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POLL: Does Enforcer deserve more red slot points?

Discussion in 'Game Discussion' started by Joey who, 23 Jul 2017.

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Should an extra slot point be added to Enforcers mk5+

  1. Yes, we need more variety.

    32 vote(s)
    57.1%
  2. No, everyone should use the exact same setup.

    19 vote(s)
    33.9%
  3. I don't know.

    5 vote(s)
    8.9%
  1. disorder

    disorder Active Member

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    True, and like in most of moba/mmorpg controler are the less class used. And often controler try to be damage dealer.

    As an example, when ' i use frostblaster i dont need to say "target X", i give the opportunity to damage dealer to instakill the target, and dps love it.
    No need of trying to be a dps with this type of control

    Control :Flaregun (an enforcer typeweapon can stop/reducd heal) teslabolt same.
    We can have the 3 main control of the game without problem... Thats a big opportunity
     
    Last edited: 23 Jul 2017
    CheekyDevilGod likes this.
  2. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    I'm planning to build a frost launcher+blaster and a fire bomb+flare gun build on my enforcer. I don't care about dmg, with a full support enforcer like that, it'll be easy to win games provided my teammates aren't 10 year olds.

    I'd like to add a tesla bolt to the mix too but no slots :(
     
    Kalbs likes this.
  3. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    Exactly, my only problem with that build is I can only use 2 control items and 2 weapons.

    I'm wasting 2 slots which is a huuuuuuge problem
     
  4. EyeOfDoom

    EyeOfDoom Well-Known Member

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    So you want your most mobile ship (which can carry double tesla shield in addition to other blue items ) to have more firepower. You sure you don't want an extra red slot for 4 weapons or perhaps a green slot for a duct tape. I'd like my shooter to carry overboost too.
    Seriously these threads are stupid. The ships are the way they are for a reason because they have different role on the field. You want more firepower, go play shooter.
     
    ThatOnion and Totoro like this.
  5. disorder

    disorder Active Member

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    I think going at mk6 with a build like frost blaster /teslabolt / a survey power (ob, nitro, teslashield).
    So will loose 2 utility point, but will really give a good control.
    After im at mk5 with blast/flare gun/grenade and seem enough for me (timing of these weapon are nearly perfect with my build)
    A Turbo so got 1,14 speed and a good shield (got 3151 hp)... It seems not so bad :)
     
  6. lolawola

    lolawola Active Member

    Joined:
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    316
    what do you mean "exact same setup"? enfo can play many different roles even with 1slot weapons.
    frost laucher with lrm, frost with swifttorp, mine control, flare gun with sniper or blast, etc...
    on top of that his ability to equip a bigger variety of 2slot yellow items, not just the boring ob,tb,ts most speeders use.

    maybe he needs a little boost to his dancing, but that might make him op again. if the player is good, he will dodge more bullets than our dethroned queen.
     
  7. BEN

    BEN Active Member

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    Id rather get 1 more blue slot for better survivability.
     
    Kustomz likes this.
  8. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    Nobody's asking for more firepower, we just want another slot point so we can use atleast 1 2 slotted weapon without compromising the total number of weapons we can carry, honestly that's not asking for much, and everybody knows enforcer needs a buff right now.

    Besides, the total number of slot points is unfair currently, shooter has 1 point more than all other ships if I'm right, how about all the ships get 1 more point or shooter get's a nerf, Btw, the most agile ship is speeder, not enforcer.
     
  9. Stelmo

    Stelmo Well-Known Member

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    I'm not against splitting the 3 blue points between 3 slots, that would actually give me more of a buff than I could ask for.
    I've never seen a big shield and I don't expect that to change before I get to mk6.
    I think adding red points would be a step way too far though, and would give enforcer the sort of unfair advantage that starts the nerfs all over again.
     
  10. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    It's a versatile ship that if built right can be used to play like any other ship except fixer, or with the right kind of build, can be played like a fusion of 2 ships. But my personal opinion is that, playing it like a fusion of 2 types of ships is a waste as it'd just end up half assing both types. If I wanna play it like a defender or speeder, I'm better off playing a speeder or defender.

