Hi everyone, here's a summary of the 2/2/2019 Q&A that happened with Zeus on The Toobers Youtube stream. All of the points are paraphrasing/summarizing Zeus' answers, and are organized by catagory (and then chronological within the category)
Game Mechanics/Content:
Spoiler
Account sharing/changing wasn't planned from the start so it's not officially supported
The idea was to have a single main progression instead of multiple accounts
Not many people would want to play multiple acccounts, so it would be better to spending time on developing other things
"There are always new maps on the horizon"
The game code is structured to always be online so offline bot battles aren't happening anytime soon, online bot battles in Custom Battles are a possibility
Item/Boost Economy:
Spoiler
Giving more legendary pieces for NML1 doesn't devalue Legendaries because Legendaries aren't that much better than Epics, and you don't get rewards that often
Guild Boost sales are a good idea
Zeus doesn't know the exact reason for why Guild Boosts only count for one ship in Hardcore TDM
A "pity timer" (incrementing chances for getting rare items) for event rewards is a good idea and was talked about internally
In hindsight, legendaries pieces for every 10 event boxes was a mistake because it inflated the legendary economy
UI/Sound:
Spoiler
A post-game item breakdown (damage blocked by Tesla Shield, etc) would be cool and the data is available, the biggest problem is it would require a big change to the UI and you would need to load a lot of data
If sound alerts for in-game quickchat would be implemented, they would need to limit the sound cues to avoid spam
The options menu should be slim so new players don't get disheartened when they open it, that's why really niche options would rather be not added at all than clutter up the options menu
Adding the ability to commend your teammates could be a good idea, but could also be used sarcastically in a negative way
The inventory is an outdated concept, isn't made for all of the new item colors and extra items for HTDM, and isn't a huge revenue source for Rovio, so the inventory might get some changes or a rework eventually
Gamemodes/Matchmaking:
Spoiler
Casual is meant to ease players into ranked, which is why it's the same gamemode as ranked
Uneven casual matchmaking can be an effect of:
- Long queue time - The parameters relax as time goes on
- If you tank infamy, you're still treated as a high-infamy player
The game is balanced for Ranked
An event where all players have the same level of items "is one of the main things [Zeus] wants to do for events" but doesn't have any more information on "when" or "if"
Items:
Spoiler
Teal items need a bit of tweaking (eg. Defense Wall nerfed, Cleanse Pulse/Defense Aura Buffed) but Zeus wants to wait until people have leveled up versions of them instead of making knee-jerk changes
In general, don't want to change newly-launched items unless they're blatantly unbalanced
Cleanse Pulse doesn't self-cleanse because Zeus didn't want it to be too powerful
Minigun can be a good item if your items are limited, but you lose out on DPS while you use it
Possible fixes: Increase firerate, or decrease amount of rounds and increase damage
Misc:
Spoiler
Zeus started out as a tester, now focuses on design (like the Teal items)
The wiki is abandoned because it wasn't promoted, wasn't considered that impactful, and was put on the backburner
Many of the game design decisions are inspired from other games (Like the Defense Wall and Reinhardt's shield)
Things are coming up for Valentine's Day
Rovio has "quite a few" people with multiple accounts that play frequently
Check out The Toobers Youtube channel: here
Or check out the full livestream: here