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Cracking down on flame spam: poll

Discussion in 'Game Discussion' started by Uerguy, 25 Sep 2018.

?

What's the best way to balance flame combos?

  1. Make the bonus flame damage in Bhurt's talent tree conflict with shooter hp.

  2. Lower the base stats of firebomb and bigshield but boost the talents in Brock's tree.

  3. Just lower the base stats of firebomb and raise the talent potency.

Results are only viewable after voting.
  1. Uerguy

    Uerguy Well-Known Member

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    We all know what's going on. So if you have any suggestions for fixing this issue, leave a comment, please. I might add it if it's really good.
     
    BOOTYWRECKA and Aether_Zero like this.
  2. benguin8

    benguin8 Well-Known Member

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    Shhh, or they will take our fire combos away too like they did frost! People complained about frost and look how they responded! Its obliterated and the complainers go away. :(

    So, just to clarify, you are only concerned about firebomb and NOT flare or napalm. I thought that Firebomb was already altered to ignite for less time and damage the further out you were from the center. Maybe that just needs to be further tweaked? Or change the projectile speed or arc to make it a little more difficult to use in all situations. Or maybe change perks available to not add more damage.

    I do not use firebomb so I can only speak on the receiving side. I personally do not see THAT much of a concern with the current firebomb. Yes it is spammed but so are all mortars.

    Combos just need a counter, not a nerf.
     
  3. xArrogance

    xArrogance Well-Known Member

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    Lol ...

    If you want to use EC to it's potential, it costs you shooter HP ...

    If you want to use Firebomb (primarily a shooter weapon against Shooters and Defenders), it's going to cost you a ton of shield HPs (and shooter HPs) ... which encourages you to use multiple firebombs, stay hidden behind cover (rather than using blast or explosive cannons for combo damage).


    Anywho, there's nothing wrong with the items themselves .. the issue is purely how fire bonus damage is calculated.

    https://forum.battlebay.net/threads/fire-calculations-or-perks-percents-need-adjustments.22112/


    If you've used Firebomb, you know it's not going to hit a moving yellow boat or fixer .. and if it isn't dropped just right, you're going to miss shooters and defenders. The only way it works is if you have half a team carpet bombing an entire area.
     
    Last edited: 26 Sep 2018
  4. SeaNavy

    SeaNavy Well-Known Member

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    I think another solution would be to reduce range, radius, and projectile speed by the right amount, but deciding the right amount would be the hard part.
     
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Step-1: Paint mortar circles in real-time.
    Step-2: FIX the RADIUS for the love of GOD and all that is holy
    Step-3: Lower base stats and increase talent potency from Brock.

    These three steps will effectively put a stop to the "hobby firebombers" and at the same time keep the real firebombers floating.
     
    BOOTYWRECKA likes this.
  6. xArrogance

    xArrogance Well-Known Member

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    Is it just me or does it seem like the circles have become more accurate (i.e., no damage taken if you clear the circle by the time the projectile hits)?
     
    fragglelator likes this.
  7. fragglelator

    fragglelator Active Member

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    You may be right, noticed this in a few games today.
     
  8. NathanaelK

    NathanaelK Well-Known Member

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    The edge of the target area still can give a good 4-5 seconds. I'll admit that you're in the target, but I'd expect the time to be something closer to 1-2 seconds.
    I wouldn't mind seeing a slightly decreased projectile speed either. They can be pretty hard to dodge as it is, and making them slower would require more skill for accurate hits.
     
  9. Ash KOT

    Ash KOT MVP

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    One isnt as hard to dodge, problem is when players have 2 or 3.
    They launch one and see what way you are fleeing, they then launch the second one so you have to eat one or the other but usually get caught with both.
    Was playing against a guy yesterday using 4 behind a wall. he had 2000 and I had 6000hp, I chased him round and round the wall eating firebomb after firebomb, he won of course, but was the sweatiest win ever!
     
  10. JoshW

    JoshW Well-Known Member

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    I've hit speeders and such and had the fire last for less than a second... Literally the flame symbol pops up then disappears
     
  11. Ash KOT

    Ash KOT MVP

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    That is true but it is buggy, I have also hit someone who didn't even look like they were in the target, and hit them for a 22 second burn at 96.6 per tick, so 2100 damage plus a load of fire combo damage on top for someone who wasnt even in the circle is a little harsh...
     
  12. JoshW

    JoshW Well-Known Member

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    Wow that's rough lol, mine isn't nearly as powerful. I moved away from FB when I got a flare, easier to hit targets and you get full duration every time.
     
  13. JoshW

    JoshW Well-Known Member

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    A good nerf for FB and mortar spam is... Higher Agility ;)
     
    Earel likes this.
  14. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    But they also increased the projectile speed of mortars and stuff so now it is actually easier to hit (speed > agility for avoiding mortars, but ships only got agility increase)
     
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  15. JoshW

    JoshW Well-Known Member

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    I know, I was just trying to point out that when the Agility update came out everyone complained that airborne projectiles were useless and now that they tuned down Agility and increased projectile speed these items are op. I can't imagine being a developer where no matter what you do you get grief for it.
     
  16. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Firebomb... the fluffy piece of fluff I used to use..

    I've got to say- it's a pretty nice weapon. Good radius. Glitchy. Good damage. What I like. However..
    I really. Really. REALLY do not like anything trying to make contest for big shield in my Brock training tree. Lemme go make pros and cons real quick.
     
    Last edited by a moderator: 27 Sep 2018
  17. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    * Sigh* here we go again... firebomb pros and cons.. whatever..


    Pros:
    Glitchy ( patched soon pls)
    Good damage
    Don't get me started on spamming that waffle.

    CONS
    Spamming it takes up a billion slot points. So... you're gonna need a lot of very high level fire bombs
    I think there's been a few cases where glitchiness is bad for the user too.

    SINS!!!!!!!!
    Conflicts with big shield on Brock tree
     
    Last edited by a moderator: 27 Sep 2018
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  18. SeaNavy

    SeaNavy Well-Known Member

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    More pros are: easy to hit people with, boosts cannon damage, long-ranged, ignores defense, long duration of effect even when you're at edge and it's not glitching.

    Some more cons are: slow projectile, can't shoot in low areas, not instantaneous damage
     
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  19. EyeOfDoom

    EyeOfDoom Well-Known Member

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    Firebomb has always been buggy but it was ok before because damage got reduced and it only did 5-10 damage per ticket. And then someone thought, "you know what, this full duration glitch doesn't look right. Lets fix it by making it full damage". Now we have this spamfest in the bay.

    This what happens when you try to fix things that aren't even broken.
     
  20. JoshW

    JoshW Well-Known Member

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    All they really have to do is add a minimum range block like any other mortar so when people spam them all you have to do is get close then they are only left with two weapons.
     

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