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Proposed New Infamy Scoring

Discussion in 'Game Discussion' started by Captain Worf, 8 Jul 2017.

  1. Captain Worf

    Captain Worf New Member

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    Is anyone else tired of getting killed because some of your teammates don't engage until everyone else is dead, yet everyone on the team gains or loses the same amount of infamy? How about this? Infamy is gained or lost based on final leaderboard position after the battle. Top commander on the winning side gains 24, top guy on the losing side only loses 8. Next rank down, 20 and 12. Third rank, both 16. Fourth rank, 12 and 20. Bottom feeders, 8 and 24. This gives everyone an incentive to fight and inflict damage, even in a no win situation.
     
  2. Stelmo

    Stelmo Well-Known Member

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    I can't believe that nobody has thought of this before.
     
    Joey who, D3X, Miathan and 4 others like this.
  3. ThatOnion

    ThatOnion Well-Known Member

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    What if someone has a loadout that isn't based on pure damage, like say a enforcer with a napalm launcher (zoning) and any type of mortar (also zoning). Most of the time they dont try to inflict damage, they try to help their team do damage. So basically you are telling people not to be a team player in a TEAM game.
     
    Ian, Kalbs, oDDD and 1 other person like this.
  4. Mamamyers

    Mamamyers Well-Known Member

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    I mentioned it multiple times
     
  5. Mamamyers

    Mamamyers Well-Known Member

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    It will make people work harder knowing if they do lose but still make top two at least making it worth it.
     
  6. Smoker9000

    Smoker9000 Member

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    This is a great idea
     
  7. Smoker9000

    Smoker9000 Member

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    Too bad mamamyers never mentioned it before
     
    Stelmo and Kitterini like this.
  8. Kitterini

    Kitterini Well-Known Member

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    Haha :)

    Even more priceless when you got a serious response, winner of the day!
     
  9. SuperDude

    SuperDude New Member

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    The scores (infamy) should be calculated according to the damages and the total heal done during a game, in fact that, in a team, people could lost infamy, and other one, win at it. I would personally have much fun to play this way, and people would be "obligated" to do something in the game instead of staying their corner, waiting to be destroyed!
     
    Kaphora likes this.
  10. Kaphora

    Kaphora New Member

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    Okay but what about fixers? Usually fixers below Mk5 don't inflict as much damage as other ships because they only have 1 red weapon slot. I'm an mk4 and I'm rarely ever at the top of the leaderboard. But I'm actually doing my job and healing my teammates. So if they don't do as much damage how will the fixers be ranked? By their heals? If so, that would be nice.
     
  11. Kitterini

    Kitterini Well-Known Member

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    If you think you'll get more weapons at mk5 you are in for disappointment!
     
    Kaphora likes this.
  12. Kaphora

    Kaphora New Member

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    Oops I meant mk6. :p
     
  13. Totoro

    Totoro Active Member

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    I don't trust the developers to let us know how they would apportion infamy, even if the idea's premise is good. We would end up getting random allotments and just feel frustrated.

    Pesonally, I think the reward system should handle the punishing in this regard. And statistically, a single, worse performing player will impact team performance and has a hard time rising under the current infamy system after many games are played. It is frustrating to you for that game, but if you are better, all things being equal, you will leave that player behind infamy wise.
     
  14. Miathan

    Miathan Well-Known Member

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    Seems like this is relevant once again:

    [​IMG]
     
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  15. David Bonaparte

    David Bonaparte Active Member

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    Just make the infamy gain more like the star calculation, which seems to factor in different variables beyond straight damage. It looks like people who use fire to enable teammates get credited for it in the leaderboard so.....
     
  16. ThatOnion

    ThatOnion Well-Known Member

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    That's burn (flare, bomb), the game seems to ignore napalm (I would know this because I use a napalm launcher on a mk4 enforcer)
     
  17. SuperDude

    SuperDude New Member

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    Like, If you could read with your eyes, you would had seen that I wrote: "AND THE TOTAL HEAL DONE DURING A GAME" But yeah, nobody's perfect in this world and, you wanted to post something only to post something so, I understand.
     
  18. American Marauder

    American Marauder Well-Known Member

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    I did a whole post about this and got slammed. Infamy is broken. We gain infamy based on a team system but yet our infamy determines where were reside on the leader boards? So basically our personal scores are based on team play. Teams we don't get to choose except for 1 fleet companion.

    Infamy and stars should be swapped. Stars are designated for performance while, Infamy is a participation award. So the floater or afk gets the same amount regardless if i score 47K in damage and kill all 5 opponents myself. Absolutely ridiculous.

    Give us 3 team fleets. Hell, I'll even offer my services for free to help design the UX for how to fleet more than one person. And I design UX for a living...
     
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  19. D3X

    D3X Well-Known Member

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    And I also design UX for a living. There's no relevance whatsoever.

    The deal is that it's a team game, and it's a battle. Basically, there are only winners and only losers. There's nothing in between. (well, draws, but we'll exclude that from this conversation... lol)

    Individually as part of that team should not be benefitted more(like getting more infamy) than the other based on this value. The best analogy is sports(without the paid /sponsorship/monetary values here) and if it's a pick up game. The team that wins gets the "win". That's it, there's no other values. It's simple, there's no need to break it down further.

    For it to be distilled down further to determine who's actually better, play a few more games. Those that are naturally better at the game (whether it's gear, skill or a combination) will rise more than the other players they were carrying prior. That's exactly how this infamy is working!

    As for improving this, well, the only way is to fix the matchmaker. I've said this many many many times on this forum, but nobody actually can draw the line to connect the dots that it's the exact issue. Disparity is the issue, not the infamy rewarding process. Finding good opponents and friends to play with would alleviate the issue that makes you think that your "teammates suck".
     
    Last edited: 10 Jul 2017
    Miathan likes this.
  20. Miathan

    Miathan Well-Known Member

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    No it's not. It's a victory reward. And if there's anything the star system shows, it's that performance based infamy would be a very bad idea, because the star system is very flawed.
     

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