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HardcoreTeamDeathMatches! What Combo will be the best?

Discussion in 'Strategy Discussion' started by DragonLegend, 29 Dec 2018.

  1. Aether_Zero

    Aether_Zero Well-Known Member

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    I'll probably start with shooter, and then when I inevitably die due to torp/firebomb spam, I'll bring out the Enfo and run rings around people instead lol.
     
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  2. Bunnywabbit

    Bunnywabbit Member

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    I'll go with speeder then interceptor too I seems like a good combo and I'm already saving up my rare blues!
     
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  3. Su-57

    Su-57 Well-Known Member

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    i am gonna use shooter and interceptor as both ships are almost equal level . but i need to build items for two ships .
     
  4. Su-57

    Su-57 Well-Known Member

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    it would be called win win situation
     
  5. Redneck Messiah

    Redneck Messiah Well-Known Member

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    True Speedforcer plus Bubble Boy Speeder. Solved.
     
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  6. Earel

    Earel Active Member

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    Double shooter pls))
     
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  7. Skirra08

    Skirra08 Well-Known Member

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    Ok after trying some combinations using what I have this is what I came up with.

    Speeder/Interceptor Screenshot_20190103-084526.png Screenshot_20190103-084534.png

    Interceptor/Reaper
    Screenshot_20190103-084221.png Screenshot_20190103-084211.png

    Essentially, no matter what I do I end up with at least 1 hamstrung ship. I really hope the rewards include items and piles of sugar.
     
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  8. Redneck Messiah

    Redneck Messiah Well-Known Member

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    This is exactly the problem. Too many players only have one core set of items, and can't stretch their good stuff across multiple ships simultaneously.

    *buys several common cannons and shields* Okay! The items I've spent months leveling and training will go on my Enforcer, and my Shooter can have THESE!
     
  9. Skirra08

    Skirra08 Well-Known Member

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    For the Speeder/Interceptor set my Speeder gear score is 10500 and the Interceptor has a gear score of 7200 so I'd probably just avoid dying in my speeder or it'll essentially be 2 deaths.
     
  10. JoshW

    JoshW Well-Known Member

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    I can play most current events without a single death in my speeder.
    I'll probably end up doing what you said and run my speeder main first, the then bring out the interceptor if necessary.
    I might even strap my rare shields on my speeder and use my better epic ones o. The Interceptor. It'll require some experimentation to figure out the right balance between the two but most people will be in the same boat.
    Hopefully this will be enough to keep matches balanced in the beginning.

    I'm mostly scared of the defender mains who decide to run two different ships instead to spread out thier upgraded blues.
     
  11. NathanaelK

    NathanaelK Well-Known Member

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    Anyone out there…? :(
    Location:
    There is a BB Subreddit. My in-game tag: #GDHYNGJQ
    Sorry to disappoint you… I found this in another thread.
     
  12. Skirra08

    Skirra08 Well-Known Member

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    I kinda wonder if it might be better to use the crap ship first and try to do as much damage as you can before you die and hold your good ship in reserve for when everyone else is on their crap ship.
     
  13. JoshW

    JoshW Well-Known Member

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    We will have to wait and see what the majority does.
    If everyone runs their hand-me-down ship first it would be best to run your heavy hitter first and vice-versa.
    My guess is there will be a mix on both teams in almost every battle.
     
  14. Redneck Messiah

    Redneck Messiah Well-Known Member

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    What's up idiots, it's your neighborhood pessimist back again.

    So earlier I spent a good quarter of a page or so ranting about everything wrong with this change ( link to that: https://forum.battlebay.net/threads/regarding-hardcore-tdm.23984/)
    Well, I decided I might as well try to be constructive instead of just being a grouchy stick in the mud who whines about everything (even though I am, by my own admission, a grumpy stick in the mud who whines about everything.) So, I'm going to try to predict what will become of the ranked meta.

