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Infamy Tanking is incentivized with new guilds

Discussion in 'Game Discussion' started by Major Major, 18 Oct 2017.

  1. Major Major

    Major Major Active Member

    Joined:
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    I am absolutely frustrated with the new changes to the guild system. It is creating a huge incentive to reduce your infamy so you can complete guild quests more easily. People are deliberately tanking their infamy so they can lose and then play against lower ranked players to gain guild benefits. This is the opposite of what I'm trying to do.

    I'm in Master II Division, I'm trying to get into Master 1, I almost did it with 1834 infamy. Today everyone is trying to finish guild quests, so I watch time after time when my teammates try to lose and the whole team goes down 5-0. It looks like both teams are trying to lose, so sometimes I get 4 kills all by myself, then someone joins in halfheartedly and takes a pot shot, ganking my final kill. And I ought to be slaying 5 of 5, at Captain Level 35, and these weapons:

    Weapons.png

    My only weak spot is my shields but I am at 4600+ with the Epic shield so it's midrange and mostly adequate.

    Now with this loadout, I ought to be winning more. But it seems the game is designed to deliberately give you stupid, loser teammates if you are trying to level up in the leagues. It seems to deliberately set you up to never win more than 50% of games. Right now my win/loss ratio is 6241/3116. That is 49.92% wins. Over the last two days, my infamy went from 1834 to 1472. I lost 362 infamy, and I was trying to WIN, while everyone else is deliberately trying to lose.

    No matter how skilled you are, this game is like playing coin toss, heads or tails. It is a game of chance, not a game of skill. You might as well be playing tiddly-winks, that involves more skill.
     
  2. retryW

    retryW Well-Known Member

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    Since guild quests came out I've gone from 2000 to 2900 infamy using T3 and T4 rares. With only one epic, a T2 shield like yours.
    I get bad team mates too sometimes, but the only common denominator in every battle is yourself.
     
  3. Major Major

    Major Major Active Member

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    Well goody for you, isn't that precious?

    You're already out of the noob league. I'm trying to get out of noob hell where everyone sucks and plays poorly. I am routinely stuck playing people at L28-L30 while I'm at L35. The game seems to deliberately flush you down the toilet.

    You also failed to notice my Epic L40 blast cannon, with high perks. I have my Rare weapons at L40 loaded with perks, including some Epic perks.
    I get so sick of hearing this, it's intensely stupid. The only common denominator in every battle is the ENTIRE GAME SOFTWARE SYSTEM THAT EVERYONE PLAYS IN. Everything else is ENTIRELY DIFFERENT EVERY TIME YOU PLAY.
     
    Last edited: 18 Oct 2017
  4. Ian

    Ian Well-Known Member

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    Well there is an equal chance that the "bad players" are on the other team, actually a higher chance if you exclude yourself as being a noob. (At least one guaranteed non noob) So as long as you outperform the average, even slightly, you will rise. Best advice I have for you is to not focus on your teammates doing dumb things, instead focus on doing what you can to help win games. If that involves complying with your "dumb teammate" in order to keep them alive, then so be it. In the end, you will 100% rise in infamy granted you are putting in the work. It might not happen immediately, but over time things will even out and you will climb. Best of luck getting out the 1ks.
     
    Spinners71 likes this.
  5. retryW

    retryW Well-Known Member

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    Uhh... I'm only level 31 ?
    I was also 1500 infamy three weeks ago, and have climbed up relatively easily from the "noob leagues".
    If you are against noobs, it should be easy to climb. The point is, you are matched at your current level. You are there because you deserve to be there. Seeming as you have a big ship with big weapon, then you are where you are due to your skill at the game.

    I didn't notice that. And I clearly pointed out that I was able to climb with WORSE weapons than you.

    Then maybe you should stop complaining. This sentence clearly shows you're just a cry baby.

    git gud.
     
    ThatOnion likes this.
  6. *JAWS*

    *JAWS* Well-Known Member

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    You should raise in infamy during this period if you use your normal weapons setup.

    Think this way. While people are trying out new weapons and new ships. You should feast.

    Happy hunting
     
  7. Iunch

    Iunch Active Member

    Joined:
    27 Jun 2017
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    126
    I think the guild reward system has both positive and negative aspects.

    Negative is that people are using items that may not be the best they have in order to complete quests, this can be frustrating.

    On the other hand, you need to win the games for your damage/kills etc to count, so it's a bit of a contradiction to say people are losing in order to complete quests.

    Personally, I probably wouldn't have played a yellow boat if it weren't for these quests and right now I'm really enjoying both of them.
     
