1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

3 suggestions that will only benefit the pros

Discussion in 'Suggestions & Ideas' started by clive, 16 Nov 2018.

  1. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
    Messages:
    1,341
    Location:
    there
    So you think that speeders should not be running around all over the place and getting the kills, but instead they should camp out in the open and trade shots with enemies trying to get the highest damage? That's not how you're supposed to play a speeder, or you'll probably die quickly. And all your videos show you using a shooter to get the highest damage, which is the easiest ship to get the highest damage in, so I don't see how that proves a point.
     
  2. Redneck Messiah

    Redneck Messiah Well-Known Member

    Joined:
    28 Oct 2018
    Messages:
    581
    Location:
    Damage Depot
    As a Speeder main myself, I can attest to that. As a speeder, your primary roles are scouting, leading captures, and performing hit-and-run strikes. Speeders in general lack the survivability to sit still and hurl mortars like many shooters/defenders. Their playstyle relies completely on mobility and debuffs to stay alive and get their licks in when they can. While not often being highest damage contenders, Speeders can make their presence felt in other ways, with debuffs, assists, and being able to get where they're needed FAST.
     
    Last edited: 21 Nov 2018
  3. clive

    clive New Member

    Joined:
    10 Oct 2018
    Messages:
    14
    yes cuz you wont get the highest dmg like that just by running & hiding. when did i say a speeder should camp & trade shots ? they can use their speed to go around the enemy use their stun bolts, tesla shield to fight head to head. my 1st video is of a speeder dont tell me you didnt see it.
     
  4. Epekka

    Epekka Well-Known Member

    Joined:
    6 May 2017
    Messages:
    945
    Location:
    in the not too distant future
    How about the amount of infamy gained/lost depends on the amount of stars earned.
    Win:
    3 = 30
    2 = 24
    1 = 18
    0 = 12 (or less if they floated/did barely anything)

    Tie:
    3 = plus 8
    2 = 0 (no change)
    1 = 0 (no change)
    0 = minus 8

    Loss:
    3 = N/A (three stars is impossible in a loss)
    2 = minus 18
    1 = minus 24
    0 = minus 30
     
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Dude, you're still a newbie. Don't think you can do this sort of stuff in anything above Ace 3. Running out in the open with that kind of HP is okay when your opponents are mostly weaker than you. When you roll with 7000 HP and enemy teams can take off 2000+ in a single hit... When a single burn tag means going into hiding for 20 seconds because coming out will get you killed in three shots, and when shooters are accurate enough to hit you, THAT's when you start playing a little smarter.

    Your statement to me proved that you are hopelessly naïve. Top damage means NOTHING. I can play shooter all day, getting top damage on most matches. But God knows I'll never be able to say I made an impact on the outcome of the match. Raw dps is well and good, but...

    Whatever, I'm wasting my breath on someone who doesn't understand the basic principles of speeder. Whatever. Come back when you're Ace 2, dude. Or fight me if you want. I'll take you down, your terms. Tag's #SHRNBCQR.
     
  6. clive

    clive New Member

    Joined:
    10 Oct 2018
    Messages:
    14
    this idea is not bad either.
    your 1st paragraph has nothing to do with my suggestion. one of my suggestions are when a team looses a battle the one with the highest dmg doesnt loose any infamy. your going off topic. believe it or not top dmg means everything. you can play shooter all day getting the top dmg then play who`s stopping you ? your wasting my time you dont understand anything. my videos & screenshots are an example of my suggestions not to prove i am better than every player. there are even times when my team looses a battle & my dmg is not on top so the top player with highest dmg wont loose any infamy after putting so much efforts the player deserves something. this is fair gameplay. same if 1 vs 1 was added this is pure fair fight the skilled players will gain infamy & the unskilled will loose infamy like you said i am still a newbie i cant do this sort of stuff in ace 3 & above so i will loose i dont mind it but atleast i lost cuz of my own fault not cuz of someone else. sure i will fight you if you want but that doesnt prove anything.
     