    The main thing everyone seems to agree on is that blue items will be at a premium, due to most players building 1 (2 at most) of each item. This means that ships that use the least amount possible of blue items would be optimal to maximize the effectiveness of sharing. The best ships by this criteria are the Enforcer, Reaper, and Fixer, with two slots apiece. Shooters, Speeders, Guardians, and Interceptors, with three slots, are good fits for players with more items. One of these coupled with a two-slotter, or two two-slotters, would make an excellent starting point. As for the Bay's resident morbidly obese tank class, the Defender's 5 blue slots mean that it hogs too many valuable blue items to be practical. Scram.

    The next thing we need to take into consideration is unique colors. We want ships with minimum overlap. I, Redneck Messiah, have drafted several combo outlines for your convenience. Hopefully most of you can find an idea here :). These rely on the (probably correct) assumption that most players will stick to two ships to maximize their usefulness and item quality. They are created mainly with item availability in mind, but also with plenty of thought to tactics and usage. As such, you may see a lot of recurring ships. Here we go:

    Fixer/Selfish Reaper: Only four weapons and four blues are needed, and three yellows. These categories are different enough for each ship that it will be easy to fill them both. A selfish Reaper and a nonselfish Fixer use very different greens, so that is not an issue. This one is for all you support specialists out there.

    Enforcer/Guardian: Five weapons total, but the Enforcer is limited to one-pointers, while Guardians can go 1-1 or 1-2. Five blue items are needed to fill this out. The rest of the slots are yellow on an Enfo and teal on a Guardian, so those ships both get their pick of the litter for what they want there. This is a good pair for any brawler tanks in the room.

    Fixer
    /Guardian: Another support tandem, and appealing to the most item-strapped of all. Four weapons and five blues total, but the Guardian has three teals, while the Fixer takes a yellow and three greens to fill. Overlap is largely avoided, and weapons aren't very hard to fill out (unless you only have firebombs...sorry event shooters).

    Shooter/Speeder: Blue items are a bit dicey here, with six total. Seven reds is not bad, considering Shooter/Speeder playstyle differences and how many reds most people have. The Speeder in this scenario can have its choice of yellows. This is a good offensive duo for those who have the items to equip both boats for combat (which I believe I do... you may catch me running this ;))

    Guardian/Speeder: This build will take some skill to master due to play differences, but is easy to fill. You need to have four reds (easy) and five blues, which most of us can muster up. The yellows and teals here are exclusive, so they shouldn't be a bother to fill. This is a versatile duo that can fill an offensive or defensive role, depending on which ship is in play.

    Interceptor/Fixer: An offense/defense one-two punch, this combo is also relatively easy to fill up. Six reds are needed, and five blues. Considering those colors are the most heavily used, this isn't all that bad. You also need two yellows to split between the boats, and the Fixer can do as it likes with the three greens available to it, because Interceptors do not carry greens.

    That's all for now :cool:

    See you on the Bay,
    Redneck Messiah​
     
    Last edited: 4 Jan 2019
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  15. Skirra08

    Skirra08 Well-Known Member

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    Interceptor/Fixer does lead to my most evenly balanced pairing. I hadn't thought of that one.
    Screenshot_20190104-090304.png Screenshot_20190104-090254.png
     
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  16. Redneck Messiah

    Redneck Messiah Well-Known Member

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  17. Skirra08

    Skirra08 Well-Known Member

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    Well nevermind to all of this since using two ships is optional and like 90% of people won't take the option.

    I'm still going to work on blue and yellow stuff for a second ship cause I think it will become an advantage but the race to do that is off.
     
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  18. JoshW

    JoshW Well-Known Member

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    Same, I'll still be building extra blues but that'll wait until I max my current loadout.

    P.s. I think I played against you in a speeder yesterday.
     
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  19. Redneck Messiah

    Redneck Messiah Well-Known Member

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    *examines patch notes, then long ranty comment about two-boat combos* That's a half hour of my life I won't get back...

    It could help people who take the two boat option, but there won't be a lot of those immediately after launch.
     
  20. Skirra08

    Skirra08 Well-Known Member

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    I played like crap yesterday so you probably beat me like a drum.
     
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