Lawdy .. the way people get so worked up about the smallest of things always blows my mind .. So, going off-topic here is purely to respond.
It could also be off-topic, not the point of my post, and just a side thought that I didn't want to detract from the post itself ... Which could have been the reason for the "nearly invisible text."
But, sure .. You are obviously better suited to make these assumptions about the inner workings of my thought process than I am.
Umm .. I already addressed all the points he made in the OP fairly. So, how was this advancing any argument ...? Particularly in light of the post itself.
Again, "attempting to discredit his reputation" is quite the leap .. I don't believe I've ever felt the need to discredit reputation of a person .. much less a username (in the forum of an online game). Regardless, I don't think one person would say that their opinion of a person's reputation changed in the slightest based on one small off-topic sentence .. But, if you say so.
In this thread, you haven't. And I don't believe I've cited the stats either. So, again, I'm confused how I was advancing any argument....
Ok, gotcha ... the stats are not collected for the purpose of making any comment about what you believe to be "strong" or "weak."
Oh, wait ... I'm confused again.
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Anyways, to clarify, I view the stats more for their entertainment value rather than actual data of use rates .. For that purpose, the stats are fun to look at and I have no issue with them.
And, although I've seen the argument made over and over, I do not believe that even
@Epicular would make the assertion that the site stats are remotely as accurate as actual usage rate ones the devs receive.
However, I do find an issue with certain conclusions drawn from those stats - including the "strength or weakness" of particular ships or items - made on the site and more often by other members of the forum.
- Many players have items and ships selected in their profiles that are different than the ones they play.
- Some players use one ship for pushing infamy and another for completing guild quests.
- For many f2p players, and players occassionaly buying pearls, they are stuck with certain ships and items - and do not have the ability to switch those items regardless of balancing changes made to them.
- There is no disclaimer that the stats may not (and likely are not) reflective of the true usage rates of ships and items.
- Assuming that all raw data is untouched and updates are performed at regular intervals, there are still choices made regarding how to calculate the number of items used and - more importantly - the range of players selected.
I could also quote several members using the stats to purport that the site stat usage rates indicate which items needed balancing - but you can do a quick search to see all the screenshots posted here too.
Anywho, what judgement calls do I think would make the stats more accurate for determine strength/weakness of ships/items:
If the range only included the top 50/100/250/500 players - players that are likely playing more matches than the average NML player, experiencing more success with the ships/items used, and/or have the ability to change ships/items with meta changes - then the stats might be more reflective of what's item/ships are stronger/weaker.
This would also eliminate a large number of players that barely play, only play events, or have quit (and not had their infamy reduced yet) sitting around the bottom of NML.
These ranges would also make it easier to track players that are switching their ship/equipped items for guild quests or for the purposes of throwing the site numbers off - and make adjustments for those players.
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Interesting ..
Hypocrisy: the practice of claiming to have moral standards or beliefs to which one's own behavior does not conform; pretense.
Gotcha. Lesson learned.
Ok ... So this is a "PERSONAL ATTACK" ...
This is not:
Gotcha .. I'll use the proper verbage next time.
You would think ...
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