Missiles are one of the most controversial items in the game, shrouded in mystery.
So I decided to really clarify what the missile launcher is for and what is can do. I talked to Zeus about missile mechanics, and played a LOT of missile games in the event.
Starting off, let's talk about the type of player you have to be to use it.
The missile launcher SHINES on a brawler 's build. Of course, it cannot be used at point-blank range. But if you have an entire set of weapons dedicated to point-blank attacks, missiles are THE weapon for you.
It is also super strong in the hands of a speeder these days. Why did I say "these days"? The reason for this is something that'll soon become clear. Let's just say it wasn't until very recently that the 'launcher's secrets were uncovered.
So, who is it unsuitable for? For one, snipers . People with super long range weapons will suffer when someone walks in close. Use missiles ONLY if you have a weapon that is excellent up close.
Next, people who use torps . Standard procedure to avoid torps is to "turn into" said torp. Missiles work best when the target is lateral to your position , a torp heavy build will NOT complement missiles.
Finally, as always, in places where two slot weapons are not welcome. Enforcer for example. Missiles on an enfo are a no-no.
A lot of the time, I hear this: "Could someone teach me how to play with missiles?" And the stock answer basically leads you here:
VIDEO
This is an EXCELLENT guide by
@Waveblower . However, there are a couple of things that need to be amended, because the game has changed.
1. Let's talk about spread:
I had a talk with Zeus about how missiles work. The answers I got are as shown below:
View attachment 24563
So here we go.
A. Distance
Long distance=long spread.
B. Self Speed
Here's a little Mythbuster session for you. Most of the people playing missiles, even the pros, think that your own ship speed affects missile spread.
Truth: It doesn't! Feel free to run missiles on that speeder!
C. Range perks
Do not directly influence spread!
2. Perks
Back when Waveblower made the missile guide, we did
NOT have any specialized missile perks. For that time, his advice was super sound. Use range, maybe use HP. Today, it's changed.
View attachment 24564
If you wish to do crazy stuff with missiles, go ahead and
run missile damage , kill 'em all with superior firepower!
3. All the more miscellaneous amendments to the video:
Missile launcher has its own tree now
Missile launcher starts with the full set of five missiles now
Due to the total removal of those crew talents, you can use mine or triple torpedoes even while getting the full power output on your missiles!
Defense is not really a thing anymore
Finally, on the summary screen:
View attachment 24565
Finally, there was one point I did not see in Waveblower's guide, the act of targeting missiles. Let's talk about that.
1. Targeting rules:
The enemy is lateral to you.
The enemy is coming towards you.
The enemy is running away straight and ISN'T a speeder.
You have a clear line of sight, or a very long experience period.
The enemy is a speeder trying to run away from you.
The enemy is trying to dodge a torpedo.
The enemy is running diagonal to you.
You don't have line of sight and you're not very experienced with it.
Well, that's it for now, hope this guide helped!
Anti out!
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