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Cheating! Duct Tape does not cure as it is written in the specifications.

Discussion in 'Game Discussion' started by med-sestra, 14 Mar 2019.

  1. med-sestra

    med-sestra New Member

    Joined:
    30 Sep 2017
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    29
    Cheating! Duct Tape does not cure as it is written in the specificationso_O
    my tape treats 149. it should be 1490 (almost 1500), but in the video you see that it treats less.
     
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  2. Earel

    Earel Active Member

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    24 Jun 2017
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    306
    Looks like one tick healing is missing...
     
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  3. Suraj69k

    Suraj69k Member

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    Occupation:
    Software geek and developer
    Location:
    Delhi, India
    The game is dead man...move on
     
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  4. Sewah

    Sewah Well-Known Member

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    No wonder mine does not heal fast enough.

    So dev, please do something.
     
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  5. Su-57

    Su-57 Well-Known Member

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    Occupation:
    Artist
    its never do same heal or dmg as mentioned on item ..my standard cannon shows 705 dmg per shot but sometimes its do only 600 but sometimes more then 705 . my epic t3 exp cannon should do 1300 but sometimes its do less then 1200 . same with legendary t1 exp . it should do 1450 dmg but sometimes its do 1200 sometimes 1500 .
     
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  6. Earel

    Earel Active Member

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    Some ships use defense perks and all weapons got +- 15% of damage
     
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  7. VincentP

    VincentP Member

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    15 Nov 2017
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    44
    What you are saying, doesn´t make sense.
    He healed himself at least 10 teams, each time he used the tape, the amount was less than what it was supposed to be.
    Which factors are involved in how effective the duct tape is?
    When we're talking bout weapons, of course defense points, but for healing?
     
  8. Ash KOT

    Ash KOT MVP

    Joined:
    30 Aug 2017
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    2,100
    The repair tape ticks 9 times, not 10.
    So a 149 tape should heal for approx 1341 per use.

    All items when used will vary by + / - 10% when used.
    So 149 tape will heal between 134 and 164 per tick.
    Here is the breakdown of your ticks during the first tape:

    +152 (+152)
    +298 (+146)
    +442 (+144)
    +599 (+157)
    +750 (+151)
    +889 (+139)
    +1032 (+143)
    +1182 (+150)
    +1331 (+149)

    The number in the brackets shows the amount each tick gave, and every tick is within the guidelines (134 to 164).

    Nothing appears to be broken here :)
     
  9. VincentP

    VincentP Member

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    Thanks for clearing that up!
     
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  10. skv1256

    skv1256 New Member

    Joined:
    31 Jul 2018
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    19
    A potentially broken thing (or at least a weird one) is that I would expect 1 tick = 1 second and duration of 10 seconds means 10 ticks. So why does it tick 9 times and not 10?
     
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  11. Stelmo

    Stelmo Well-Known Member

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    It's the same with the 5 seconds of grenade fire = 4 ticks.
     
  12. Ash KOT

    Ash KOT MVP

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    That would be the logical thing, but it definitely ticks for 9 every time I promise :)
     
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  13. guykakin

    guykakin Member

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    14 Apr 2017
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    All items when used will vary by + / - 10% when used.

    Why? Shouldn't displayed dmg/heal be exact? Minus defense for dmg of course...
     
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  14. Sewah

    Sewah Well-Known Member

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    Ok
    I need to test this

    If only 9 tick then my healing will be less.
     
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  15. Ash KOT

    Ash KOT MVP

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    100% it is 9 ticks, check if you dont believe me.
    As a selfish fixer I am surprised you didnt know this :D
     
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  16. Sewah

    Sewah Well-Known Member

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    I am to selfish to count properly.

    So Dev, make it 10 tick now.
     
    Sidd gamer likes this.
  17. Ovidmikel

    Ovidmikel Active Member

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    3 Aug 2017
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