Allright so i've been playing the game for a while and i see some major balance issues in this game.
@Stebbi @Zeus @Bennunator
I'm Ace 3 tier, i believe it's the tier which represents the average of the playerbase, i am playing all the classes and i use a wide range of evolved epic weapons.
1. Matchmaking: This needs to get a serious rehaul, if a team gets matched up with a fixer and the other one gets no, even worse when its 2 fixers vs no fixer, or 2fixers vs 1fixer, the team that has 2 fixers it's just an auto-win.
The amount of fixers for each side needs to be even. Someone would say but yea fixers have no damage... goddamn wrong, fixers heal the whole team not just themselves, i've been losing several battles where i dealt over 10k damage because of no fixer vs fixer, it is just not right.
Also as for some other games, w
hen you get in a heavy losing streak, you should get matched up by a very lower tier of players giving you a chance to re-climb up and do not get, like sometimes, in a frustrating 500 not drop, which most of the times you have no control of it simply because your team sucked or you kept getting no fixers on your side.
2.Fleet:
Allow 5-man fleet, guild vs guild, i believe this game at this point really needs this, helps "fight" the frustration of getting bad teams over and over, and it will make this game very competitive, the model of premade 5v5 battles had been used by pretty much all the competitive games we have on the scene today.
3. Weapons: Nerf all the goddamn torpedos, they are just ridicolous, i had been in a battle earlier where a shooter sat at the spawn spamming torpedos i am just saying a torpedo hit a wall so far from me it wasnt even on my screen, boom half hp... what the ****? i goddamn dodged it why am i getting punished?
On the other hand, missiles need to be a more reliable, someone would expect missiles like homing missiles a granted hit, instead it is not, the spread should be much and much less, if someone wants a "spray" weapon he would use carronades, missiles should grant consistent damage which you do not have at the moment.
Mines, whats the point of mines? You want to zone -> Napalm , You want to hit short range? -> Grenade... what's the point of mines? Mine activation time should be reduced to 1 second or 2 max.
4. Shop: Daily deals need a better rotation, start to offer better stuff for 110$, like leg. parts or idk full weapons like lvl 3 evolved rare cannon, 110$ is a real lot of money, deftly it needs more bang for the buck.
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