It is no surprise to anyone that the active users in this game is in a sharp decline, and I think a lot of it is due to the dramatic shift that the game has recently underwent from being a very experience-oriented game into a money-making machine.
In my opinion, if things continue as they are now the game is really on its last months.
Personally, I do love this game, have invested quite a lot in it and believe it has everything it takes to become a timeless masterpiece.. but the devs have to realise that there has to be a right mix between hard work/achievement and spending. Needless to say, the more people are engaged with the game (and the bigger the player base) the more money will come in anyway, without the current big shift towards milking the remaining players.
From my end, here is a list of suggestions which I believe could help revive the game somewhat and enable all game modes to once again be more active.
RANKED MODE
Currently almost dead due to the fact that people hit 5k and stop playing altogether. And who can blame them as there is no incentive to play, unless you are an extremely skilled player and think you have a chance at top 10, just sit at 5k and enjoy the rewards!
Suggestions:
1. Leader boards!
At the end of each season, there should be a leader boards list for each league containing the highest-achievers in different categories (obviously other than top infamy which is covered by standard season standings). For example, Highest Damage, Most games played, Most Kills, Highest fixes, Biggest infamy gain, etc etc. At least 10-15 different categories. Anyone who makes the leader boards should be given a small reward, maybe 1 legendary piece, or 20 legendary parts, or a legendary perk of their choice etc. Also, when you click on the profile of someone who has made it to the leader board the previous season, to the left of the infamy the category should be mentioned.. For example "Highest Damage - Nightmare 1!" or similar.
2. Forcing ranked activity!
Two different ways this can be done. Either making everyone in the higher NM league reset to 4999 instead of 5000, or mandating 2 games (average 1 game per season week) to be eligible to receive rewards at the end of the season.
CASUAL MODE
Currently perhaps the most played game mode. But what's the point when its exactly the same as ranked but without any benefit? In my opinion, there should be a clear distinction between casual mode and ranked mode. It cannot be "just the same" with no infamy consequences. It loses its meaning and people very quickly can become very bored of the game entirely.
Suggestions:
1. Fleet Sizes!
In Casual mode, fleet size should be increased to 3 players. This will make it more interesting and will serve a clear distinct difference from Ranked - you can fleet with more of your buddies! And the fear of being unbalanced should not matter as there is no infamy anyway. More fun with more friends on the same team!
2. Team sizes!
Casual mode should be restricted in terms of team sizes to less than 5v5, which should be exclusively for ranked mode. Two team sizes should be available, perhaps 2v2 and 3v3 would be ideal but also possibly 4v4. Once again, paired with the larger fleet sizes, this could make for some very interesting games with different setups!
3. Maps!
Since team sizes are smaller, the smaller maps which are sometimes used for Events can be used in casual now. If the devs decide for a 4v4, then perhaps the full size maps can be used. But if its 2v2 and 3v3, the smaller maps can be used all the time, meaning the bigger maps are exclusively for Ranked mode!
EVENTS
Events popularity also seems to have dropped, and motivation for it as well. Getting 800 coins within 2 days is a difficult feat for anyone but the most hardcore gamers. Coins do not carry over (I understand, to force non hardcore players to spend for perks), and that paired with the fact that the events don't last long, epic perks are literally impossible to get, as well as the fact that usually most of the perks on offer are mediocre and not very interesting, makes for a perfect motivation-killing storm. Either you pay up and risk getting mostly crap perks and very maybe that 1-2 perks that you want, or playing hardcore for hours and hours for those 2 days only to get to the same outcome. Making events more frequent does NOT solve the issue!
Suggestions:
1. Coins Carry Over!
However, to a limited extent. Similar to guild quest tokens, there should be a limit to how many coins can be carried over. For arguments sake, lets assume 2000 as that is the equivalent of a 100$ spend. That would make players who cannot afford 3-4+ hours a day of gaming to still be interested in events, whilst at the same time avoid people hoarding coins and splashing them all in 1 go when the odd event comes along with more good perks than bad ones. The actual spending meter though should obviously reset (reference to suggestion #4)
2. Epic perks!
Lets be honest, the big problem with the old events system was the guaranteed legendary item piece every 10 buys, which really devalued legendary items. However, the 'fix' was too severe, really a knee jerk reaction. I suggest bringing back the guaranteed epic perk every 10 rolls, and removing the % chance for epic perks. That would mean 1 epic perk every 600 coins spent which is not unreasonable at all. I would even say 1 epic should be every 6 rolls, so you can guarantee 2 epic perks by the time you get your legendary perk. Again, with many perks being undesirable, this would be a great compromise, and also ensure people go for that "1 or 2" extra boxes just to get the guaranteed epic. More motivation to play.
3. Parts!
Adding this to the mix could be great as well. 1000 green, 400 blue, 50 epic or 5 legendary with various % rates and some sort of guarantee every x amount of buys, similar to epic perks. Currently there is no way to get legendary parts except from the season reward or guild quest raffles. This could be another way!
4. Perk Roll @ 1600 Coins!
As it stands now, when you hit 800 coins spent, you get a chance to randomly get one of the 10 or 12 or however many perks are up for grabs during that specific event. Another option, in my opinion, should be added. If you don't want to spend the 800 coins for a random perk, you can choose NOT to 'claim' the 800 reward and keep using coins. Once you reach 1600 on the meter, you can claim a "Perk Roll" reward. You get to choose 3 (or 4 or 5) of your favorite perks from the ones available during the event, and roll between those only. Since the coins spent meter resets between each event, and you can only save up to 2000, you will only be able to use this perk roll once if you have already maxed out your carry over coins bank. The rest.. You will have to spend!! And this will be great motivation for someone who only wants 1-2 perks from the list of 10-12 highly undesirable ones (or if he has most of the others already).
I am sure there are many different ways apart from what I have suggested which could revive the game.. Those are just a few points that I thought of today thinking about it for under an hour.
Ultimately, the more people there are playing the game, and the more active and engaged they are, the more they will spend and the more the company/devs will make money. Trying to turn a fantastic game into a purely money making machine whilst killing the playability of it is not the way to go.
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