  8. Dirtylegs

    Dirtylegs Member

    Joined:
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    I agree on your main point there has always been an incentive to lower your infamy and the guild quests add to this further. However with your captain level and load out you should be on the brink of ace one not master one. I'm not saying 'git gud' but maybe watch a few gameplay videos and see how you can improve to get out of the 'noob zone'.
     
    ThatOnion likes this.
  9. DaveRay35

    DaveRay35 Active Member

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    im afraid that you have drawn the wrong conclusion to the facts. Certainly from my perspective anyway. I'm technically an infamy tanker. I was at 2800 not so long ago. Now I'm at 1900, having hit a low of 1600, and rarely ever see a star. Why? Because to do the quests I have to purchase a rare explosive canon, upgrade it as much as I can and use it; I have to try and get damage with napalm (worst wep in the game imo) etc etc

    I'm not really an infamy tanker. I'm just getting together the breadth of weapons needed to complete quests. As soon as I equip my full powered loadout I climb really quick. And after my "other" weps are upgraded (matter of time) I won't have to worry about being underpowered.

    I don't really understand why you're complaining - if everyone is doing this except you then it follows that you can exploit your advantage over my under powered loadout? And plenty of people have :(
     
  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Quests were designed so that people of multiple playstyles could get together, that's why @Zeus called them a "first step" to guild content. They were NOT designed for one person to beat them all. I'm a guild leader, I use a speeder, and I handle only those missions that need my particular expertise(damage, kills, blast, torp, fleets of all types). My guild, I am confident, has people who can contribute. And look at us-three wins in a row today. I'm not the highest scorer, even if I am the guild leader, but there comes a point where people need to understand that you don't have to contribute to everything.
     
  11. DaveRay35

    DaveRay35 Active Member

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    Yep we have a couple of super fixers who destroy the fixer quests. But when you have quests that require you to do 1500k damage with a particular weapon then it needs everyone to muck in or they just won't get done.

    Frankly the collective effort being put in by my guild mates to complete these quests is creating a real common sense of purpose and togetherness. It's annoying as hell but we're loving it.
     
  12. TheFixer27

    TheFixer27 Well-Known Member

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    And that means this guild update also encourage diversity other than 5mortars/shooters on the same team :)
     
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  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    We have quests like napalm as well. I divided people based on two things:

    1. Nationality: We have 8 people from the USA(team USA) and 8 from India(team India). Other members are from many other countries, including Nigeria.

    2. Style
    We have three enfo users, 12 shooters, 2 fixers, 4-5 defenders, and 5 speeders.

    3. Class of play
    I divided the guild, regardless of ship class, based on style.
    Assassin: point damage, taking scalps. 6 members
    Damage dealer: Point+area damage, laying the smack down. 4 members
    Denial: Area only, control denial. 3 members
    Support: fixers and some low level accounts which excel at fleeting and winning. 8 members. Members cut through boundaries.

    This way to organize guilds makes it less of a burden, in my opinion. Scout out people with this in mind, and not a ship or a single weapon in mind. A fixer can be denial, a support can be an assassin. Just remember what you have in mind pre-recruitment.
    Hope this helped.

    P.S. We arent all that strong, we have problems with board 3, but thats because I have allowed new players with skill to come with us to grow. This has always been my motive ever since I started my guild. So what if new accounts dont contribute? Scout them. If they have the skill, keep them for the long run. A new player doesn't forget his or her first headstart, in my opinion.
     
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  14. DaveRay35

    DaveRay35 Active Member

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    I admire your dedication and level of application to this problem.

    We're a bit more relaxed about it. The problem is when you're presented with a weapon quest which no one uses (and I'm not kicking someone just to draft in a merc!). But this is also an opportunity to reacquire that weapon and use it. I know that I really like grenades now, and have confirmed that I loathe napalm ;)
     
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  15. Jujujuan

    Jujujuan Active Member

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    Try hard
     
  16. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Um...what? What are you referring to?
     
  17. Jujujuan

    Jujujuan Active Member

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    The true is that he is complaining about infamy drop. Guild quest and users Tanking is only a excuse. Mk5 1500 Infamy with that weapons? really?
     
  18. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I do know about that. He's too much to handle.
     
  19. Major Major

    Major Major Active Member

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    Well you may be on to something here. I just played a game against a player, top infamy on the opposing team, about 100 infamy above mine, playing in a speeder 2 ranks below me. In order to win guild perks, players are coming to the games with ships and weapons way WAY below their level. So players like me get matched with players with weapons you'd get with about 500 infamy points less than me. Result: I lost 500 infamy playing on teams with overmatched losers.
     

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