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New item for fixers : the fire extinguisher

Discussion in 'Suggestions & Ideas' started by A Random Guy, 23 Oct 2018.

  1. A Random Guy

    A Random Guy New Member

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    18 Oct 2018
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    There is nothing on the game against fire weapons, the tesla bolt clean ice, and break the tesla bolt effects, so i think about a "fire bolt"
     
  2. MGEV

    MGEV Member

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    22 Oct 2018
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    The bolt should be able to clean all fire effects on a single target, and the pulse, each time it is used, should be able to clean one fire effect on multiple targets within the radius. No need for new item.
     
  3. A Random Guy

    A Random Guy New Member

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    Hell no, the repair bolt can't just fix all in the game, one shot and there is no fire, no ICE, life UP, etc...? If i said new item, i'm thinking about before. And my "fire bolt" doesn't clean all fire on the target if he was burning 3 Times.
     
  4. Ash KOT

    Ash KOT MVP

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    The thing you dont realise is frost and tesla are support items (yellows) so there are items to counter them.
    Fire items are weapons (red) which deal damage over time, to actually just turn off all the damage would break the game.
     
  5. A Random Guy

    A Random Guy New Member

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    18 Oct 2018
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    Now some shots make ice with advantages of events, and the rail gun paralyzed you. Why not? The fixer is only for add PV on Friends, and there is nothing for the fire, he fixe all un the game, safe red slots and break yellow slots. Why not the fire? The item take one Green place, he's not give pv, only stop fire.
     
  6. A Random Guy

    A Random Guy New Member

    Joined:
    18 Oct 2018
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    8
    Sorry for my english.
    PS: i'm a shooter user, with FireBomb, so i'm good with the fire effects, 120 PV /s, for 22s, reload all 11s....
    And i hate used fixer, but i think fire bolt i a good Idea, .. because repair bolt cant stop fire, it would be abused
     
  7. Ash KOT

    Ash KOT MVP

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    Stopping fire would not be fair, it is a damage weapon and no other weapon in game can have the damage directly reversed / stopped currently.
    Lets take the railgun, hits someone for 2500, do you think a new item should be introduced called "de-rail bolt" which would reverse any damage taken from a rail gun?
    All red items if they hit the ship currently get their full damage, no exceptions.
    So you hit someone with a flare, which is going to tick for 1500 total, it hits for 69 and then the fire is extinguished.
    So instead of 1500 damage, you do 69 damage, just over 4% of the damage, can you see the problem?
     
  8. JhonnyNS

    JhonnyNS Active Member

    Joined:
    18 Oct 2017
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    Ending the fire does not make sense, but the fixer has been greatly damaged in the game.

    TB cut the healing, frost and firegun break the healing in 50%.

    We still have FBs that deal damage in an area far beyond the range of pulse, and this without counting the insane duration of the fire, which is three times longer than the duration of the pulse, and has the fastest recharge. In a match we always have 2+ fb in play, which makes healing something extremely unbalanced.

    And without taking in case that we need to do all this and still take care of our own boat, which is ridiculous because the pulse repairs only 50% of its value in the fixer, we still take with FG shots (18+ seconds) and this reduces to 25% during only 8 seconds.

    "Hey, but you can use box"... Yes I can, and this still continues unbalanced, because the box healing only one player, and if this player burning because receive a FG, this heal is 400-600 only.

    "Hey, but you can use tape"... Yes i can, but this affect negatively the healling to my team, and turn the fixer job much more useless.

    Today fixer is boring and it's embarrassing.
     
    Nikkie! likes this.
  9. xArrogance

    xArrogance Well-Known Member

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    While I understand your frustration ... there are a few things off in your post.

    You can use nitro (with barely a cooldown) to avoid any single FB shot .. Flare guns reduce fixing by 30% and FBs cause no fixing reduction .. Frost launchers also have no fixing reduction stat. Yes, frost blasters reduce fixing by 50% but the frost is broken with a single hit.
     
