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You know..it's cool, I only kept the team alive......

Discussion in 'Game Discussion' started by Lightsoutokyo, 15 Jul 2017.

  1. Lightsoutokyo

    Lightsoutokyo Member

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    IMG_4117.PNG sooo, when will this bug be fixed?
     
    Last edited: 15 Jul 2017
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  2. behumble

    behumble Well-Known Member

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    lol you played with a guy in my guild :)
    hope devs see this
    because while doing damage is the end all, keeping those people alive or taking shots for your team is just as important to the battle.
     
    Last edited: 15 Jul 2017
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  3. Lightsoutokyo

    Lightsoutokyo Member

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    The very next match
    IMG_4118.PNG
    Is the fixers purpose to do damage or fix?
    Seems like the game is built to reward damage, not playing the role of your ship
     

    Attached Files:

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  4. behumble

    behumble Well-Known Member

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    Here are two battles i thought one more star was appropriate.
    Sorry for low quality, i play in half res.
    upload_2017-7-15_10-8-40.png


    upload_2017-7-15_10-10-38.png

    There are so many more instances like that too....I will post as they come
     
  5. behumble

    behumble Well-Known Member

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    3 more. I am going to play with firebomb and update you. So far it has been 3 losses in a row, but i got one star every loss.
    upload_2017-7-15_10-22-52.png
    upload_2017-7-15_10-23-14.png
    upload_2017-7-15_10-23-30.png
    Btw this last one is just to show how undervalued fixers are for both sides,
    I mean all we are asking for is average contribution. (2 stars)
    Then with a really good run, 3 stars, rarely ever happens. I will post one soon.

    Update: The game battle log cant load to a point where i have gotten 3 stars...gone through well over 100 battles now....
    However i remember a while back i did like 21k in healing and 5k damage, scored me 3 stars :)
     
    Last edited: 15 Jul 2017
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  6. Jasper21

    Jasper21 Active Member

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    Hey that was me in your team. I remember I was heavily hit early in the game but you were by my side most of the time and I survived. Thank you mate..
     
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  7. Wishaal

    Wishaal Well-Known Member

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    I'm a shooter, but I totally agree. Fixer deserve more stars (most of the time)
     
  8. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    I believe that fixers get less credit is the summary according to the hp they healed for themselves, though I'm not sure if that's true

    However, I really think credit should be given based on how much each players tanked, dealt and healed. Wish we could have a system that can take into account the stuns and freezes too but that'd be too complicated, however the system already takes into account how much each ship fixes so that shouldn't be too hard
     
  9. behumble

    behumble Well-Known Member

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    It does take into account stuns and freezes, contribution is a little mix of everything.
    The problem is the system doesnt value healing equally, it only values healing those that in return do damage.
    Obviously healing a floater should not contribute to stars, but with things like defenders, or even speeders that dont do a lot of damage but make shooters miss shots...healing those types of players should be rewarded, but it is not.
     
  10. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    With all due respect, it's a game made by a company obessed with angry birds and just recently had the guts to venture out and try something new and different

    The game very recently became global and the devs are trying hard. Check the announcements and we'll see that most of everything that's great about the game were updated in the last 3 months.

    To develop a system which takes rewards taking into account the amount of dmg avoided, stuns and freezes initiated by ships that were healed by fixers sounds really complicated

    Give them time, the devs are only pathetic hoomans like ourselves, not robo slaves
     
  11. Robos

    Robos Member

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    IMG_0186.PNG IMG_0188.PNG I think the star reward system for fixers is broken somehow.... look at these two battles and tell me why I got 1 star on the fight where I deserved 2, and 2 star when I deserved 1
     
  12. behumble

    behumble Well-Known Member

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    Yes, we definitely keep the devs busy here on the forums with complaints and ideas for improvment, and i am not threatening to quit the game or saying the devs are doing a horrible job.
    I am, however, outlining that there is a problem so that the devs are aware of it.
    But i do want to thank devs for doing all they can to improve the game :) real mvps

    You're right i am not sure what the solution is, because taking into account missed shots seems difficult to implement. There also may be some flaws with valuing all healing equally, but i think it would be more appropriate then the system we have now.

    At this rate, to get 15 stars i need to play around 20 battles
    is that the same for all the other ships? I feel its a bit ridiculous and hindering my ability to progress in the game. I often get rares from uncommon box, but even though i play everyday and battle many times, i never max out on stars. It is frustrating.
    Especially for a non paying player who relies on these boxes to progress. :(
     
  13. behumble

    behumble Well-Known Member

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    It all depends on who you stayed by.
    My guess is the first round you mostly healed the speeder and mk5 that died (along with yourself)
    the second round you stuck by captain obvious and got credit for his contribution.
    But i agree, definitely should have gotten two stars that first one
     
  14. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    On a good day, it'd take me some 15 matches to get 15 stars minimum. On a bad day, well more than 25. I'm pretty sure the devs are reading all complaints.

    They did nerf sniper, shield, speeder, overboost and pulse, make a long range healing item and buff up fixer. I'm pretty sure it's merely a complicated system that takes time and effort to design and implement
     
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  15. Rivet

    Rivet Active Member

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    Same thing happened to the fixer on my team. 13000+ healing and not a single star?! Admittedly our team lost, although that fixer was the most important person on our team. MVP for sure.
    Screenshot_20170715-121511.png
     
  16. Miika

    Miika Game Lead

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    We keep constantly an eye on per ship/tier statistics of multiple paremeters to make sure they are in balance compared to each others. One of those values we follow is the average contribution per battle, to make sure all classes are treated equally despite the difference in their their play style. This data shows that fixers, on average, are receiving contribution points just as much as other classes.

    I do however now realize one slight oversight from the screenshots. Player are sorted in the list primarily by stars, and then with damage. However, it means that if everybody gets the same amount of stars, healers are most often at the bottom because their damage is lower due to their role. For example in the previous screenshot I think RR2027 should have been on the second place. However, luckily this oversight is purely cosmetic on how the list is sorted. It has no effect on any rewards.
     
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  17. Lightsoutokyo

    Lightsoutokyo Member

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    I'd like to call BS on this I would say that 90% of what gets rewarded is damage, you could be healing the one guy who does the most damage and could do the equivalent amount of healing as two or three ships but still only get one or two stars
    Fact is that that player would not be alive without a fixer yet that is unrecognized all throughout the game you guys constantly reward damage rather than strategy and job description
     
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  18. NAN0NAT3R

    NAN0NAT3R Member

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    Fire bombs get you 3 stars no matter how much damage you deal
     
  19. Lightsoutokyo

    Lightsoutokyo Member

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    This just speaks droves to how broken your game is, you guys over power certain weapons and give away free stars for certain weapons while you make other suffer because they want to be a team player instead of being an individual player
     
  20. Lightsoutokyo

    Lightsoutokyo Member

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    The system is set up terribly, you only have one weapon as a fixer and your Focus is healing the team ( not always an easy task considering there's four other individual personalities and the crew) meanwhile the other ships have two or three and sometimes even four guns to compete with trying to get damage done
    What needs to be taken into consideration is how much damage was done on any players ( did they go through enough energy is for one and a half, two ships maybe even three? ) and the fixer needs to be compensated for that or the other ships need to have less rewards for taking so much damage if you aren't going to reward the fixers properly
     
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