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Great Job Devs

Discussion in 'Game Discussion' started by Terry Morgan, 27 Aug 2018.

  1. Nicolas

    Nicolas Well-Known Member

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    Im just saying that we should make a list of least favorite weapons per each ship. Then we should improve these weapons on this specific ship to make these items more popular.

    btw 74% of defenders use an explosive cannon, so it doesn't need a buff on defenders. I was just giving an example.

    I want to see new setups in the bay. I want to see skills.
    When I say speeder: flare/explosive cannon or blast cannon...
    I want to see new setups. Just give me something new. Im too tired of all these ppl running (copying) the same setup.
     
    XQT and What's Up Player like this.
  2. What's Up Player

    What's Up Player Well-Known Member

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    !!!! ;)
     
    Nicolas likes this.
  3. JoshW

    JoshW Well-Known Member

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    That is just the nature of infamy battles, they are all about damage. I think with the events we are seeing different setups that play to the objective a little better. If they added more objective based game modes rather than just the standard tdm I think we would see a bigger variation in setups without the need to adjust the weapons as this would be very complicated and time consuming for the developers to find the right balance. Personally I'd prefer to see them spending time on new ideas and content.
     
  4. JoshW

    JoshW Well-Known Member

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  5. Nicolas

    Nicolas Well-Known Member

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    Ranked games aren't much appealing now. Everyone is running the same setup/ useless rewards... Im too tired of Battle Bay. If u want the game to ignore ranked games in favor of events then the game will be dead soon. I created a mini-account today, and I noticed that there are many changes for newbies. Newbies play TDM instead of a regular 5v5 match. Why? The game is slowly losing its main objective: Infamy and Ranking.
    Do u want everything to be an event?
    Fix the ranked games first then add more events and mods.
     
    What's Up Player likes this.
  6. YerJokinArnYer

    YerJokinArnYer MVP

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    Maybe we’re talking at slightly cross purposes, but I saw nothing wrong with the matchmaking in the specific match that you shared. Your team had 4NML players to the oppositions 2. Perhaps you shared the wrong game?
    Would I struggle if I was facing Weeze and YSL every game? Yes, absolutely. I’d struggle no matter what ship they were using. I think most players would. (I’ll have a little chuckle and think of you next time I face either of them now). However, no disrespect intended to anyone, there were not any opposing players of the quality of Weeze and YSL in that game. And none of the opposing enforcers were double bubble.

    Do I play one of those ‘yellow abominations’? Yes, I started playing one long before they were buffed or double bubble became a thing. I used to be lucky if I saw any other enforcers in my games at all so I know exactly what it’s like to use a ship that is poorly represented. I have 2 TS, but they’re nowhere near as strong as T5E and I doubt anyone would say mine are OP.

    In the game you shared, as I said, I think the opposition used very good tactics to neutralise your threat and only took you on when all of your teammates were defeated. That game is definitely not evidence that enforcers are OP, it is evidence that clever tactics win games.
     
  7. YerJokinArnYer

    YerJokinArnYer MVP

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    I do agree that something needs to be added to ranked.
    I suspect that your experience in your mini won’t be typical of the experience encountered by other new players. You will have the advantage of your significant experience which should aid your progress and help you against seal clubbing players.
     
    Nicolas likes this.
  8. Nicolas

    Nicolas Well-Known Member

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    Enforcer are so op specially in that map.
    Im sure that if we start collecting data about that specific map, then it will be clear that the team with more enforcers wins.
     
    Terry Morgan likes this.
  9. V__

    V__ Well-Known Member

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    The setup bonus reminded me of a Mk7 speeder running Missile launcher and mine whom are forever stuck at Ace lol. He would love that idea even all he did was 2,3k damage per game.
     
    Nicolas likes this.
  10. Nicolas

    Nicolas Well-Known Member

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    Ranked games needs a lot of improvements:
    • Increase leagues rewards
    • Add more leagues
    • Adjust event rewards
    Give me something unexpected.

    I don't know how devs expect newbies to push for infamy while they get couple uncommon parts each season (14 days), and they get legendary pieces and op rewards from events(3 days per week).
    Ranked games are dead. Everyone don't want to push for infamy.
     
