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Your Voice Event Discussion and Feedback - Fiery!

Discussion in 'Game Discussion' started by The Grim Repair, 31 Aug 2018.

  1. Dilligaf

    Dilligaf Member

    Joined:
    21 Jul 2018
    Messages:
    42
    I try to pay for fun. They also have more fire power. It's not fun. I don't care if I win or lose, as long as the game is enjoyable. Constantly taking part in rovio endorsed seal clubbing is not fun. Yes, I know rovio don't endorse seal clubbing, but the match making is exactly that!
     
    PallabKumarS likes this.
  2. JoshW

    JoshW Well-Known Member

    Joined:
    17 Aug 2018
    Messages:
    985
    I feel you but tou just have to power through, in my mind a bigger challange is more enjoyable it makes the wins that much better. Also remember all of this (events, gear score) is still pretty new and doesn' have the links worked out yet.
     
  3. Dilligaf

    Dilligaf Member

    Joined:
    21 Jul 2018
    Messages:
    42
    Let's agree to disagree. Playing against other boats with a lot more hp that are able to kill me in 2 or 3 shots isn't a challenge, it's seal clubbing. It's not fun and i don't think our experiences are the same. Either that or you like being clubbed. Even if I deal the same damage as they do, they have heaps of hp left when I die. Also, being so low on hp compared to my teammates means that all unfriends go after me.
     
    PallabKumarS likes this.
  4. FiiNami

    FiiNami Active Member

    Joined:
    26 Mar 2018
    Messages:
    110
    Please sell everything in event directly even if its means higher cost to buy them..

    For example instead of selling box for 35 coins with random part/cell, just sell each part/cell individually like 1000 common parts for 20 coins and so on until legendary part for maybe 80 coins every 15 parts

    Same for perks and pieces..rare piece, 35 coins, leggy piece can be 80 coins..

    To make sure people do not just farm ons single thing, limit purchase for each to just 3-5 purchases
     
  5. JoshW

    JoshW Well-Known Member

    Joined:
    17 Aug 2018
    Messages:
    985
    Most of the time it's pretty easy to spot a problem clubbers before the match starts, as long as your team realizes this and eliminates the clubber first then there is no problem. It's all about strategy and communication
     
  6. Dilligaf

    Dilligaf Member

    Joined:
    21 Jul 2018
    Messages:
    42
    The other team doesn't contain anyone trying to be a seal clubber. I'm quite often the only mk5 in the game. Effectively making the entire unfriends seal clubbers. Not by their choice, but Rovio. My team are also all mk6 (excerpt me of course). That's why I labeled it "Rovio endorsed seal clubbing. Since crew training doesn't currently influence gs, someone that can deal significantly more damage than me with heaps more hp than me can have the same gs. Sure, I get games with no mk6's, but that is rare.
     
  7. Ho Aerp

    Ho Aerp New Member

    Joined:
    21 Aug 2018
    Messages:
    23
    The smarter one use muitiple weapon of the same type to progress 10,000,000 damage faster so they get the leg item
     
  8. Parkourkid2000

    Parkourkid2000 New Member

    Joined:
    9 Oct 2017
    Messages:
    16
    Here is what I have to say:
    I don’t particularly like the fire event and don’t benefit from it myself, but it is an original idea nonetheless.
    I really feel that box price needs to be adjusted to 30 rather than the normal 35 just so it is easier, and causes less complications with faulty math or bad calculations on people’s part leading to missing a legendary perk and rage quitting on the game. This change would need to be made soon in order to lessen the impact on players that have already spent their coins and won’t be able to get the most bang for their buck. As far as 80 coin boxes now, even they could be adjusted to 45 or even 50 to do the same thing that I mentioned the change to 30 would do.
    As far as part boxes, please do not remove them as they allow newer players to catch up to older players as far as upgrading items goes. I also have heard many people mention to add legendary parts to the 10th box, and I think in order to keep things simple, just add legendary parts (a reasonable and balanced amount) on top of whatever your tenth parts box is. As far as the power cells in the mix, I don’t mind them too much as they do allow you to spontaneously upgrade rares and epics you usually wouldn’t focus on when you want to use them for events or quests.
    As far as legendary event perks go, I would say it would be reasonable to lower the legendary perk count to 6 to give better chances at a perk that you DO like in the mix. I would personally want the option to select the legendary perks that I want to play for in an event (each player would be able to do this) but it would most likely be very hard to implement. I also feel it would be a good idea to make it so in each event, you could only obtain a certain legendary perk once during that event, since items are limited to one specific event perk per item any way, and it would also make it easier to obtain the other perks you did not get in that specific event.