  7. Redneck Messiah

    Redneck Messiah Well-Known Member

    Joined:
    28 Oct 2018
    Messages:
    581
    Location:
    Damage Depot
    I'm with @TheAntiSnipe on this one. Top Damage means SOMETHING, sure, but you're talking about it like nothing else matters. Capture points. Heals. Assists. Debuffs that set up kills. Tanking damage to protect a mate. Choking the enemy with mines/napalm, setting up some kills. And of course, GETTING those kills. If I had a choice between A) hiding, spamming 5 BPMS, and getting top damage VS B) doing less damage but getting some kills, some assists, and supporting my mates, I'd choose B all day. Supporting your team and making plays says more about you as a player than spending all game firing railguns and tritorps down Dropdead Gorge's mid lane and thinking you're so high and mighty because nobody could touch your damage output. I have nothing against you personally mate, and I wish you the best of luck, but I think your philosophy on what makes a pro a pro doesn't exactly hold water.
    Peace,
    Redneck Messiah
     
    TheAntiSnipe and SeaNavy like this.
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    My first paragraph serves as an explanation to you. You haven't met the kind of player who sacrifices everything for that win. As I said, one day, you'll either MEET such a person, or you'll BECOME such a person. I play the way I do because I know what the stakes are, and I know that, in a sustained engagement, there's very few people out there who can match me. My objective is to draw out a fight if my teammates are stupid, ALWAYS. Because when the chips are down, teammates like those hold you back.

    Look, I'm sorry about the honesty, but the truth is, you really need to find stronger enemies if you are to understand. And until you do, you'll stick to these ideals of yours. We are at an impasse, so let's just agree to disagree.
     
    This Is Me and Redneck Messiah like this.
  9. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    This idea has been suggested about a hundred times. It is a nice idea in principle, but no one has ever suggested an acceptable way to actually measure ‘personal performance’, in practice.

    There are lots of ways a player can help his team, which are impossible to quantify. For example, a Speeder sacrificing himself to take out the enemy Fixer early in the game. If the Fixer had lived, how much extra healing would he have done? Enough to win the game? It is impossible to know, so it is impossible to measure how much the Speeder’s actions contributed to the win. It may have been the defining moment in the game.

    Another problem is that when you start rewarding players for things other than ‘winning’, then you start to encourage behaviours that aren’t conducive to winning. We’ve already seen this happening in event games. For example, suiciders in TDM, and people prioritising Defenders over easier to kill targets, so as to build up bigger damage. In CTF some players will just carry the flag away and hide, rather than trying to score it.

    The current infamy system has no such issues. It doesn’t care if you were the top damager, or if you played support/distraction. It doesn’t care how long you survived. The only thing it cares about is wining, which is how it should be.
     
  10. benguin8

    benguin8 Well-Known Member

    Joined:
    13 Jul 2017
    Messages:
    420
    Location:
    U.S.A
    Aren't you already heavily rewarded by top damage in events? I'd say you are doing just fine then.

    And changing infamy based on performance has been suggested before many times. Not saying you are unoriginal, rather that it has not been implemented yet. I can only surmise that is how Rovio wants it.

    I looked over a bunch of your OP battle results. Four had a player on your team with 0 damage. Starting with 4 vs 5 from the start is an uphill battle. Many others had players with such low damage they must have run into battle like Leroy Jenkins or missed every shot. Bottom line, those are some bad teams.

    Sorry you keep losing even though you are on top of your team. I advise you to look more closely at game strategy. Target the same player as team mates, find the isolated enemy, work together. And your top damage will provide you with more wins. I found that once you hit above 2.5k infamy other players knew more about strategy than those under.

    Good luck, and don't let the ocean waters make you so salty.
     
    ViscountSniffit and TheAntiSnipe like this.
  11. clive

    clive New Member

    Joined:
    10 Oct 2018
    Messages:
    14
    check my suggestion properly idk why you guys keep talking about wins & capture points when my suggestion is about battle losses. what is even capture points got to do with loosing the battle ? if you capture you will win not loose & about heals even a fixer can come on top with the highest heals + dmg if you loose a battle. tanking damage to protect a mate.Choking the enemy with mines/napalm, setting up some kills. And of course, GETTING those kills. your talking about the skilled players who plays smart if you get this kind of team you will easily win this has nothing to do with battle losses & i am talking about those who sucide in the battle 5 vs 1 & they just die doing nothing. i will give an example like a fixer in the team instead of staying behind & healing the team he decides to charge into the enemy 5 vs 1 & sucide. how am i suppose to stop him ? when there is no chat. all i can say is negative or together & they dont care about it. this is what causes the loss. people go head 2 head with other ships when they cant . this also one of the causes of loss. this is also the cause of people getting low dmg when a team looses. i will say this again you guys are talking about skilled players, smart players you will never loose a battle with them & dmg doesnt matter when a team wins. like i said am talking about battle losses. same here I have nothing personally against you either you just dont understand what my suggestion is about.
    your also taking about wins this has nothing to do with my suggestion. my suggestion is about battle losses. check my suggestions properly. i dont see any problem to reward a player even if they lost the battle they worked hard for it they deserve it. how can you encourage behaviours that arent conducive to winning? when the player doesnt know who`s dmg will be on top when a team looses. events has nothing to do with my suggestions since you dont loose any infamy in the event.
     
