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fixers, speeders....

Discussion in 'Game Discussion' started by behumble, 30 Jun 2017.

  1. Nova

    Nova Member

    Joined:
    30 Jun 2017
    Messages:
    33
    I'm more confused about how that unfriend Shooter has no items equipped.
    Doesn't the game tell you to equip items before you jump into a match?
    And either way, that's seal clubbing. Report him.
     
  2. Netsa

    Netsa Well-Known Member

    Joined:
    9 May 2017
    Messages:
    541
    He has a damage score, he does have items equipped. I've seen this in my matches, it's just a bug.

    To elaborate more, for what I think is going on here.
    @Zachiderp
    Your contribution was more than most of your team was but less than most of the enemy team, so there was no extra star since damage is weighed more. If two players have equal stars, it probably just arranges the list based on damage like it did before the update instead of always arranging based on contribution. I had a match yesterday where a Shooter did less damage than I did but got 3 stars. He still showed up at the top of the list. So, your contribution was probably pretty high but, since no one except one guy on your team got a star, you look lower than you were.
    @TheAntiSnipe
    Same thing, list of three guys who got one star, you show up third on the list regardless of you actual contribution to the match because it arranges that grouping based on damage.

    It doesn't affect star calculation, so no need to get crazy.
     
    TheAntiSnipe likes this.
  3. Ian

    Ian Well-Known Member

    Joined:
    29 May 2017
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    851
    Occupation:
    Student
    Location:
    California
    I play an mk4 speeder, and back when I was around 2k infamy I tried swapping out overboost for nitro (in setup w/ stun). It was actually working out and I felt that it helped me to close in quick and attack w/ torpedos. I rose to 2.3k infamy at one point. Haven't switched back, but I do plan to use overboost with mk5. Overall I don't think it was terrible for speeders or enforcers, but the fixer patch has some of my guild mates struggling.
     
  4. Stelmo

    Stelmo Well-Known Member

    Joined:
    5 Apr 2017
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    1,302
    Try playing enforcer and say that again.
     
  5. Netsa

    Netsa Well-Known Member

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    541
    I play Enforcer at the same level, he's right. It really wasn't as bad for Enforcer. Speeder is questionable, but most people haven't really moved off Speeder, either. Fixers, though, are freaking the hell out.
     
  6. Stelmo

    Stelmo Well-Known Member

    Joined:
    5 Apr 2017
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    1,302
    Well I'm not sure how you're playing that ship man, but when you're too slow to catch up to enemy ships or rush to help friends from speeder attacks, 2 on 1's etc or dodge a big berta you're doing a lot more hiding than enforcing.
     
  7. Netsa

    Netsa Well-Known Member

    Joined:
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    I'm not too slow to catch up to any other ships because most of them couldn't use Overboost in the first place (there's still a lot of Shooters at 2k infamy). If I can't reach a friend who was getting rekt by Speeders now, I probably still couldn't do it with the extra 2 seconds before the update. I can easily just wait to activate my Overboost until after they fire the Berta, it's not hard.

    That's not to say I'm not doing a lot of hiding, I am. Mostly because I've been getting out-damaged constantly and I can't as easily duel with my Tesla Shield anymore. Tons of guys with Tier-2 and Tier-3 Epics today, not to mention the any-random-level-because-they-all-do-over-a-thousand-damage Torpedo-spam. I only have 2000 health, if I take one shot from anything that's not a Cannon, half my bar is gone, and I'm trying to find my Fixer or slap a Band-Aid on it. I'm spending the first half, at least, of every match just doing the old shuck and jive trying to Tesla-block the 800-damage Sniper crits and get out of the way of the 500-damage-at-the-edge mortars while every enemy is out of range except for the Speeder who might as well be named IOnlyCarryLegendaries. Then I spend the second half of the match "fighting" a Defender that's carrying 3 Bandages*.

    But yeah, no, the Overboost nerf didn't matter.

    *I really did fight a guy that was using 3 Bandages (screenshot attached). He healed for about 130 every 5 seconds. We were the last two people on the field and he had full health. Through a few smart tactics I was able to evade almost all of his shots, but it was like I was literally shooting at a brick wall. In the last 15 or so seconds of the game I just left him alone and sailed in circles until the match ended in a draw.
     

    Attached Files:

  8. Stelmo

    Stelmo Well-Known Member

    Joined:
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    Smarter players won't fire their mortars at you until they see your OB on cooldown.
    I guess it makes more difference at a higher level, but a shooter with a high epic turbo completely outpaces me now, not grand for a close combat ship that can only take 2 hits.
    Saying that what they've done here doesn't hurt enforcers is incorrect and irresponsible. The team need to know that they've gone too far with the nerfs so something can be changed.

    Many bandages I see around the bay do 130 each:)
     
  9. Netsa

    Netsa Well-Known Member

    Joined:
    9 May 2017
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    An even smarter player won't activate the OB until the mortar is fired. I guess he just never fires that mortar lol.

    As long as you're also using a good Turbo, that and OB should allow you to catch up to Shooters. It doesn't?
    No one said the update didn't hurt Enforcers, we just said we "don't think it was terrible" and that it "wasn't as bad". Enforcer was in kind of a bad spot even before the update, the whole "close combat ship" thing is a joke.
     

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