Hello everyone,
I am creating this thread since I'm taking a break from Battle Bay due to a few things.
Please remember, this is not a rant of any kind but my point of view and a way for us to have a decent conversation.
The thread will be into two categories :
1- Things that do not make sense
2- The "boring" part of the game
1- Things that don't make sense
When I hear a lot of people saying a maxed out rare turbo or an epic turbo (T3/T4) gives you the maximum speed of any boats, I have to wonder, what's the point of having one ?
I think we can all agree that the better the item becomes, the higher the advantage is.
Common > Uncommon > Rare > Epic > Legendary
So, why would a T5R be the same as a T5E or a T5L ?
What is the purpose of having a different class item if it does the same thing ?
When you look at the items in the shop, by class categories, it all seems amazing on "paper" but in reality, it becomes useless at higher tier due to in-game limitations.
Let's give a few examples :
T5E vs T5L :
Turbo : More speed on paper for legendary. In reality, a T3/T4 Epic maxes out any boats. A T2 Legendary, maxes out any boats.
What's is the purpose of going higher if it's limited ?
Rudder : Same applies on paper. A T5E maxes out any ship agility. A T2 Legendary maxes out any ship agility.
What is the purpose of having a T5L if it's limited ?
Gear Lube : Again, amazing on paper, same thing is applied here as previous items.
Frost Blaster : -84% for T5E, -93% for T5L.
Minimum boat speed on the game :
0.35
After a quick calculation, a level 46/47 Epic OR a T2L makes any ship its minimum speed limitation.
Why going full epic or full legendary if it becomes the same at some point ?
Big Shield / Shield : Amazing on paper, again, the same in reality.
A T5L sometimes has less health than a T5E.
Does it make sense ? No
OverBoost : +20% on paper, in reality, the same speed.
If someone is going to go full epic route on those items, shouldn't (s)he have a more advantage to someone going full rare only ?
The same can be applied to Legendary vs Epic (i am not talking about weapon class items).
When someone asks me why do I have a T4L turbo and what is its advantages, my answer is pretty much "No luck ?".
When someone asks me how is my OverBoost / Big shield / Frost blaster is and if I would recommend going the legendary route, my answer is pretty basic : "It's useless after a certain point".
Why should we have a limitation for those who want better classes items versus those who can't / won't do anything about it.
It may be called balancing the game and although i do agree at a certain degree, why would someone have the same advantages if they pay $500 (for epic) or $5000 (for legendary) than someone who's too cheap to even look at ads ?
It's like saying this :
2 people : 1 buying a house, 1 not wanting to buy a house but wanting to live life as freely as possible.
Can the "cheaper" of the two complain if someone bought a house or buy furnitures ?
No.
And it comes to the same here : People who don't want to pay (no money, too cheap to pay something, too lazy to watch ads, etc...) complain about those who do and ask for more balances.
Why should they have the same advantages than those who pay (even though they paid a very little amount), not to mention those who do put a massive amount of real money ?
Isn't the point of those items be having more advantages so Rovio can make more money ?
If everyone who sees the limitations and can't recommend to other players going that "special" route, Rovio wouldn't be making money.
If going that route because it's very expensive but has advantages, Rovio would be making more $$.
Let's face it, not a lot of people can do that. Therefore, giving advantages to a very few.
Trying to hook someone can have a massive income increase.
(Again, I am not talking about weapons here)
Let's make a very quick (and unbalanced) comparison for
price to performance ratio :
Rare : Can buy from shop, abundant parts while scrapping, can buy from the 6hours shop > Free or near free
Epic : Can buy one (1) from shop, can find at times from the 6 hours shop, minimal while scrapping, in premium/epic container > Price range from $20 - $500 (depending on luck).
Legendary : Extremely rare from scrapping, one random legendary part from Nightmare league, epic container > Price ?
Let's say you want a T5L turbo (!!!), you need 6 items. 6 items = 60 blue parts. You are extremely lucky (which, let's be honest, it never happens in the game), you need to open 60 epic containers. Let's say you got extremely lucky while scrapping, you got 10 of them (utopia).
You need to open 50 epic containers.
The best "deal" is those 14 000 pearls deal :
50*3900 = 195 000 pearls
195 000 / 14 000 = 13.9 > So 14.
You actually need to spend 1400 to get it. Again, it never happens but the minimum is $1400.
Why would someone who spend nothing on this game have the same advantages than someone who pays that amount (epic or legendary) ?
The limitations make no sense since epic should be better than rare, and legendary should be better than epic (again, not talking weapons).
Can I recommend going the legendary route? No !
It gives a big advantages to those who start the game, but after a certain point in game, it becomes useless.
How can Rovio makes the mistake of showing us something amazing in the shop (description of items) and when you finally succeed to get it, it becomes useless ?
I could go on and on but you get the general idea here.
2- The " Boring" part
I am not going to add more about what has been said already countless and countless times over about the lack of contents, game modes, etc...
We all know that, we all want new things (maps, guild wars, training area, etc...) so I'll stop to that.
The devs know they need to bring more contents and I'm sure they are working on them (hopefully ?).
But one thing they could do for the community, is to give us any ETAs.
It's been months and nothing coming from them make things worse.
It's getting boring. Everyone think so. Battles are fine but it's always the same players, always the same everything.
Changing boats (for those who can) might help a little but it's basically the same.
Again, this is not a rant by any means. If users / devs can add their 2 cts, it will only be better. Communication is key in a business standpoint.
Before someone tells me "Bye and don't hit the door hits you on the way out" > I don't think Rovio would be too happy to have one of its biggest (if not the biggest) spender/customer leave. We are a small % and keep in mind, people spends for 2 reasons :
1- Have advantages in the game (...)
2- Help the company for the development of the said game.
If no one pays, you freeloaders wouldn't have this game to begin with.
Any off topic discussion would be reported to the admins and removed as I want a "free flow" discussion. No F2P vs P2W arguments either.
Thank you for reading.
RNG BUNTA
PS : I would still like to than the devs. especially
@Miika since he's been trying to help me with a few issues, and I know, creating a game is nothing for difficult. They've done a remarkable game and we all need to acknowledge that (we all do). So, thank you Rovio for letting your devs go "wild" on this one.
edit : added more in the 2 section + "PS"
Click to expand...