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Nitro’ing through mines.

Discussion in 'Suggestions & Ideas' started by YerJokinArnYer, 23 Sep 2018.

  1. YerJokinArnYer

    YerJokinArnYer MVP

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    Ok, imagine if The Flash ran over a mine. He’d be far enough away when the explosion goes off so he wouldn’t get hit. What if something similar could happen to speeders with mines?

    Say a speeder was on OB and then nitros, what if we then said his speed was so high that he avoided the explosion?

    Obviously he would need to start the nitro before he was in mine range, and his nitro would need to end after he was out of mine range, or else he’d take damage.

    It would help act as a minor buff to speeders, but would require a degree of skill to pull off.
     
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  2. Magik99

    Magik99 Member

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    Number of times that could have saves me and clear a way for the fleet to come through. Never liked mines. Have always said there should be a way to clear them.
     
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  3. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    An easy exploit(but one that would need skill nevertheless) would be to use my old tactic for "tesla measurement" and use the TS go get to the edge of the arm range, no skill involved;)
    That said, this is a real edgecase and really cannot be done deliberately. Good idea!
     
  4. Flipscuba

    Flipscuba Well-Known Member

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    YES LETS BUFF SPEEDERS OF ALL THINGS BECAUSE THAT MAKES PERFECT SENSE SAID NO ONE EVER EXCEPT CRAZY SPEEDER PLAYERS

    Edit: But for real though, you're advocating removing one of the really reliable ways to damage a Speeder: waiting for them to be stupid enough to drive over a mine in the second most maneuverable boat in the game.
     
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  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Read the conditions. "Stupid enough to drive over a mine" would still die lol
     
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  6. Flipscuba

    Flipscuba Well-Known Member

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    So then what he REALLY wants is to buff the Speeder players who actually pay enough attention to notice the mines in the first place hahahahaha noooo no no no we won't be doing that thank you very much.
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    LOL you trollin again? xD. I didn't understand any of your reasoning, care to elaborate?
     
  8. Flipscuba

    Flipscuba Well-Known Member

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    Yes, I'm saying the only thing worse than buffing all Speeders is buffing only the GOOD Speeders.
     
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Ok lol.

    Seriously tho, speeders are really underrepresented these days, the entire playstyle has changed.
     
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  10. YerJokinArnYer

    YerJokinArnYer MVP

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    Yes, except I’m an enforcer. And I’ve not said that enforcers would be able to do it. So perhaps some players care about more than their own boat, and care that speeders are quitting the boat in droves since the agility change.

    And please, stop using typing in all capitals in your posts. It implies you’re shouting which is considered rude.
     
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  11. PastelPiku

    PastelPiku Well-Known Member

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    I agree, and note that this would only work 1 mine at a time, and you're almost guaranteed at least some splash damage when doing so. This would never work through a minefield, so it's not a minesweeping tactic, it's a buff to a speeder's maneuverability, which I believe is well-needed right now.

    All this needs to be possible is to give mines a very short fuze when triggered instead of detonating instantly.
     
  12. xArrogance

    xArrogance Well-Known Member

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    After playing hours of speeder this event, I've realized how bad the hotfixes (agility reductions) were on every ship but enforcers .. Plain and simple, they need to increase agility and add a customizable slider for user comfort.


    Anywho, I agree with the logic that you could move fast enough to avoid damage ..

    And, I've seen path blocking mines do about half their normal damage when speeders nitro past the outer edge, so the ability does exist to some extent.


    But, there are two main strategies for mines ..

    The first way is to get deep in enemy territory and launch mines into their pathing. This is primarily an enforcer tactic. Speeders having the ability to clear these mines wouldn't be the worst idea because the range on mines is getting to be a little insane.

    The other way to use mines is for map control. The fixers using mines in this way are using them as purely for speeder defense. If you take away this defense, the frail fixer would become that much more vulnerable. And, I believe that cost is greater than forcing a speeder to take a longer (or more head-on) path to attack.


    Also, as a practical matter, the mid-level speeders with nitro and OB have a lower speed than speeders with capped speed and a max nitro .. so either mid-level speeders wouldn't be able to trip mines properly, or high-level speeders would be able to trip them with just the nitro ... and that's on top of the existing glitch giving nitro-users near invincibility from projectiles every 4.6 seconds.
     
    Last edited: 24 Sep 2018
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  13. ViscountSniffit

    ViscountSniffit Well-Known Member

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    That’s not really fair. If anything Speeders’ manoeuvrability, and the fact that they need to keep moving to survive, makes them more vulnerable to mines.

    If you’re going fast, then it is much easier to hit one that is hidden behind the crest of a wave, and sometimes I even spot them, but I’m not quite able to brake in time (which usually means instant death — a little harsh IMO).

    I personally find mines really annoying in my Speeder. However, I also understand that they serve a purpose, part of which is countering Speeders. Being able to Nitro through them would undermine that purpose.

    I think Mines could possibly be improved by making their damage % based. That would make them slightly less punishing on lighter ships like Speeders, and mean that big Defenders would have to think twice about just rolling through them.

    I’d also be in favour of slightly better braking/reversing ability on Speeders, so you aren’t forced to roll into a mine that you know is there.

    I’m probably against being able to Nitro over them though.
     
  14. PastelPiku

    PastelPiku Well-Known Member

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    Man, forget the sliders, just put the talents back. Removing the items gave us more freedom of our blue slots, but the talents were never a major conflict. Our base agility is already higher, gimme the option to pick agility over HP, I'll take it.
     
  15. Flipscuba

    Flipscuba Well-Known Member

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    Yes but only because I meant to imply that.
     
  16. Captain Ike

    Captain Ike New Member

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    I primarily use a Speeder, i find Mines to be the necessary counter to Speeder Shenanigans. That’s really what theyre for.

    And plopping in trios around some hapless noob who’s walled themself.
     

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