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Each ship has its role

Discussion in 'Suggestions & Ideas' started by DominicanKnight, 11 Sep 2018.

  1. DominicanKnight

    DominicanKnight Member

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    -The shotter loaded with many weapons is medium speed and a perfect boat for war, defender of your team etc.
    -The defender, we must not talk much for his name, a lot of life, tank, slow, perfect to endure and ambush.
    -Fixer is the team doctor, whom we must protect and who saves us.
    -Enforcer the boat with more agility of the game, if you could give a statistic is not the best, but is the most complete.
    -Speeder, fast only the very difficult to guess the other boats can not follow it, two weapons and little life a very peculiar boat.

    This was the game before the update, many complain about the agility, I do not care, what really hurt the game is the speed of the turret. Each boat had its own, they were different classes and that's what the teams are for .... But now basically the most reliable boats: Defenders and shotters, the rest are poor, how do you want the speed to be special if you can follow it, how do you want it? that the agility is special if in all the boat it is practically the same? That is the battle that lost battle bay, I see the ships and I see the game, I only see a great disaster.

    Greetings Dominican Knight
     
  2. Joey who

    Joey who Well-Known Member

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    So you're saying the ship agility is fine but the turret isn't? You know what happens when your agility is higher than your turret? Your camera can't keep up and you can't lock on targets. Idk what you're suggesting or if you're just ranting in the wrong subforum lol
     
    TheAntiSnipe likes this.
  3. DominicanKnight

    DominicanKnight Member

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    The agility of the enforcer does not bother me, and if I use it. What bothers me is that the only thing that differentiates it from other boats now is practically is the color yellow.

    Giving a certain amount of turret agility to all the ships was a
    bad idea, although there is much difference between the agility of a defender in your turret and that of an enforcer the reality is that it is not very remarkable, and basically the other boats have a great advantage with the other 3, it is not worth it
    use it, those who use it is still because he likes it, but the reality is that there is a giant unbalance .... And not to mention the poor speeder ...
     
    NeptuneGaming likes this.
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    What I'm intrigued by us the fact that speeders still aren't complaining. The class is damn near dead, and I'm saying this as an ex-brawler type speeder, someone who *should* have had no problems with 3.2. Thing is, enemy ships are now capable of teaching the speeder in real time, ALL of them.
     
  5. DominicanKnight

    DominicanKnight Member

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  6. DominicanKnight

    DominicanKnight Member

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    Screenshot_20180910-161039_1536610604720.png I use speeder and enforcer, more speeder than anything ... And if they complain, they are few but in fact they complain, I have seen several complaints in the forum and they never do anything ... for a long time, I think we get tired to talk, But when it comes to my opinion, I put myself in the position of all the boats, I want the game to be a challenge just like before! Obviously they can not undo what they have done but if they can fix this disaster in one way or another, for me there are currently only 3 boats in the game, shotter, defender and fixer, the rest is for fuck.

    When I started playing I used the shotter but I saw the speeders dodging and achieving 1vs1 feats, I liked that, so I changed. The shotter is a boat that is 100% effective in a group, the speeder is support but 1vs1 should have an advantage, nowadays it does not even arrive ... It's just an example of the 1vs1
     
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  7. PastelPiku

    PastelPiku Well-Known Member

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    Every ship is better at what it does than before 3.2, but speeders took it the hardest when considering counterplay. The 2 classes most seen in close combat before 3.2 were defenders with their long sustain and speeders with their high agility and ability to bolt out of the action when necessary. Now it's mostly defenders in close range. Speeders are fast as always, and their agility is cranked to the max, so their maneuvers have improved drastically (if they never used lube or rudder) but their newfound agility can only be used for movement, it does not help in close range combat like it used to. They need more speed to give their class a unique edge since they're only slightly faster than speedforcers. Every other ship feels somewhat balanced in their suit.
     
