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Design the next matchmacking! Not game event

Discussion in 'Game Discussion' started by DerrickRose, 2 Mar 2019.

?

Matchmaking should be based on

  1. Infamy & ship type (4 or 5 fixers in game is so idiot)

    100.0%
  2. Gear score

    0 vote(s)
    0.0%
  1. DerrickRose

    DerrickRose Active Member

    Joined:
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    I have no patience anymore.
    I'm tired of losing games by playing with unexperienced low infamy users.
    I'm not sure people have the same thinking.
     
  2. envylife

    envylife Well-Known Member

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    There are 3 types of matches using different matchmaking criteria. which are you referring to?
     
  3. DerrickRose

    DerrickRose Active Member

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    Ranked. Sorry for confusion. Ranked matchmaking is critical since it affects to the infamy
     
  4. Silverchris

    Silverchris Active Member

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    7 Oct 2017
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    107
    Ranked match makin definitly needs looking at as its now ignored by many higher ranked players so they don’t lose infamy and end up in a lower league(I’m one )
     
  5. envylife

    envylife Well-Known Member

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    Ranked should use Infamy within a 10% variance. For NML that can be expanded to 20%.

    Nothing else.
     
    DerrickRose likes this.
  6. Nikkie!

    Nikkie! Well-Known Member

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    Occupation:
    Baaa, I’m a pig (I am out there!)
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    Check my information out! “About you”
    26B2675E-9372-47E7-B955-C6E687C428E2.jpeg Anybody else disagrees on the first spelling of “matchmaCking”?
     
    HAPPY SITHSHA and DerrickRose like this.
  7. Ser Tomaz

    Ser Tomaz Active Member

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    24 Dec 2017
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    It's not the match making, it never was. It's the lack of players that make MM harder to balance.
     
    DerrickRose likes this.
  8. envylife

    envylife Well-Known Member

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    17 Jun 2017
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    That is false. Even when there were enough players there were significant issues with matchmaking. I could outline the details if you wish, but I've already written about 100 posts on this forum over the years on that topic.
     
    DerrickRose likes this.

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