That's another idea that accomplishes the same goal. What your idea is, though, is to nerf the Turbo instead of removal. I would rather there be an overhaul instead, since nerfing the item would have higher-level players complaining and burning down the studio. Someone (
@American Marauder ?) posted a thread before complaining about certain legendary items. It explained how you don't even need a maxed Turbo to max the Speed stat, so unless they raise the
max speed on all ships, you would need an even lower Turbo to achieve the same speed. That retroactively wastes a lot of time and resources... unless you nerf the Turbo so that it buffs Speed by 30-40% less. Removal forces Rovio to implement a better system, and hopefully without incurring the Wrath of Whales if it's done right.
The perk idea doesn't really make any sense, all the perks are multiplicative. If you made them additive, they would then be nerfed into the ground.
But you're already spending gold to upgrade the ship, and I'm not talking about Mk. Most parts come from the shop, either directly or from item pieces, and Turbo upgrades get progressively more and more expensive. It would likely still cost sugar+parts to upgrade the stat directly, but even if it didn't? Yes, I would gladly just spend gold to upgrade the stat than sit around hoping for duplicates and waiting for the shop to refresh.
On rigidity, that's why I proposed that they work on creating new blue items first. Your choices aren't made smaller if they put in just one or two additions.
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