  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    The reason everyone's talking about stuff that contributes to wins is because you said that people work hard for damage, didn't you? Newsflash: They don't. They work themselves much harder for these things that would otherwise WIN them the game, things which will become immaterial if your idea gets inplemented.
     
  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Okay. As an analogy, say you were told to participate in a little RTS game. Now, you can win by dealing tons of fatalities on your opponent and force their surrender. It's also EASY to play this way. However, it is NOT a winning strategy. Throughout history, we've seen so many examples of textbook swarm attacks gone wrong.

    You can also win by working hard and learning from all the strat guides and improving the way you fight. This means you will learn that might is useless if channeled wrongly, and everything that comes with the essence of RTS gaming.

    Now, the game mechanics work like this: The more fatalities you inflict on the enemy, the more your score increases for the game. And if your faction has the most fatalities inflicted in the game, you don't get ranked down.

    Now tell me. Should someone who lost by brute force deserve any more than someone who put up a brave resistance but lost due to five factions finding and attacking him at once?

    I think not.

    Why?

    Because this will encourage everyone to fight in brute-force, brainless charges. Or simply drawing your forces back and attacking with artillery, not making a push at all. The attitude will be, "Tactics don't matter anyway, why should I bother learning them?"
     
    Redneck Messiah likes this.
  14. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
    Messages:
    1,341
    Location:
    there
    Just because you have a good team, it doesn't mean you'll always win lol. And once you get to the higher leagues, most people are good at the game.
     
    Redneck Messiah and TheAntiSnipe like this.
  15. Redneck Messiah

    Redneck Messiah Well-Known Member

    Joined:
    28 Oct 2018
    Messages:
    581
    Location:
    Damage Depot
    You want to know what this other stuff has to do with losing? You think highest damage on the losing team doesn't get a penalty. However, suppose one of their other teammates had a bigger impact on the game in other ways? You can measure all the damage you like, but cover fire? Blocked shots? Kiting/creating choke points? Debuffing enemies? ALL of those can impact the game, and few can really be measured. Giving highest damage no penalty even though they spammed their Berthas all game while their teammates made plays is stupid. Battle Bay is a team game. It requires strategy and cooperation, and should reward strategy and cooperation, and penalize a lack thereof. As @TheAntiSnipe stated above, rewarding brute force makes strategy irrelevant. And when strategy is a core part of the game...you get the idea. Want a world where everybody is a shooter running 5 BPMs? Where everyone spends the entire game firing torps, snipers, and railguns down open lanes? Where brawlers have converted to FireBombism? Where every fixer is running 3 tapes in a bid to deal damage? I don't, and neither should you. But if the game's system started favoring top damage in a loss, that's what would happen. People would throw time-honored metas out the proverbial porthole and exclusively focus on damage dealing in an effort to avoid infamy loss. Just...no.
    Peace,
    Redneck Messiah
     
