Just a thought about a new way to introduce minor nerfs for items - misfires .
Introducing a misfire rate into the game may be a minor way to nerf an item.
So say you want to nerf double bubble - you may choose say that there is a 10% chance that activating both bubbles at the same time would result in both failing .
Or you could say there's a 1% chance that a TS fails to activate if it is selected within 1 sec of prior one ending.
NB: I don't want to start a debate about whether this would be an effective nerf for double bubble, I'm wanting to debate whether 'misfires' could be an effective alternative nerfing mechanism to changing existing stats .
Potentially you could also say that a misfire incurs damage on the ship, or gives it a stun .
So, what do you think?
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Misfires sound scary.
There's a lot of us here who brawl or duel.
Spoiler: To people who hate brawlers
Many people think that brawling or duelling is just a "weapon spam to the face". Well, it's not. It needs you to know everything there is to know about your weapon. It needs you to know how to deceive your opponent into thinking they have the higher ground, then sweeping that ground right off their feet.
Brawlers and duellists generally tend to avoid weapons whose behaviour is unpredictable. Ever seen one packing a sniper cannon? A railgun? Lol.
Misfires could potentially risk taking brawlers off the higher leagues in the game, imho. I don't think even snipers would appreciate it. A well-led shot fizzling? Latency causes a lot of misfires already, I don't think we really need this mechanic.