    I'd rather play enforcer the way only enforcers can be played and do the things only enforcers can do and that according to me is control enforcer, fixer can probably do that too but fixers simply don't have the number of yellow slots to pull that off, speeder would probably use yellow for ob and nitro (God bless those badass speeders who use TB and TS on their speeders, honestly though I feel those items fit enforcers better).

    However, tesla bolt's stun breaks if hit and tesla shield stuns after broken, besides, tesla shield doesn't really help with crowd control, so hence frost blaster and launcher combo, mix that up with a fire bomb and flare gun and you can do some awesome supporting, you hit them with a launcher first, then pick a dude, hit with blaster right after, hit em with the firebomb and now he's weak against torps, cannons and mortars, 2 of which your team shooters will have making it an easy kill.
     
  11. lolawola

    lolawola Active Member

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    the ships description states, "jack of all trades". simple as that. if you wish to play a more focused ship, by all means. enforcers playstyle is already unique to all other ships. i suggest you practice more.
     
  12. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    What's wrong with the full support frost+fire build anyways?

    Aside from the lack of any solid dmg
     
  13. Riddlerpaji

    Riddlerpaji Active Member

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    And increase speed too. Everything else is fine.
     
  14. Miathan

    Miathan Well-Known Member

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    People can we stop these stupid polls? I can't even remember the last time someone made a poll that wasn't ridiculously biased. Make a good poll or don't make one.
     
  15. Totoro

    Totoro Active Member

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    I love the bias of the choices. It should be a simple "yes" or "no". LOL
     
    ThatOnion likes this.
  16. Netsa

    Netsa Well-Known Member

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    I'm not sure about the blue slot increase, either. I would just put a second Turbo on that slot. Do we want Bulky Speeder or Railgun Enforcer? The best buffs to Enforcer would probably be buffs to his items and item selection.

    There's a problem with this reasoning. Enforcers don't have access to two of the best control items, Fire Bomb and Napalm. Ignoring Napalm for the time being, the other "controller" items in the game simply don't do the job as well, in terms of buffing teammates. Frost Blaster and Flare Gun are single-target, not very easy to land, and altogether worse than their mortar versions. They're obviously intended for the Speeder/Enforcer's own usage at mid to short range, not necessarily to support their team. Same with Tesla Bolt.

    While Fire Bomb doesn't slow people down, it buffs the damage of a much easier and much more common weapon than Frost does. Frost Launchers give torpedoes and mortars extra damage, but those weapons are less reliable and hitting the target reduces the duration of the slow. I would much rather be using a Fire Bomb if I'm trying to help my team out.

    Personally, I don't like this idea that "it's a jack of all trades boat, therefore it has to be underwhelming". That's a really stupid reason, Enforcer is not a support class, it's a hybrid class. As long as we're quoting the ship's description, he's supposed to have "a great balance between damage, defence and speed", "able to adapt to any situation", and be "particularly effective in short range battles". What about spamming Freeze and hoping my team follows up fits that description?

    Flare-Blast and Frost-Torp are similar roles, so are Frost-LRM and Flare-Sniper. The "bigger variety of 2slot yellow items" includes just two things. I can equip a second Tesla Shield or Frost Launcher, which is cool, but doesn't really account for that many roles on the field.

    I don't think buffing his dancing would make him OP at all, but I also don't really want that buff. d:
     
  17. ThatOnion

    ThatOnion Well-Known Member

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    The only buff enforcer needs is more hp or defence points and SLIGHTLY higher speed (shooter-esque)
     
  18. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    Enforcer brings a balance yes, but it can ne built to do 1 role or 2 with the items you build it with.

    You can either go speeder enforcer, get a good turbo, 2 overboosts and play it like a speeder

    Or you can get a shield, build 2 tesla shields and play it like a defender. Or play support enforcer.

    Enforcer is not a support ship

    Support enforcer is merely one of the styles enforcer can be built and played as.

    Fyi, while flare guns suck as you said but frost blaster is good, it has good range, a projectile speed of 50 and goes straight like a railgun, sometimes you don't even need to lead the shot.

    You may not have much practice with mortars maybe but it's actually kinda easy to hit ships with mortars.