  16. clive

    clive New Member

    Joined:
    10 Oct 2018
    Messages:
    14
    i meant it for losses since even if i would win the battle with highest dmg i wouldnt care who`s dmg is top as long as i win the battle.i just told that before getting the highest dmg is not easy you have to be good at aiming. just by having maxed weapons wont give you the highest dmg. if my suggestion was implemented even losses could turn into wins cuz all will try their best to get the highest dmg they will play much smarter instead of just suciding.
    i dont know much of these games but are you talking about mortal kombat ?cuz i know in this game there are fatalities its some kind of a finishing move & the person who lost by brute force did he put up a brave resistance or he was to stupid to go 5 vs 1 & get himself knocked out. the matchups are 5 vs 5 so whats the issue of brute force its a fair fight. just by drawing your forces back & attacking with heavy weapons is not easy since big berta takes so long to land on the players it can be easily avoided. the torpedos are slow & you can see it from a mile coming at you. these are just examples. if you think camping will help players get highest dmg. these heavy weapons even have a weakness if you get close to them they wont even able to fire at them i dont see a problem here. this is an explanation that tactics does matter.
    if you have a good team you will always win. everyone makes mistakes even when it comes to pros. if both the teams were perfect every battle would have gone draw with time out. i dont feel anything funny about this.
    give all possible excuses that highest dmg is not so important i wont believe it cuz i know highest dmg is very important when it comes to losses. i told this before its not necessary you have to be a shooter to get the highest dmg. some are good with enforcers some are good with speeders & some are good with fixers to get the highest dmg or heals. just by using torpedos & railguns you dont get the highest dmg. even if someone is using this in the game they have a weakness. railgun takes so long to reload, doesnt do much dmg on close range & even the waves mess things up it almost the most worst weapon. even if someone gets close to a railgun user the person with railgun wont stand a chance due to low dmg & massive reloading time. even a carronade user will take him out. so players can use their weakness against them. i do the same for torpedo users i go right behind them & their helpless cant do anything. you will keep saying no that people will focus on dmg & the game will get worse & i will keep saying the game will improve if dmg was important when it comes to losses . you have your own mind & i have my own.
     
  17. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
    Messages:
    1,341
    Location:
    there
    At this point, I'm done explaining because I know you won't accept it no matter what. Bye.
     
    TheAntiSnipe likes this.
  18. Redneck Messiah

    Redneck Messiah Well-Known Member

    Joined:
    28 Oct 2018
    Messages:
    581
    Location:
    Damage Depot
    LMAO Mortal Kombat is not exactly an RTS. Think LoL, DoTA, or Command and Conquer.
    But that's besides the point. You're saying I don't believe top damage is important... that is pretty false. I recognize the importance of dealing damage. Who doesn't? I just believe that other factors like strategy matter a bit more than brute force, although my status as a dual Speeder/Fixer main may have left me a bit biased towards technical, smart play. And my point in the railgun/torp analogy was exactly the point you thought you were making: They're niche weapons that spammers farm for damage, and more sensible players use in moderation.
    Anyhoo, @SeaNavy has a point. Nobody is going to win this argument, so I'm going to go do something constructive with my time.
    Peace,
    Redneck Messiah
     
    TheAntiSnipe likes this.
  19. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    I did read your suggestions properly, but it is impossible to discuss ‘personal performance’ and who ‘didn’t deserve to lose’ without discussing what people do to win.

    You suggested that the person with the highest damage/contribution shouldn’t lose infamy (in the event of a loss), and that the rewards should be based on personal performance. The problem is you are conflating ‘best performance’ with ‘most damage’ and they are not the same. That is what everyone is trying to explain to you.

    If a player knows that they can avoid losing infamy (win or lose) by getting the most damage, then it will encourage players to prioritise their own damage over what is best for the team. For example, if you have the choice to target a heavily damaged ship or a healthy ship, then the correct choice is usually to kill the damaged ship and remove him from the game. But if that means wasting damage on an overkill, then players won’t take the shot.

    I personally feel that it is unwise to target Defenders early in the game, because they take longer to kill, which means you spend longer fighting against 5 ships than if you had focused on an easier kill. However, if I’m working on Flare quest, and I want to maximise my damage with Flare, then I will focus on Defenders first, because they are almost guaranteed to burn for the full duration. Is that the best move to help my team win? No, but that’s what happens when you incentivise higher damage over victory. If your idea was implemented then I would be forced to play that way (sub-optimally) every game, because in the long run it would save me infamy.

    If I spot a floater on the other team, I will usually ignore him and focus on helping my team win the battle first. But under your system, I would always go and waste time killing the floater, because it would be a ton of free damage for me, even though it leaves my team a man short in other parts of the battle.

    There are probably a hundred different ways that this might affect how people play, which will end up at odds with trying to win the game.

    Exactly, and under your system, you won’t lose any infamy in rated, so long as you get yourself top damage.

    Events prove that when you make damage more important than winning, people will start doing things to maximise their damage, even when it actively works against their team winning. Your suggestion will bring similar behaviours to rated games. And bias ships and weapons that are good at bumping you to the top of the list.
     
    Last edited: 23 Nov 2018
    Nikkie!, Redneck Messiah and SeaNavy like this.
  20. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    *Yawn* @SeaNavy hit the nail on the head, I'm outta here, but with the knowledge that this ain't happening:p
     
    Nikkie! and Redneck Messiah like this.

Share This Page