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No more nerfing

Discussion in 'Game Discussion' started by Dr.pie, 12 Jul 2017.

  1. Dr.pie

    Dr.pie Member

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    This is going to be a sort of rant with possible grammar errors, but bare with me.

    Please... Just no more. You will progress eventually as you play and train your crew. It's bound to happen like a seed that will grow a tree . I have only played 5 months, but I have progressed a lot from where I started and yes, I have invested 259,8 euros to battle bay inside of that 5 months. I think I have speeded my evolution with 1-2 months tops with that money.

    All the hours and money that players have put in their ships and items just to be downgraded so that impatient new players won't be so bitter of enemys huge dmg input or their high ship HP or whatever else, even though they will "get there" themselves sooner or later if they just play, period.

    Instead of encouraging people to be patient *cough*bringbacktheoldshop*cough* and just play the game and embrace the grind you have now started to nerf everything just for them it seems. What about us who love the grind? We matter too:p!

    When I every so often face p0rth0s it still feels like I'm facing the most ridiculous final boss in any game, but it's alright. That dude has played over a year, so why on earth are you taking away from him just to please people who want everything in an Instant? I'm displeased with this whole nerfing thing.


    Best regards, dr.pie
     
    Last edited: 12 Jul 2017
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  2. JDAR

    JDAR Active Member

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    I'm floating in fear of nerfs:confused: especially now that I can't escape them with my weak speeder :p
     
  3. Dr.pie

    Dr.pie Member

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    I'm thinking to either spend a ferrari in this game or not to spend at all because of the nerfing :D
     
    JDAR likes this.
  4. Johnnieday

    Johnnieday Member

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    I agree with you.
    Skills require practices, trials, errors, time and patience.

    The reason why we got nerfed is become of noob players thinking it's too hard for them to play, making them quit this game and not spend a dime on it.

    There are no easy way in ! Either you become good with time and experiences or you do nothing.

    The devs say it's about "balance" but it's not : it's about getting less $$ coming in.
    Of course, they will never say anything about that so "balance" is the way to go.

    No wonder so many veterans quit already, so many will by the 14th AND so are the heavy pearlers.

    Soon, they will come to realize how wrong they really were and how this "business model" will take a hit.

    Please don't spend a Ferrari. Might as well buy it in real life :)

    The only way for them to understand our disappointments for months, is to stop paying.
    Once they see that, they will lick our b*lls and make things right.
     
    Last edited by a moderator: 13 Jul 2017
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  5. Dr.pie

    Dr.pie Member

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    Right on. Players need to accept that this game follows a natural pattern of food chain. There's a reason some players are in challenger league and some in nightmare league. You play, you grind, you wait, you learn, you get better eventually.
     
  6. Johnnieday

    Johnnieday Member

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    Yup but when you see "TheWarNet" or "Joey" (or others), whining over and over and over about how terrible things are and how everything should be nerfed BESIDE their own items, no wonder it's getting fucked up.
    Dudes want the easy way.
    Never worked that way in life, why should it in this game ?

    Edit :

    But since the devs (especially Miika) are a bunch of "know it all", it won't change for the better.
     
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  7. D3X

    D3X Well-Known Member

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    It's really a fine line. There must be some metrics or some rationale as to why the certain nerfs are necessary. Us as individual players will find some of the nerfs unreasonable, simply because we're out to protect what we have and benefit ourselves even if we're saying we're not, secondly, our experiences with the game creates bias. I'm sure Rovio's game designers that oversee this have debated and discussed about it.

    That said, every game has balance(please mention any relevant game out there right now that doesn't?), especially with games where Developers actually care for the product. I sense that Rovio does, because it takes time and effort to do the work required, the testing and QA for every build they create.

    As for how to balance I guess is the question, perhaps not specifically decreasing the effectiveness of a weapon, or class of ship , instead buff others to create that balance. Would be an alternative, even though it may be a more difficult task. It takes more time for that kind of balance, because you're now tampering and changing the behaviour of everything else and that could trigger other imbalances.
     
    Last edited: 12 Jul 2017
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  8. Dr.pie

    Dr.pie Member

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    Now now. We don't have to get vulgar with the language here, I really just want to debate this.

    So all of you who disagree with me, tell me why I'm wrong then.
     
