Here are some changes I would make. We haven't seen an update is roughly 2 months so I decided to make my own list of some changes I'd make
THIS IS NOT A REAL LIST OF BALANCE CHANGES
Joeyaa's balance changes:
Firebomb: All areas of the blast radius will do it's total damage. Bullseye getting the 30% bonus from mortimer training.
-Firebomb damage can be very inconsistent, at times being at outer ring can do full damage
Firebomb: Duration reduced as enemy is farther outside of the ring (frost launcher effect).
-Firebomb duration offers way more than it should for an outer ring hit on enemy, leaving them as extra damage to cannons for an unjustified amount of time.
Ballpark mortar: flight speed increased by 20%.
-Ballpark offers damage to a large area but the flight time allows enemies to get closer to outer ring which does significantly less damage.
Mine: Lowered arc slightly.
-Mine can be thrown over tall structures which allows for over-wall spam and run tactics into groups of enemies.
Mine: Now sinks after expiration (dealing no damage).
-After expiring a mine should be no-good.
Big torpedo: Now does 30% damage to nearby enemies after hitting a teammate which is
alive. Does not affect splash from hitting obstacles, shipwrecks or enemy teammates (these will still do 100% damage).
-Big torpedo deals too much when only 1 teammate is at fault for catching it. They will now receive a bigger consequence than their teammates.
Carronade: (swift) Training option for 1 second stun.
-Carronade can at times deal low damage with a very limited range but can also be a good defense weapon in up-close battles. Adding some extra defense.
Tesla bolt: Tesla bolt immunity no longer goes away after a stun is broken.
-Stun spam has always been a big problem, now you will have full stun immunity even after the stun is broken.Click to expand...