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Gearscore factors?

Discussion in 'Game Discussion' started by JoshW, 2 Oct 2018.

  1. JoshW

    JoshW Well-Known Member

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    Does anybody know the exact factors that effect gearscore? I know that perks play a major part in calculating gearscore but what else is included? There are many other factors that play a part in items effectiveness and I am curious if they are represented in the gs calculations, these factors include but are not limited to projectile speed, range, cooldown, training buffs, splash radius, point damage vs aoe damage, acuracy, critical chance, duration, ease of use and I'm sure there are more I'm not thinking of. Below are 4 screenshots of 4 different weapons that are very similar in level and gearscore but have very different stats and I want to know why this is and how well the stats are impacting gs.
     

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  2. SeaNavy

    SeaNavy Well-Known Member

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    Item gs doesn't include stuff like range, projectile speed, damage, etc. It's just item level, rarity, and perks, and everytime it evolves, it gains a higher increase in gs than usual, which is why your swift torpedo gs is significantly lower.
    And for perks giving gs, it's:
    Uncommon: +5%
    Rare: +10%
    Epic: +15%
    Event uncommon: +10%
    Event rare: +15%
    Event epic: +20%
    Event legendary: +25%

    So your firebomb has a +45% gs
    Berta has +35%
    Swift has +35%
    Mine has +30%
     
  3. JoshW

    JoshW Well-Known Member

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    So essentially any item at the same rarity, level and perk percentages will have the same gs? I feel like that is unfair in the sense that some items are much easier to use than others. Maybe this is why there is an imbalance in event matchmaking? For example, if one team is heavy with hard to land weapons and the other is heavy with easy to land weapons but they have the same gs one team is at a disadvantage. Is the difference in damage enough to close that gap?
     
  4. xArrogance

    xArrogance Well-Known Member

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    Different items have different gear scores - somewhat arbitrarily. There's also a hidden power score adjustment for captain level ...
     
  5. JoshW

    JoshW Well-Known Member

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    I have heard rumors about power score but I have no idea if it actually exists (probably on purpose to avoid manipulation).
     
  6. Leuco

    Leuco Active Member

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    Weapons that are hard to land usually end up doing more damage, which brings the weapon balance closer together
     
  7. envylife

    envylife Well-Known Member

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    It's not as much Gear Score differences amongst various weapons, it's this question: what GS should be assigned to Nitro vs Sniper, or Small Shield vs Standard Canon?
     
  8. Leuco

    Leuco Active Member

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    Kind of related to this, I think it would be fun if gear score was based on the winrate items, where statistically "bad" items would be worth less gear score. The problem with that is it would disclose the winrates of items, which might be something Rovio doesn't want to do
     
  9. JoshW

    JoshW Well-Known Member

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    Assuming you can land the shots though, for instance I can hit someone with 3+ BC shots for every one torpedo they hit me with (if they can even hit me).
    The way gs is set up seems to push people towards easier weapons to use is all I'm saying.
     
  10. JoshW

    JoshW Well-Known Member

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    That too, I don't have any utilities close to my weapon levels so I can't compare gs between them. Think about this too, ships with less slots will have a lower gs than ships with more slots. If a mk 6 speeder is used in infamy battles it's likely they are used to playing mk6 shooters/defenders but during events they are being matched with lower tier ships because of the gs disparity and they seem like seal clubbers even though they may not be.
     

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