  9. Joey who

    Joey who Well-Known Member

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    I hate that they are nerfing the boats that take skill and making the game easier for players who only know how to buy high level items and shoot. Not gonna mention any names *cough* americ... *cough*

    Yes, speeder is the best boat IN THE RIGHT HANDS. But not anyone can use it. That's why the ones who can't use it rant about it.
     
    JDAR likes this.
  10. Dr.pie

    Dr.pie Member

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    Well, this game for one has you started from the bottom with a paper boat and fire crackers as weapons, but allows you to work your way up. That's one of the great things that makes this game addicting, you see your self progress.

    This is not a game like fps shooters where everyone starts with equal items and only your keyboard/mouse cordination and handling will define your success. Eventually though in battle bay you will be in such a high level that only your boat control and game sense will grant you top success, but you gotta evolve your items. That's the essence of battle bay.

    Might as well scrap battlebay and make it a differend game.
     
  11. ThatOnion

    ThatOnion Well-Known Member

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    This is a natural stage in the evolution of the game. The devs are testing the water, seeing what does what... over time the game will balance out. Just hang in there :)
     
  12. D3X

    D3X Well-Known Member

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    Understood. Of course, but at the same time when you see a problem with certain weapons or items that can jeopardize the health of the game in terms of enjoyability (for all players in general), there still needs to be something done. People make mistakes, and there's no exception here despite it being a professional Game development company - Rovio. Things do need to be looked again when players actually interact with what you've created and readjusted.

    As for the achievement process, it doesn't really affect the player in such a way that it detrimentally ruins the entire experience. I mean, I'm one of the Speeders that will indeed get effected (twice), however I will adapt and adjust the way I play. All my peers who use the same ships will face the same issues as I, so I'm fine with that.
     
  13. Dr.pie

    Dr.pie Member

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    That's what I'm hoping for and I'm glad they allow criticisism. It's part of the progress as well. So no, not quitting battle bay :D.

    I can go with that explanation. I imagine developers or any sales people want to create a product that satisfies all costumers, to create a perfect medium. And in the old forum they addressed that they are constantly trying to create the most balanced battle bay, so perhaps they are only trying to find the happy medium and not just troll the long time players :mad::p
     
    Last edited by a moderator: 13 Jul 2017
  14. Johnnieday

    Johnnieday Member

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    Of course every games have a balance. I'm not saying there isn't and it should.
    The game was in beta over a year ago, they had tons of metrics back then. But, every updates, items get nerfed somewhere.
    Again, they know everything about everything.

    Beside FIX and DMG Don, have you seen another 9k-11k speeder out there ? Nope.
    The average is around 6000, give or take.

    Remove 1000 health BUT add the additional weapons damage, which is around 2000 on average, and you stand very little chance of surviving.
    If you had the speed, you could. But nerfing OB and having a 4sec (or more) period of no speed at all, you become very easy to target and to kill.

    Balancing other ships on the other end is THE best possible way.
    Problem with speeder vs other ships ? Turret turn, agility.
    They can't follow, can't target and can't kill.
    Enhance the speed of those turrets and agility, and you get a very good chance a speeder won't stand a chance against a shooter or defender.
    I tried. Gear Lube on defender, and wow, what a difference ! Didn't try on shooter but it would be the same. Speeders weren't that fast anymore.

    Instead of decreasing health, nerfing yellow items, but adding a difference to others, would help tremendously. They didn't.
    Have you seen the differences between a MK6 and a MK7 ? It's very laughable ! And yet, the smallest changes in those areas, made the MK7 much more effective against a speeder.

    I've asked a dev someday about increasing stats on ships. The answer ? There is an item for that.

    In a way, it's understandable.
    They gave us the means to counter the problem, but yet, people want more health (since weapons are getting stronger, which make sense).
    The balance between raw power (health) and less power but more agility starts with the players.
    If they want a tank as a defender or shooter, it's their choices. If they want less health but A LOT of stats, there should be a compromise.

    But why, should speeder (and enforcer) have to endure everything ?
    Base health ? Low
    Base defense ? Low
    Base weapons ? Low
    They only close that gap with yellow items.

    People say "Tesla shield is OP", "Tesla Bolt is OP", "All freezes are OP".
    I've seen and probably you too, have seen how that works. There are flaws on those items :
    Tesla shield ? Mines, Torps give 100% damages. Weapon damages more than shield ? Remove the shield + give the difference of damages.
    Tesla Bolt ? Someone bolts you, someone is already taking a shot at the bolted one. During a 5vs5 fight ? Bolt average time is maybe 3secs if not less.

