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Infamy suck

Discussion in 'Game Discussion' started by disorder, 11 Aug 2017.

  1. aKifer

    aKifer Active Member

    Joined:
    27 May 2017
    Messages:
    144
    So you are saying that 3 green items should be worth half of 5 red items?

    Be aware that the game dynamics change a lot in late game
     
  2. Miika

    Miika Game Lead

    Joined:
    29 Mar 2017
    Messages:
    953
    Consider a situation: Your team has 4 defenders and 1 fixer. The fixer is AFK at the beginning. The 4 defenders fight a fierce battle and manage to sink 4 of the enemy ships and their health dropped to super low. The only remaining enemy speeder runs away. Your healer wakes up, drives to yours defender group and spams area heal until they are all in full health. The remaining speeder runs to a mine alone or time runs out. Your team won. Now, your healer did 50000 healing. Was he worth 100k dmg? Was he really the hero of the battle and should be awarded accordingly?

    There is more to measuring contribution than just the raw damage/heal amount, which is why there is no fixed “price” on a heal point. It all matters when and how and who you heal.
     
    The Otherguy, D3X and Disguised like this.
  3. curseDDestiny

    curseDDestiny Member

    Joined:
    15 Jun 2017
    Messages:
    67
    This is the reality for new players. I made a noob account just for fun with mk1 I was able to reach 600 infamy but couldn't go further no matter what (keep in mind I know how to play with all weapons). These same people will play with you match after match once you attain the threshold infamy. The amount of mk3 or Mk4 players who are bad around 500-600 infamy are quite a lot. Some of my observations were :-
    1) they just shoot blindly, no tactical aspect, no targetting a player
    2) positioning wise these players are bad, standing under mortars
    3) no teamwork what so ever and no communication either

    All in all I came to a conclusion that these players just want to earn stars to get those star crates and are not concerned/ don't value gold and sugar which increases once you go into higher ranks.
    My question to the devs is what if the star system is scrapped and you get crates for certain quest alongwith gold or sugar. There could be conditions such as you have to do x damage in x matches to get the box or something on the same line s
     
    chrisNazty and disorder like this.
  4. Crashedup

    Crashedup Well-Known Member

    Joined:
    3 Aug 2017
    Messages:
    863
    I suggested this in one other thread but I would like to state it here too
    Choose MVP from each side one from unfriendlies and one from friendlies. The mvp of winner team gets more infamy than rest of the team thus promoting skill and will to win
    And mvp of loser team gets infamy too which will do 2 things
    1. Promote skills
    2 . Bastards like these like to do maximum damage after they make Thier team lose in order to gain rewards by this method no matter what they do they will gain infamy or if they do want to tank infamy than they will lose rewards making tanking infamy for rewards not a viable option anymore
     
  5. disorder

    disorder Active Member

    Joined:
    7 Jun 2017
    Messages:
    386
    with time i'm nearly sure that's rovio made this.
    now i'm at 780 infamy mk2, impossible to get star, so need to climbdown, to loooose!... but not allowed it can be consider like a floater... so what can i do? pay...
    that's the 500-800 gap
    After at 3K infamy you got the same problem with whale...
    so pay and shut up! put 400 euros in my main account (a MK5, staying at 2,3K infamy will not raise for give food to whale), it was a big mistake!
     
  6. BasedCarpen

    BasedCarpen Well-Known Member

    Joined:
    15 Jul 2017
    Messages:
    1,040

    That scenario is possible but unlikely, being down a ship is a huge disadvantage and the fixer wouldn't have much time to rack up healing points by the time there's only one ship left, it's not a strategy anybody who purposely do.

    No system will ever perfectly measure how much each player contributed.

    I just know now as a fixer I'm chasing down people who stray too far ahead to keep them alive while spamming "together!" hoping to save them and still firing off my single Berta and racking up more damage then other players and almost never getting ranked fairly IMO.
     

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