    Well that’s enough rambling from me, but I’m eager to hear what players think of my suggestions and stuff
     
  9. AAZ7

    AAZ7 Active Member

    Joined:
    1 Jun 2017
    Messages:
    214
    Please do something already with those morons, who enter the battle with mk2 fixer, when all other players have mk6-mk7 ships with 7000-8500 gear score!
    That's just cannon fodder...
     
  10. KilledWhale

    KilledWhale Developer

    Joined:
    3 Apr 2017
    Messages:
    38
    When we were developing the system for running live events we had some discussion if the event battles should have the next battle button or not, and there were both design and technical reasons why we decided to leave it out.

    Looking ~3.5 months back, most of the events consisted of event quests (collect X battle stars in event battles, etc.) with tiered rewards, and after completing an event quest, players had to claim the reward of that quest before going to the next battle. Having the event quest claiming available at the end of the battle after pressing next battle button would've required massive amounts of risky changes due to the way battles work (which dates back to the decision to be able to leave team elimination battles before it ends if you die, which makes it "technically possible" to be in two battles at the same time).

    The early events also had event tickets that were required to enter event battles and, due to the way battles work as explained above, it would've been difficult (although not impossible) to handle the ticket consumption in the battle end screen.

    So, as Grim explained, we thought it makes sense to work on more important things.

    With the current event where there are no tickets or quests that the game forces you to claim it would be technically easy to enable the next battle -button, but I would argue that it's better to have the button disabled for all events rather than having it enabled for some and disabled for some.
     
  11. Dilligaf

    Dilligaf Member

    Joined:
    21 Jul 2018
    Messages:
    42
    Here's an example of the bs match making I'm talking about
     

    Attached Files:

  12. Dilligaf

    Dilligaf Member

    Joined:
    21 Jul 2018
    Messages:
    42
    I think I was the only one to die on our team that game. Very frustrating, even though we somehow won
     
  13. What's Up Player

    What's Up Player Well-Known Member

    Joined:
    24 Jun 2017
    Messages:
    732
  14. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    Please don’t do: Uncommon Event Perks.

    Why: no one, at all, wants them. Especially not for 80 coins. They’re only negligibly better than nothing. Seriously why bother?
     
  15. Aether_Zero

    Aether_Zero Well-Known Member

    Joined:
    6 Feb 2018
    Messages:
    631
    Played a few games.... Yeah, not for me this time.
     
    ShipCrusherCz likes this.
  16. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
    Messages:
    767
    Everything I was going to say ...

     
  17. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    Also notice that Epic Perks are now harder to get than Legendary. With a 5% chance, you need to spend 1600 coins to ‘probably’ get one, but only 900 for a ‘guaranteed’ Legendary.

    The perk boxes should be changed to something like 90% Rare 10% Epic, with Uncommon Perks ditched completely (or given as battle rewards).
     
    envylife likes this.
  18. Boeggla

    Boeggla Member

    Joined:
    3 Jun 2017
    Messages:
    36
    Occupation:
    Engineer
    Location:
    Germany
    Not a regular fire user, so its not so intereting for me, but okay.
    I‘m a little concerned that this will give a massive push to the fire users because it is a guaranteed good event perk...somewhen in the furure maybe the same thing for mortars, for cannons... but I doubt that you are planning for a similar event just for fixers, right? How about having at least an event with three specific green/yellow/blue perks once in a while? Each item slot should get their guaranteed chance to get a good perk for higher effort following this logic?
    Generally it seems that having some good event perks gets more and more mandatory to stay competitive. Youre pushing a much wider range of item level and gear score within the same infamy range with every season reset, not sure if this is a good thing...
     
    Scourge Argaen and ShipCrusherCz like this.
  19. Grand_Paladin

    Grand_Paladin Active Member

    Joined:
    14 Feb 2018
    Messages:
    55
    Please do this : 1 ) just write : flight duration -13 , because smth like speed -13% is confusing as hell and illogical
    2) since u mentioned it ,, we really want the flight duration of all mortars to be visible in the stats
    3) if u want to add boxes with higher cost and dropping chance , just add it to the ones already exist , that wont be a bad idea
    4 ) add next battle button to event battles too
    5 ) explain more why some items and perks have a higher gear score than others although they have the same rarity
    6 ) lets assume that the event duration is 3 days ,, then why not add a new mode every 6 or 8 or even 12 hours for example ,,,
    so that every player can enjoy the one he likes the most ,,, for example 2 vs2 for 8 hours ,, then 3 vs 3 for another 8 hrs and then ctf after that and so on, then every once in a while u can switch one of the modes with a new one, that way all players will enjoy the event everytime
     
  20. Grand_Paladin

    Grand_Paladin Active Member

    Joined:
    14 Feb 2018
    Messages:
    55
    And i dont like seeing mk5s on my teams ...lol ,,, a fixer with 4k hp would die with 2 hits ....lol
     
    Nicolas and StrictSalmon307 like this.

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