So, my original thought to stop everything listed above was to suggest they stop matching players in the same guild against each other and to stop placing players you're facing in a guild rivalry on your team ... but that would be overly complicated and likely make the matching queue take longer.
But, I suppose I should have said that the main goal would be to stop people from playing differently than they would based on who they're matched with.
It may be fun for players to chase YSL around the map, but it gets really annoying on the other side of that - constantly being harrassed by every Tom, Dick and Harry that wants to prove something. They pass up 3 easier targets to go on suicide runs directly at you.
They're not constantly changing their IGNs because they like blowing 1000 pearls. They're doing it so people will play like they normally would..
When you're losing up to 30 infamy for a loss (when wins give you +20), your player rating has put you with a terrible team, you're dealing with team suiciders because they don't want to see you or your guild win, then you're being constantly harrassed by people wanting to show off a replay ... it kinda takes the fun out of the game.
Anyways, everyone would still get to see the results, who they played against, and how they stacked up against them in the results screen.
As far as the radar goes, I haven't put a great deal of thought into it .. as to what you would get for leveling it up, other than maybe increased range for the warning .. but it's just a thought for something to replace the turbo.
Oh, to be clear, I have a 4-slot epic turbo with 2 legendary perks and 2 epic HP perks, or the ideal turbo, so getting rid of the turbo would take away the advantage I have over players that don't have one. Like all my suggestions, they're not something that would give me any competitive advantage but are suggested to make the game better for everyone (imo).
The main reason behind it was that weapons are too powerful right now. With my speeder, I can get to about any place on the map within 30 seconds and unload 6,000+ in damage on an enemy. If a ship is damaged, that'll likely kill them. If they were full health, I can sweep back by for round 2 to finish them off.
But, I don't believe balance changes are the right solution at this point - because there's nothing worse than being locked into a weapon that took you year to collect and build then having that weapon nerfed.
So rather than suggesting widespread weapon damage nerfs, it seems a better solution to allow players to swap out the turbo for a small shield or bandage for some extra durability.
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