    Anyway, my point is : Increase stats for ships or let the players make a compromise.
    Why should it be only the yellow boats that do ?

    (Fixer is another topic, and to be honest, it didn't need a nerf).

    Sorry man but I'm getting really pissed.
    Nerfed twice in a month.
    Nerfed before that too. Every single time, it's a nerf. I'm sick of that. Others are too. They just don't say much but they do.

    Sorry man if I "rant" a little over you but every time I see one of your posts, it's something should be nerfed... lol
    You can understand.

    Fact is, new players want easy access, Rovio wants $$ = makes game easy so they buy things and get hooked and Rovio is happy.
     
    Last edited by a moderator: 13 Jul 2017
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  15. Netsa

    Netsa Well-Known Member

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    Sometimes nerfs are necessary, but it's true that right now there are more buffs in order than nerfs. I don't want everyone else nerfed, I want my Enforcer buffed. Defender needs a serious buff. Several items need a buff, such as Carronades, low-rank Missiles, and half the blue items. There needs to be some change to mortars to make them relevant at high-level, since an entire weapon class shouldn't be disabled like that. Instead of nerfing Speeder, they could address the problem of there being a lack of anti-Speeder weapons or options. Reds and Blues can't stun people, most 2-point weapons can't hit Speeders to begin with, so we have nothing but cannons all over the place. That was an indirect buff to Fixer, since Fixer-centered clusterbangs are primarily destroyed only by 2-point weapons. So, what do they do? They nerf Fixer.

    Still, it could be worse. I went back to Paladins the other day, only to find that most of the characters I played before were nerfed into the ground compared to how they were before. They weren't nerfed in comparison to everyone else, almost everyone was nerfed across the board. I don't want Battle Bay to go down that same road.
     
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  16. Johnnieday

    Johnnieday Member

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    They just needed to increase the ships stats much more than it is (health is fine, but speed. agility and turret turn), add more contents and we would have been much more happier.
    Instead, they did the opposite and now, it's starting to be chaotic.

    A lot of people have talked about adding one yellow slot for defender/shooter but they would be too OP.

    One thing I disagree is the mortars need buff.
    Since the last update, we've been swamped by mortars (some even call "Mortars land").
    They hide behind something, fire mortars and relax.

    Carros is extremely powerful at higher level. Keep in mind it slows down ennemies, slows down turret while inflecting a lot of damages with ONLY 5sec cool down.
    Carros are way too OP at high level.
    5sec * 1600 damages = 3200 every 10sec.
    That's ALOT !
     
  17. WarCream

    WarCream Well-Known Member

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    You see Im not particularly MAD about nerfing it's the way they approach nerfing like it's an easy thing. This game is all about grinding but slowing down or stopping that process is what frustrating. Like when I invest all my resources to mortars. And then got NERF on the Next update. I started to scratch again.


    We Are talking about majority here not minority. But still carro needs buff. And carro can't deal 1600. Only about 1300+ if you have epic t4-5. And not a lot of people have that
     
    Last edited by a moderator: 13 Jul 2017
  18. Wishaal

    Wishaal Well-Known Member

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    I honestly can't believe that nobody in this topic thinks that speeder is overpowered. Sometimes I see speeders with even more hp than a shooter. How is that balanced?

    And why do most people in the top 50 use speeder? Because they think it's the most fun ship? Well, probably, but why could they make it to the top? That's right, they could make it to the top because speeder is overpowered.
     
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  19. WarCream

    WarCream Well-Known Member

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    So how long have you been playing?
     
  20. Netsa

    Netsa Well-Known Member

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    I've already said Speeder is overpowered, I just said it in a different thread. I can't believe I'm nobody. :(

    @Johnnieday
    Carronade's damage is lowered significantly by the fact that defense is applied several times. For instance, a Cannon that hits for 200 in 5 deals less damage than a Blast that deals 400 in 10, because Cannon has defense applied to it twice. For Carronade, it's applied as many times as it has pellets, multiplied by the amount of times you fire it. It's crap at low level, garbage at mid level, and apparently isn't very common at high level, either. Shooting it at any Defender is like throwing literal paper at them with your hand, along with any other class that can gear for extra defense, plus Speeders since they can just move out of range.

    Giving everyone more speed, while it's something I advocate for, doesn't solve the problem of invalidating mortars. Giving everyone the ability to dodge mortars is essentially the same as removing them from the game.
     

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