    What's Up Player likes this.
  11. Birddog4

    Birddog4 Member

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    You are right about the different setups being fun and really mixing up the game. I will say that I as a speeder run one of those generic setups, my choice being big torp and blast cannon. But I had a match with a speeder who was running a setup that I had never seen a speeder run. He was playing with a blast cannon, napalm and frost launcher. It was a set up that wasn’t normal but was still very effective. I think players need to be encouraged to run those out of the box setups because those are what can bring change and make the game more interesting.
     
  12. JoshW

    JoshW Well-Known Member

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    What I was proposing is event type game modes for regular infamy battles without the event rewards. Devs could use the weekly events to test new modes before adding them to the rotation for regular battles. This way we get a little more variety throughout the week instead of just grinding 5v5.
     
  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Yeah, I guess that would work...
    If only we had a test server for this game, I'd love to try out a duct defender LOL
     
  14. ROYAL SINKER

    ROYAL SINKER Member

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    That' true...... i started playing this game last year (june) and i thought this is the best game ever but now .......?
     
  15. Hazimi

    Hazimi Active Member

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    I couldnt agree with you more, i've watch the replay from every player's perspective in the losing team. IMO, its very clear that this is game with well coordinated team against team that lack teamwork.

    The speeder could not play their role well (i even see a speeder who force a 1 on 1 when he could distract unfriend who is gunning down his shooter 1 by 1). The defender was complety ignore, 2 enfo just past him by to kill his shooter, causing 1 vs 3 situation 2 times (the unfriend were picking the shooter 1 by 1 while the shooter could not seem to agree on 1 target)
     
  16. xArrogance

    xArrogance Well-Known Member

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    Here's the way I see it (speaking to the Defender comments above) ...

    20k HP Defenders running flare + dual ECs with all fire perks are overpowered. :eek:

    If they bullrush a shooter, they can delete it in 2 rounds of shots (~17.4 seconds); most fixers in 3 shots; and even with less than half of their shots registering against teleporting nitro speeders, Defenders can usually survive until a draw is called.

    If that's so - you might ask - then why are they virtually extinct in NML?

    Because of the EC/TS interaction - even with the balanced version of the EC (w/ all damage perks), they can't bust a Tshield w/ a few HP perks. Defenders would still struggle exchanging 2 shots for 2 shields, but they have no chance when it takes 4 shots to break 2 shields. (And as the number of enfos increase, Defenders will continue to decrease).

    So .... buffing Defenders could make them too strong vs non-enfos and there wouldn't be a noticable increase in the rate you see defenders climbing the ladder.

    *SN - There are other items that could use balancing, but they are less of an issue since they're worthless against TS's*
     
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  17. Terry Morgan

    Terry Morgan Well-Known Member

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    Yes. Even with lower coodown weapons you can hardly get a damage dealing shot in on a double shielded enfo because that tiny four second window gives so little risk to them and then boom, another friggin shield. This must be ajusted. I need two more shields then I can abuse the fat bananas too but I don't like abusing super op ships and items just because it makes you look good!


    Turkett
     
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  18. Hazimi

    Hazimi Active Member

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    If thats the case, please share the double bubble replays so others could see it too and can be discussed. The one you shared in this thread doesnt show any double bubble play so its irrelevant to discuss that double bubble is bad base on your replay
     
  19. What's Up Player

    What's Up Player Well-Known Member

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    This thread is a joke.

    OP loses a battle because of the fault of his team and comes to complain on the forum about the OP double bubble Enforcers, while in that battle there was none of them.

    I lost one battle today also because of my fault, should I create a new thread about OP double bubbles Enforcers?

    Don't get me wrong, Enforcers with dual epic bubbles are OP. Everybody knows that.
    I was just pointing out how ridiculous this thread is.
     
    ShipCrusherCz, Aether_Zero and Hazimi like this.
  20. Terry Morgan

    Terry Morgan Well-Known Member

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    https://replay.battlebay.net/JWXMNPWM#WXVMLXZY
    There ya go. A 1 v1 on enforcer with rare shield and epic. You still sit there and say that this is even a fair matchup???! Just wrong!!!!! Terrible balance and setup of a ship!




    Turkett
     

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