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New Ship Idea

Discussion in 'The World of Battle Bay' started by The Otherguy, 11 Jul 2017.

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?

Would this be a viable ship?

  1. Yes

  2. No

  3. Yes, but I don't like it

  4. No, but I like the idea

Results are only viewable after voting.
  1. The Otherguy

    The Otherguy Well-Known Member

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    I know there are plenty of ships to choose from as it is, but I think it would be really cool to have a ship with all 4 item types. Here is my idea.:D
    Mk1 1 RED 1 YELLOW 1 BLUE
    Mk2 2 RED 1 YELLOW 1-1 BLUE
    Mk3 1-2 RED 2 YELLOW 1-2 BLUE
    Mk4 1-2 RED 1-1 YELLOW 1-1-1 BLUE
    Mk5 1-2 RED 1-2 YELLOW 1-1-2 BLUE
    Mk6 1-3 RED 1-2 YELLOW 1 GREEN 1-1-2 BLUE
    Mk7 1-3 RED 1-2 YELLOW 1 GREEN 1-1-2 BLUE
    Thoughts? I am only captain lvl 22, so I don't know what goes on in the big leagues. (Beside what I learn from @P0rthos ;))
    P.s. I know there are no 3 slot items. But by the time the devs make this ship a reality (they wouln't ), there will be.
    P.P.S. It would have the health of the shooter, the defence points of a speeder, the munuverability of an enforcer with an uncommon rudder, the speed of a defender, and the turret rotation of the healer with uncommon gear lube.
     
    Last edited: 2 Sep 2017
    Ted1735 likes this.
  2. Epekka

    Epekka Well-Known Member

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    Hmmm...
    Looks op at later mks, but i don't blame you.
     
  3. Joey who

    Joey who Well-Known Member

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    Mk6s and 7s always have the same item spaces. And fixer can hold every item in the game besides tesla shield and frost launcher
     
  4. The Otherguy

    The Otherguy Well-Known Member

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    I know about the Mk6 and Mk7s, and I know about the Fixer. I was just thinking about this for days and wanted to get it off my mind.
     
  5. The Otherguy

    The Otherguy Well-Known Member

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    @Epekka do you have any suggestions?
     
  6. ZeroNegativo

    ZeroNegativo Member

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    I'm not sure if I have properly understand how many slot you putted in the ship, but it seems that at later Mk is beyond 8, that is the max number of object each ship can use right now.
     
    The Otherguy likes this.
  7. Epekka

    Epekka Well-Known Member

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    Oh, idk, mabye add green at earlyer mks and reduce blue at tiny bit.
     
  8. lolawola

    lolawola Active Member

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    the ship you're looking for is called fixer.
     
  9. The Otherguy

    The Otherguy Well-Known Member

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    I know, but I'm thinking one that could attack, and would not just be support.
     
  10. AVID

    AVID Well-Known Member

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    if you introduce new ship, it confuses the people and the captain level. its not possible.
    only can make same options with present available ship. and its not good. already balancing the ships becoming difficult.
     
  11. The Otherguy

    The Otherguy Well-Known Member

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    I know. This is just a ship that I would design if I could design my own ship.
     
  12. AVID

    AVID Well-Known Member

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    good luck, but i don't think, it will be inserted in battle-bay.
     
  13. The Otherguy

    The Otherguy Well-Known Member

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    I know. I said that in the original!
     
    3XCIT3D likes this.
  14. cgr3asy

    cgr3asy Member

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    do you have a legendary cannon?
     
  15. Epekka

    Epekka Well-Known Member

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    Very oftopic...
    Ask him on his profile!
     
  16. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    It appears you have been trying to make a ship which balances healing, support, defense and attack.

    No offense but it appears very boring to me.

    I always wanted 4 new support ships in battle bay, 2 with no red slots (Full support ships) and 2 with no blue.

    MK6 Supporter 1: 88888555 high turret agility and hp (more than shooter, lower then enforcer), low ship agility, speed and reverse speed (more or less equal to shooter).

    MK6 Supporter 2: 55588888 Low turret agility and hp.
    High speed, reverse speed and agility (Lower agility, speed but, higher hp, reverse speed and turret agility than speeder).

    MK6 Supporter 3: 55588888 same stats as supporter 2.

    MK6 Supporter 4: 88888555 same stats as supporter 1.

    Like my idea? Whatu guys think? It's simple and sounds cool.
     
    TheAntiSnipe, Epekka and The Otherguy like this.
  17. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    And here's another ship I had in mind but I couldn't get a name for it so I decided to call it the frigater

    MK6 Frigater: 333333333 All stats are average.
     
    The Otherguy likes this.
  18. mwidjaja

    mwidjaja Member

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    Regardless what new ship we'll have, I really hope each upgrade will really give all upgraded stats not just health and slots.
     
  19. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    Negative, we do that then the ships become way too op, they have to lose stats with each upgrade or otherwise lower level ships can't compete with them, however I hear you, there is 1 thing we can ask for.

    Increase certain stats with each upgrade along with slots in return for a lesser upgrade to hp and defence.

    For example, speeder gets an upgrade to speed and agility but no upgrade to hp and defence and loses turret agility.

    Shooter gets an upgrade to turret agility, defence and hp but ship speed and agikity decreases.

    Defender gets a huge upgrade to defence and hp but lose agility and speed and so on, catch my point?.
     
  20. mwidjaja

    mwidjaja Member

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    No different with the current one. If I lose infamy so low, I can win 10-15 matches straight.
    The point is, one infamy system is wrong. It should be infamy per ship.
    Let the strong fights among each other, so does the weak. It should be fair enough.
    Make the upgrade more on some stats and less on the others for each ship, just as you said, no need to make a handicap by reducing it.
    That's why it's called UPgrade :)
     
    Last edited: 14 Aug 2017

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