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Sorting of Friends/Guild/Online. Deleting Friends. Inventory Suggestions

Discussion in 'Suggestions & Ideas' started by Fixer sa Recto, 24 Oct 2017.

  1. Fixer sa Recto

    Fixer sa Recto Well-Known Member

    Joined:
    25 Jul 2017
    Messages:
    578
    Hi i'm just new here, I don't know if these features were already requested before but i would like air out these repetitive frustrations.

    1. Friends. A sorting mechanism will make this a little bit easier with options such as Friends/Guildmates/etc. like a tab or something or if we could sort them by status (online/offline). An option for selection of whom to delete at once rather than deleting one by one by viewing profile.

    2. Inventory Items. It would be really awesome if we could sort items in the inventory as per type/level/etc. Also i read before here a "Scroll Bar" would be really appreciated instead of painfully navigating though the items to get to the bottom or vice versa. More often you're going to switch items instead of actually scrolling. An option for multiple scrapping would be great rather than 1 by 1.
     
    tgtv, w@x and *JAWS* like this.
  2. *JAWS*

    *JAWS* Well-Known Member

    Joined:
    13 Oct 2017
    Messages:
    649
    I agree with your friends list view and edit ability.
    To add ..there needs to also be a master bulk edit delete feature. Where u can select multiple people and hit delete.

    Sorting items by categories is cool also
     
    gor.030, w@x and Fixer sa Recto like this.
  3. Fixer sa Recto

    Fixer sa Recto Well-Known Member

    Joined:
    25 Jul 2017
    Messages:
    578
    Amen brother. Frustrating having to view each player's profile before you can actually delete.
     
    w@x likes this.
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Guys, we get five slots per upgrade, ryt? I want to see this implemented:
    Inventory is divided into 5 parts. Weapons, passives, utility, fixer items and perks. Parts will go into their respective slots.

    Players should have a setting toggling elementary inventory and advanced inventory.

    The elementary inventory will be selected by default, and is the inventory we see today.

    The advanced inventory will have a classification. Players will have all the slots they purchased before, and will be able to edit them based on their preferences.

    For example, a shooter main will be able to keep zero slots available for the green item division. What I basically suggest is a segregated inventory. Excess parts flowing out of a partition will "overflow".

    The menu will be like the chat menu we see ("chillzone", "dropdead") and will have titles as "Weapons", "Support", "Passive", "Fixing" and "Perks".
     

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