  10. Craigjnoble

    Craigjnoble Well-Known Member

    Joined:
    13 Jun 2017
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    252
    I have said it before and again.
    You can’t remove the damage as it’s a huge weapon nerf.
    What needs to be done is separate the damage from the burning bonus debuff.
    So the fire damage hits for say 20s
    A 20s damage over time is applied. At the same time a 20s fire damage bonus debuff is applied.
    Fixer/perk or what ever removes the bonus damage debuff.
    Fire damage is still ticking but now no additional bonus damage can be done.
    For multiple fire hits the debuff would be reapplied as necessary and the longest duration would be maintained.
    So if there was 15s left on the debuff and 10s duration fire hit the debuff would remain at 15s, A 20s fire hit would reset the debuff time to 20s
     
  11. xArrogance

    xArrogance Well-Known Member

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    If you're using fire perks, it's about a 700-1300 difference in damage depending on whether the target is on fire or not .. so it's a massive nerf if fire can easily be extinguished. You'd have better luck asking for less fixing reduction
     
  12. Craigjnoble

    Craigjnoble Well-Known Member

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    If your using fire perks yes. I could counter argue that if you can use frost perks on a torp/mortar then fixers removing frost is a massive weapon nerf. But it’s still possible in game.

    My point was on actually removing fire which completely strips all damage they can do on weapons like flare and firebomb.
    By removing the debuff your not altering the actual fire weapon damage they will still do their full duration and therefor full damage, what is being removed/reduced is the chance for the burning combo. You are only removing the additional damage that you gain on the burning targets. It would be the same as hitting a target that isn’t on fire.
    It’s making it possible without making it easy. Maybe a box talent or something.
     
  13. xArrogance

    xArrogance Well-Known Member

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    People say frost combos are dead already (probably more so because frost is removed by their own teammates rather than enemy fixers) but I imagine it would be more dead if fixers could remove frost from themselves.

    But, point taken - you want fire combos at that level ...

    Firebomb spammers wouldn't mind your suggestion - because they're not typically using the fire combos.

    But, enforcers, speeders, and defenders might take issue with a 40% damage nerf to their favorite cannons.

    20181025_102602.jpg

    Personally, I think it would be hilarious to see .. I was just commenting on the fact that I find the suggestion's implementation highly unlikely.



    Just fyi - I've wrote how fire combos should be adjusted ... and how they prevent other weapons from becoming popular in other posts.

    https://forum.battlebay.net/posts/175198/
     
  14. Craigjnoble

    Craigjnoble Well-Known Member

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    @xArrogance i completely agree. It’s never going to be removed or changed but you can’t just remove fire without directly affecting a fire weapon damage.
    The only item I would like to remove fire or the combo would be duct tape as we are the usual end of the flare, explosive cannon combo. Usually by a speeder that’s at point blank doing a drive by.
    And I though enforcers only used Tesla shields and mines haha.
     
  15. JhonnyNS

    JhonnyNS Active Member

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    18 Oct 2017
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    151
    We have 2 options... Run or healing.

    Like this battle...

    7D833A93-3C83-466E-AD5D-7556BCCE649F.png

    7 FB, or I run all the time, or I healing my team and die super fast. And this sh#% happens all the time now... Is 3, 4, 5 FB.

    I trying use a lot different sets, but the deception is the same... But ok, maybe I am a terrible fixer and the problem is me.
     
  16. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
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    767
    For one, you have the ability to heal from a distance .. so you probably shouldn't be sitting in areas without overhead coverage or within range of their FBs.

    If your team is too dumb to realize that they shouldn't be sitting out there either (after the 5th or 6th FB), there's nothing you can do about it .. but there's nothing anyone can do about bad teams.

    For two, the suggested removal of fire bonus damage from cannons (while still allowing the damage from FBs to tick away) isn't going to stop spammers from spammin'.

    Those triple FBs are terrible loadouts on certain maps, certain areas on maps, and against certain ships ... but they use them because they're afraid of having two yellow boats zoom around a corner and delete them before they get any damage off (which is a rational fear to have).
     

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