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Before it's over, it's over还没开始,就已经结束

Discussion in 'Game Discussion' started by 书半卷, 9 May 2017.

  1. 书半卷

    书半卷 Member

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    This is a battle that has not been known before
    这是一场已经未开始就已经知道了结果的战斗

    For operators, free players are also available to pay players one of the game content"
    “对运营商来说,免费玩家也是提供给付费玩家的游戏内容之一”
    1.png
     
  2. Late Breeze

    Late Breeze New Member

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    如何不开VPN进游戏?
     
  3. 书半卷

    书半卷 Member

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    如果你是谷歌翻墙下载的正版,那么以后就可以不开VPN了
     
  4. Late Breeze

    Late Breeze New Member

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    你就是这样?
     
  5. 书半卷

    书半卷 Member

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    是的。我觉得我们在英文论坛这样的公众场合,最好使用双语
     
  6. ToddTHY

    ToddTHY Member

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    1,如果你很想练习英语的话,那可以用英语搜一下你这个话题,之前已经被无数人讨论过了无数次了,没有再开个楼的必要。
    2,你发的这场比赛并不是不公平,游戏两队搭配的唯一基准是infamy(在目前的蹩脚翻译里中文叫 恶名)。对方有mk4的船但是他infamy和你们队的第一只差了一场比赛,所以说明他要么是装备差要么是技术差要么是刚升上去。而且他们的最后一名比你们最后一名低了100+,完全可以被当成突破口。infamy对衬,胜负不是很明显。我自己mk2的时候也常遇到mk5,这游戏不是1vs1。
    3,infamy做基准最大的好处就是让两队玩家综合实力相当,有的玩家花了大钱很快速地提升船的水平,可能会在短时间内无敌,但是很快他的infamy就会涨到更高的区域,遇到更强的对手,届时他就又成为普通玩家了,同时他也没法长期留在你的区间继续靠钱欺负你们,除非恶意刷低infamy,而这个行为是被管控的。所以你看世界前五十里面,有blacktail这种基本不花钱的,也有我这种花了几块钱的,也有花大钱的。在这个游戏花钱最大的效果是缩短等待时间,没有导致什么战斗上致命的不公平,手游做到这样已经很不容易了。
     
    Last edited: 11 May 2017
  7. Late Breeze

    Late Breeze New Member

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    为什么说恶意刷低恶名是被管控?
     
  8. ToddTHY

    ToddTHY Member

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    游戏开发者们有很多匿名小号,分布在各个恶名区域。被发现恶意刷低恶名的玩家会被警告、暂时/永久封号。
    所谓恶意刷低恶名,目前局限于某个玩家连续多次afk(away from keyboard)。大概就是说他连续多次开始战斗,但是一动不动或者几乎不动,等着敌人杀他,这样会影响全队玩家的游戏感受。由于尝试新武器和新船或者其他正常原因所造成的恶名下降不会被管控。
    这类管控现在还不是很完善,而且主要针对中/高段位的玩家。因为1000以下的玩家即使刷低也没什么区别,影响较小。
     
  9. 书半卷

    书半卷 Member

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    我昨天输了一晚上。太多这种局面
    大多数情况下处于无法左右战局的弱势局面,是一个竞技游戏应有的情况吗?你说的“突破口”这种情况,需要一个脑子五双手。请问你在游戏中可以和队友做到多少次一个脑子五双手?
    一场战斗的胜负取决于输出有多快,而不是输出有多慢。及时对面有MK1,难道会阻碍对方MK4选手的战斗能力?
    QQ图片20170510074725.jpg
     
    Last edited: 10 May 2017
  10. ToddTHY

    ToddTHY Member

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    嗯,你所说一个脑子五双手的配合效果在我的战斗中非常普遍,大家都是玩得越久级越高越会玩,初级阶段的玩家确实不容易讲配合,不过继续打下去,你恶名高了之后大家都懂配合了。我有朋友录了我们战斗的视频你可以在这个论坛其他帖子里找到看看,恶名3000以后的战斗不配合根本不可能赢。
    对方有mk1不会影响mk4的战斗力,但你们轻易将mk1打沉之后战局就会变成5vs4。这是非常常用的战术。
    你现在在晚上连续性的失败是有原因的:白天你打的时候同级玩家里国人比较多,这个游戏在国内刚刚发行,大家还都是新手,矬子里面拔将军,所以容易把恶名推的虚高一些。国内晚上的时候欧美是白天,而这个游戏在欧美已经发行了一年,这边的玩家熟练度上会好很多,所以你用白天积攒下的虚高一点的恶名在晚上和欧美这边同级别的打会有点劣势。可能会败多胜少。不过总在输的话恶名就会降低,到了较低的区间你就又能赢了。等过一段时间大家技巧都上来了这种虚高现象自然就没了。
    还有就是这个恶名配位系统确实不是完美的,但它是目前能做到的最公平的选择,个别战役可能会有不公平现象,特别是在某位玩家刚刚大幅度提升船只水平但恶名还没跟上去的时候,但总体上会是公平的。
     
  11. Whistler

    Whistler Active Member

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    I'd really like to know what's going on here, but I just can't :(
     
  12. ToddTHY

    ToddTHY Member

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    Haha nothing fascinating here, just a basic discussion about whether the infamy match making system is being fair, and I giving some explanations about how it works. Plus some teamwork strategies.
     
  13. 书半卷

    书半卷 Member

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    多谢了
     
  14. Tommy1UP

    Tommy1UP Member

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    xD lol
     
  15. ToddTHY

    ToddTHY Member

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    客气。
     
  16. ToddTHY

    ToddTHY Member

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    Good guess, and it's close haha. What he meant was that the weak free players are a part of the gift given by the developers to whom paid a lot. When he said operators he meant developers, google translator's fault.
     
  17. ToddTHY

    ToddTHY Member

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    Haha, there are lots of good free players in this game. Paying affects mainly the growing speed of ships, weapons, and crews, but not much in battles. The trend is: paying --> better stuff --> higher infamy --> tougher enemies. The infamy system won't allow a strong player staying in a low region for too long time. So there won't be many bullies in battles anyway. In this game paying is a good method to shorten waiting time, but if you don't want to, you can just spend longer time to get the same results.
     
  18. 书半卷

    书半卷 Member

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    高手,有兴趣到我们QQ群指点一下吗?这里有一百多位嗷嗷待哺的新生儿
     
  19. ToddTHY

    ToddTHY Member

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    哈哈,我不用qq好多年了。
     
  20. 书半卷

    书半卷 Member

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    来吧,我们需要你
     

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