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Mines should just sink instead of exploiding when their time's out

Discussion in 'Game Discussion' started by FirnenAhead, 20 Aug 2017.

  1. FirnenAhead

    FirnenAhead Well-Known Member

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    It seems unfair to get highly damaged by a mine even if you're out of the detonating radius. Mines deal too much damage. As a speeder mk4, I've died because of a mine and a single cannon hit. I think it's enough trying to avoid the detonation radius (that is large indeed).

    When the lifetime of the mines runs out, they should just sink without damaging anyone around.
     
    MatCool1234 and ThatOnion like this.
  2. Joey who

    Joey who Well-Known Member

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    Agreed. They do too much for a 1 slot weapon IMO.
     
    JDAR likes this.
  3. Wishaal

    Wishaal Well-Known Member

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    The detonation range is 1, the blast radius is 2. A blast radius of 2 is everything but large. Have you seen the blast radius of big torpedo? That's a large blast radius. So are you sure you aren't exagerating?

    A blast radius of 2 is the same as explosive canon. Do you consider explosive canon to have a large blast radius?
     
    The Otherguy likes this.
  4. FirnenAhead

    FirnenAhead Well-Known Member

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    The blast radius of torpedos is too damn large and imo should be nerfed.

    What I mean about mines is that they should'nt explode if nobody enters the detonation radius. They're currently exploding as their lifetime runs out and dealing great amount of damage. you can get damaged if you're in the blast radius even if noone has entered the detonation radius.
     
  5. The Otherguy

    The Otherguy Well-Known Member

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    Occupation:
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    behind that rock over there
    *sarcastic* The blast radius of the Big Bertha is too large and should be nerfed.
    The torp is basically a mortar with a flat trajectory and a ridiculous velocity. But thats the price to pay for a high DPS. They are as easy to avoid a any other weapon. (Except that blasted weapon called a sniper cannon :mad:)
     

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