    Hitting them EXACTLY at the centre maybe tough, and speeders, very hard to hit them at all but even then I manage to get them now and then.

    Not much experience with torps but hitting ships with torps isn't as hard as you say either if players lead shots.

    Oh and btw, as for frost items all together, they don't just give dmg bonus to mortars and torps, you see, their main function is to SLOW SHIPS DOWN.

    Launcher does a 20% slow and blaster does a 30% slow (Talking about rares here)

    Have you seen a ship moving at 50% slower speed?. I'm no genius but I'm sure I can hit that with a mortar with ease, probably same with torps.

    Also, I'm pretty sure I can hit a ship that slow with my flare gun too.

    I think you've never used mortars, torps or frost items before, everybody who has or even played with/against a player who uses them would know these details.
     
  19. Netsa

    Netsa Well-Known Member

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    Can you please not type like that? It only gets more difficult to read when you put everything on a separate line, and it makes it harder to take you seriously.

    Landing a mortar is easy, landing a direct hit is hard. If the target isn't in the center, they aren't taking full damage, so it isn't taking full advantage of the damage buff compared to cannons and fire. Torpedoes often miss entirely, especially if you're firing them from longer ranges.

    Frost Blaster has the same issues as Railgun does in terms of actually landing the shot; the lack of a curve means it gets blocked by waves a lot. Because of that, and the fact that Blaster doesn't get a bonus for distance, most people don't use Frost Blasters from that far away. Landing a Frost Launcher is always easier and is arguably always a better option depending on your build since it hits more people, the only exception is if you are or are trying to be a Speeder. The percentage of the slow doesn't matter that much, since we're mainly using it to stack a damage bonus and you don't need a very high percentage to make a target easier to hit.

    Again, hitting a frozen target lowers the duration. Let's say you hit someone with a Blaster, then call a Destroy shout on them. The first shots will mostly come from weapons that aren't mortars or torpedoes, because the other weapons have a higher projectile speed. If they get hit enough, the debuff is off by the time a mortar even hits them. Everyone got to take advantage of the slow, but that's pretty much it. Hitting them with fire would have been more beneficial unless the target is a Speeder and/or a Turbo addict and people were seriously having trouble hitting them.*

    Which is the point I was making in the post you quoted. Fire Bomb > Frost Launcher even for a support, and Enforcers can't use Fire Bomb without giving up a slot. Anyway, that's all I was saying. I'm not trying to say that Frost weapons aren't good or viable, I'm just saying that fire is better. If ice worked differently, or if the Speeder meta returned, freeze would be great. As it is, freeze is a debuff that helps Bertas more than it does just about any other weapon, but Bertas are another weapon Enforcer can't use without giving up a slot. Making way for my Shooters to hit the target isn't a concrete enough strategy, when I could just switch my build to something else and do the damage myself.

    *Disclaimer:
    People in higher ranks may or may not be constantly missing shots because of the sonic speedz. I'm speaking from personal experience.
     
  20. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    I don't know what league you play in but in mine, when somebody's frozen, everybody has the sense to attack with mortars and torps and everybody uses cannons to hit burning ships.

    If you are gonna hit ships with cannons only, why you even need a ship to be frozen is well beyond me. The whole point of slowing them down is so that we CAN hit them with torps and mortars.

    The dmg bonus that comes with using mortars and torps on ships that are frozen is secondary, torps and mortars do great enough dmg already without us needing to have bonuses to actually sink a ship.

    And get this straight, what I mean to say is WITH A FREEZE, YOU CAN HIT SHIPS WITH THE CENTRE OF THE MORTAR AND WITH TORPS, meaning max dmg+bonus.

    You are right, launcher is better than blaster, you are also right about blaster being lame from far, you need to lead the shot carefully with zoom to actually land it, however, nobody here is talking about which item is better than what.

    Also, comparing a red weapon with a yellow item makes no sense to me, yes, fire bomb functions more as a control item than an actual weapon, but if you need to have a target frozen with a launcher just to hit them with cannons idk what makes you think you can hit them with cannons when they aren't slow and merely burning.

    The point is, enforcer needs 1 more red slot point or 1 more yellow slot point to be even with all the other ships.
     

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