenAhead

    FirnenAhead Well-Known Member

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    Just in case the waves are not so messy :mad::mad:
     
  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Naw, the difference is too distinct. At 0 armour, my shots do +36% damage when my target is burning. My base damage is 573, so it goes up to 779.28, to be exact. But under napalm+burn, the damage goes 816+.
     

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