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50% win rate

Discussion in 'Game Discussion' started by Sam le pirate, 31 Jul 2017.

  1. Sam le pirate

    Sam le pirate New Member

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    Win rate is the same for every players in this game, that means we are not master of our fate, do you think it is normal to play this game with no liberty ? I think this could be a reason for me to quit the game...let me see what you think about that weird thing guys.
     
    FALCO likes this.
  2. Excism

    Excism Well-Known Member

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    Where I want to be in my life!
    If you want to quit, go ahead. You don't need to post your "reasoning" for quitting :D
     
  3. Stelmo

    Stelmo Well-Known Member

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    It only means that the matchmaker is working perfectly man. When each match has equal chances of winning for both teams, and you play enough matches, it'll even out to 50% in the end.
     
    CrizR, JJf, The Otherguy and 2 others like this.
  4. Sam le pirate

    Sam le pirate New Member

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    Guys how many games did you played until now ?
     
  5. Excism

    Excism Well-Known Member

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    1109 games
    580 wins
     
  6. Stelmo

    Stelmo Well-Known Member

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    12356.. I need to get out more.
     
  7. Sam le pirate

    Sam le pirate New Member

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    Ok i got 6500 games and half victories of course
     
  8. Sam le pirate

    Sam le pirate New Member

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    So you think it s normal even if you are a really skilled player to stay at 50% so if i decide to afk i can hope the same results i guess. I am not agree with this, i really hope devs will release this stupid matchmaker.
     
    FALCO and SharkTank like this.
  9. Miathan

    Miathan Well-Known Member

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    It's not stupid, it's the way any system based on a matchmaking rating will work. It means matches are fair. If you would have 80% chance to win, the enemy team would have 20%. That's not very fair now is it?

    Yes you could AFK every match and you'd end up with 50% too. You'd also end up in Challenger III league with about 200 infamy and get zero battle rewards due to infamy tanking measures.
     
    Excism and The Otherguy like this.
  10. Sam le pirate

    Sam le pirate New Member

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    Ok ty for answered me, i m still thinking to stay at this forced win rate is unfair but every one is free to think otherwise. Enjoy the game and cu in game
     
  11. Miika

    Miika Game Lead

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    There is no forced win ratio. If you play well you face tougher and tougher battles until you don't win them that easily anymore. That is what you get if you are a good player, you get to play with better players.

    It's the same principle as in all sports also. You don't see NHL/NBA/etc players playing with kids and winning 99% of the time because "it's fair because I'm good". They play with other world class players where the battles are fair.
     
  12. D3X

    D3X Well-Known Member

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    Maybe NBA isn't the right analogy with the recent "Super Teams" phenomenon, they really need to figure that out because there won't be a league in a few years as the bottom 20 teams all become feeder to the top 10 teams loaded with All-Stars. Anyway, I'm ranting off topic.

    The unit of measure isn't the win ratio, but the infamy, and if you're better/more skilled your infamy rises and that's the biggest indicator? Being that infamy is how many games you're up; 2000 infamy means your essentially up 83 games since you started playing, that's pretty positive.
     
    Elurien, P0rthos and Totoro like this.
  13. Miika

    Miika Game Lead

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    Yeah maybe. Just wanted to show a real world analog of what usually happens when you are good at something. Instead of absolutely destroying beginners you just end up playing in tougher games.
     
    Miathan likes this.
  14. Totoro

    Totoro Active Member

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    The point is we all hit an infamy wall where you just bob up and down. You rise until you start to meet players who are equally well matched against you. When you improve, because of load outs or skill, you will rise a bit...and then, BAM, the wall. So it goes. Ad infinitum.

    NBA OFF TOPIC REJOINDER: From Oakland here. Warrrrriorrrrs!!!! Warrrrriorrrrs!!!! Super teams are part of all sports at the top (even college and high school). And international soccer/football is only worse. So ya, it's not the best analogy perhaps. Frankly, people like super teams in terms of viewership ratings. And the game should have a playground for us to fleet with friends and try to dominate or get crushed as we like...hoping it may come someday.
     
    Last edited: 31 Jul 2017
  15. Kitterini

    Kitterini Well-Known Member

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    OUT IN THE BAY MORE!
    Stop slacking off & get farming ;)
     
    Elurien, Stelmo and P0rthos like this.
  16. Stelmo

    Stelmo Well-Known Member

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    Soon. First I have to go get silly at the Leftover Crack show.
     
    Iunch likes this.
  17. JJf

    JJf Member

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    I don't know about fair and unfair but take a look at this picture. Do you think he will be in a 1400 battles losing streak soon?

    You have been proven wrong. We just aren't good enough.
     

    Attached Files:

    Cyberfisch likes this.
  18. SharkTank

    SharkTank Active Member

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    Ugh. This again.

    Except show me a sport where all teams win 50% of the games! You can't. These teams don't have equal talent and skill, which is why some teams win 80% of the time, and others win 20%.

    And yet in this game, plenty of people have different skill levels, and yet everyone is at or near 50%!

    The bottom line is that it would be much fairer to say that MM is designed to ensure everyone stays near 50% win rate (as you've said before). That's the way it was designed, and it works great given that it's the design.

    But why do you constantly not comment on the gripe shared by so many? Why is it so hard to either have MM based on a combination of infamy, ship and weapon levels, and other stats OR have a progressive infamy system where you are rewarded differently based on your contribution in battle (much like you do now with stars). I'm not sure what the negatives are to an approach like that? Pay to win is still incentivized (if not more), and highly skilled "rare" players will find themselves winning (and rewarded) more than they do now.

    At the end of the day, it's hard to invest so much time and money into a game when you know that no matter what you do, you will win about 50% of your games. You can be a great player and win 52%, or terrible player and win 47%. You can spend $5k and win 51%, or spend no money and win 49%.

    Maybe some slight tweaks to make skill more impactful in MM?
     
  19. SharkTank

    SharkTank Active Member

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    It's more honest to say it's working as designed. Right now, you're basically saying skill doesn't matter, because you will win half your games no matter what you do.

    Isn't the point of a game to win?
     
  20. Totoro

    Totoro Active Member

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    There have been a lot of threads on this topic. And Miika has talked to many different points in numerous threads, even stating skill matters.

    Skill does come into effect in the infamy system. You will rise In infamy to the max of your ability, level and load out. But after a point, you will hit a wall and start averaging 50% once you start playing with players equivalent to you on average. Until something improves, you will find it hard to gain infamy. This is the system: you advance in infamy incrementally as you improve. Infamy is your measurement, not win ratios.

    And for one of the more exhaustive discussions on the whole system from a week or two ago:
    https://forum.battlebay.net/threads/poll-broken-matchmaking.10040/
     
    Last edited: 1 Aug 2017

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