  8. AntiHero

    AntiHero Active Member

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    Location:
    Dunes
    Roles
    Shooter: Damage boi only
    Speeder: support boi (NOT DAMAGE BOI)
    Enforcer: Speedy damage hybrid boi
    Defender: 20k hp rambo shield damage undying boi
    Fixer: heal teammates and keep self alive boi
    Posted this for no reason
     
  9. DominicanKnight

    DominicanKnight Member

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    Not even long reach, dodging does not work, the overboost does not work, because they point and shoot very fast ... basically it is a small support, which is useless ... I still play with him and I do miracles but it is difficult very difficult
     
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  10. BattleRascal

    BattleRascal Well-Known Member

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    I think the 7 day event has but a little lid on it, because speeders haven't lost tons of infamy yet in normal battles. It does seem most speeders on this forum have been complaining because we already see what is going to happen, and rightly so.

    At some point or another, most players realize they have to focus on one or two boats in order to make progress in this game. So for those of us that have focused all our training/upgrades/resources/money/time towards a specific ship, it can be quite disconcerting to realize some of that has been wasted. The MK7 speeders with 10,000 + gear scores probably have enough firepower to stay at top levels. But those of us that have climbed to high infamy with rares and a couple epics don't have the firepower to maintain their infamy anymore. We relied upon the evasiveness of the ship to contribute to the win. I love a game where I deal little to no damage and we win and I am alive at the end with 100 HP, it means I've done my job.

    PRE-UPDATE: One strategy I've always used has been in any game where my health goes below 1000 HP, I now become the prime target for the enemy, they are licking their chops to hit me with a blast cannon. At this point I nitro to safety, re-group, forget all my weapons and start doing distracting runs behind the enemy. I can typically maneuver with overboost/double nitro so that I can survive for a long time doing this and causing countless misses, even better when I can get a couple shooters to follow me thinking they will get the final kill shot.

    POST-UPDATE: I die as soon as I come out of cover because shooters and defenders turrets have no problem tracking me.

    Death of the non-whale speeders
     
  11. DominicanKnight

    DominicanKnight Member

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    That is the strategy that I use, and that most of us used ... but and now? neither to attack, nor to distract serves
     
    BattleRascal likes this.
  12. Captain Ike

    Captain Ike New Member

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    I find this an odd statement, since I now use my speeder more than anything else. It’s finally ACTUALLY a skirmisher and harasser like it’s supposed to be.
     
  13. BattleRascal

    BattleRascal Well-Known Member

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    Well here is my plan now(after the event ends).
    I've been able to hold between 3400 to 3700 infamy in a MK5 speeder using a combination of: Mines/BlastCannon/ExplosiveCannon - OverBoosts/Nitro/Nitro - BigShield/Turbo
    So my goal is not to drop infamy and have to start over rebuilding my equipment to compete in a speeder. But unfortunately all of these plans below are likely to cause infamy drops.

    Step 1: Start playing a more medium distance game, not getting too close to the enemy shooters/defenders. Trying to distract at a distance that perhaps I can still nitro out of the shooters ability to lead a shot at medium distance.
    Step 2: Incorporate my Tier 1 Legendary Ballpark Mortar into my weapons. This will allow me to have more medium distance range. Keep an explosive cannon, for defense against enemy speeders and to chase low health enemies.
    Step 3. Switch my yellow items loadout to: Overboost/TeslaBolt/TeslaBolt. Trying to help my team by running continuous stuns against enemies players that are hiding and take out Tesla Shields.
    Step 4. Eliminate my turbo and try going with 2 shields to give me enough HP, that maybe shooters will ignore me.
    Step 5: Switch to enforcer and start putting all my resources into building up a TeslaShield.

    Maybe one of these will work. I love BattleBay and don't see myself ever quitting, but if all of this causes me to lose motivation to play, well, I'll just have to see where things go.
     
    ShipCrusherCz likes this.
  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Well, it's still fun, I agree. But DAMN if there isn't any room for error. Previously, a mistake in movement here and there was forgivable. Now it needs to be absolutely perfect.
     
  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    True. Playing speedforcer, I can fight speeders even as they try to run. There's actually no point playing speeder except for the fun of maxed speed, it's basically become an enfo with less weps, and less HP.
     
  16. Sidd gamer

    Sidd gamer Active Member

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    i have not faced any problem with speeder my setup is railgun and blast cannon with tesla shield ob nitro big shield and turbo
     

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