Since it's a hybrid class, there's multiple ways to play Enforcer. Quick definitions since I'm just making up terminology here, here's the big three I've come up with:
Flankforcer - More of a Speeder-type Enforcer. Uses speed buffs to flank the enemy, then engages single targets.
Danceforcer - Defender-type Enforcer or, as I like to call them, the "Deforcer". Uses his high acceleration to "dance" in front of the team and attract attention. Essentially a dodge-tank, gives his team more time to do damage.
Antiforcer - More of a Shooter-type Enforcer. Uses his turret speed to protect vulnerable teammates from enemy flankers.
Frostforcer - Fixer-type Enforcer or, you could say, the "Supforcer". Uses Frosts and Bolts to disable the enemy, and makes use of the chat system to call out fragile foes.
You could argue that a great Enforcer would be doing all of these things, but that's why I made this thread. They contradict each other. If I flank the enemy, I can't protect my team. If I'm protecting my team from the front, I can't protect them from the back. If I'm protecting their flank, I can't protect them from the front. Over time I've slowly morphed between all three of these play styles, and I can't decide which is the best for my win rate. Here's the problem I'm having with each style.
First is
Deforcer, since
@P0rthos likes to promote this one a lot. I usually don't feel quite right playing it since I tend to just get spammed with mortars. The mortars don't have to actually hit me, they force me to move in one direction so I'm not dancing anymore. After the Overboost nerf, I can't dodge the mortars all that quickly unless I bring either a second Overboost or a Nitro. I can't do that without dropping the Tesla Shield until Mk 6. I need the Tesla Shield for late-match situations, since speed alone won't save me once the enemy starts getting closer. I could drop it anyway and trade my late-game to buff my early-game but I don't know if that's the way to go. Another problem with this play style is that with the current trend towards camping and Sniper Cannons, I'm usually out of range. I can't move forward without getting mobbed by cannons, or worse, dragging my Fixer out to die with me. My only choice is to just do no damage for half the match or level a Sniper Cannon (from zero, since I don't have one).
Second is Flankforcer. I feel bad since I'm leaving my team behind. If I get countered I can't retreat, but even if it goes well I'm worried that my team will get wrecked if I'm not there. If my team dies while I'm assassinating a Shooter or locked in battle with a Speeder, is that my fault? I know that if I'm successfully distracting or killing someone, the rest of my team isn't fighting a 4v5. That doesn't mean they're okay, though, since there's no one to attract damage for them.
Third is Antiforcer. Sometimes, this turns into regular Deforcer since the enemy team doesn't have any balls. Other times, it's a situation similar to what I was talking about with Flankforcer. I turn around to kill the Speeder firing torpedoes or laying mines behind us, and my team gets destroyed on the front lines. Sometimes, it's multiple Speeders back there, no one else turned around, and I die from the 1v2 or 1v3. If I ignore them, our back line just dies. I can't shoot backward while keeping my ship dancing on the front lines because then I'm not looking forward. If I'm not looking, torpedoes
will hit me. It's not fear, it's a fact, it happens every single time. As soon as I turn my back, I get hit with a torpedo. Sometimes, several at once.
Fourth is Frostforcer. I haven't tried this one, since I'm a selfish git who considers himself more of a damage dealer. Once I acquire the items, I'll give this a go and see how it works out.
TL;DR
How2Enforcer? What do?
Edit:
Added
@disorder's Frostforcer.
Click to expand...