I'm posting this here because I could use some help nailing down the specifics of Section II. A. And, I’ll update this post with helpful feedback. The “spoilers” buttons list out more details about the bulleted points. If you read quickly or are curious about a particular point, expand the "spoiler" sections to read more.   SUMMARY:  root cause  of many of the game’s issues.
	Spoiler: Summary continued  The current Skill Tree provides item and ship stat bonuses at different levels. So, different items and different ships get random increases in power at drastically different points in the game, i.e., early-game vs. late game. Two players, at the same captain level with the same items, may have very different stats depending on their training choices and number of games played.However, if the Skill Tree was to be fully redesigned in favor of a lock-step upgrade system – where items would scale in power equally from the early-game to the late-game - this would pave the way for better item balancing, better matchmaking, and more variety.  
 I. CURRENT ISSUES  A. What are the top issues in the game? 
Event Matchmaking and Seal Clubbing 
Gear and Power Score Issues 
Lack of Item Balancing 
Hitting the Ceiling 
 
	Spoiler: Top Issues Explained  Event Matchmaking and Seal Clubbing  However, this same rating system can fail to prevent seal clubbers yet punish legitimate players that trigger an anti-exploitation measure.  Gear and Power Score Issues  Lack of Balancing Hitting the Ceiling 
 B. What is a contributing factor to these issues? Or, what makes these issues so difficult to address? Crew Skill Tree  … in its current format.C. What other issues does the current format of the Skill Tree create? 
Exacerbates issues or makes them more difficult to solve 
Limits Variety, Limits the Game 
Encourages the wrong things 
Speeds progression 
Spending pearls to switch training isn’t practical 
Limits YouTubers and Streamers 
Increases difficulty of gauging true item use rates and popularity 
Encourages use of duplicate items 
Designed as a one-off skill tree, rather than allowing room for expansion 
 
	Spoiler: More issues - explained  First off - Why is the Skill Tree so important? The Issues:  Limits Variety, Limits the Game; Encourages the wrong things; Speeds progression  Exacerbates issues or makes them more difficult to solve;  Items should scale together in power from beginning to end. Spending pearls to switch training isn’t practical Limits YouTubers and Streamers Increases difficulty of gauging true item use rates and popularity; Encourages use of duplicate items Designed as a one-off tree, rather than allowing room for expansion