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Still think that Double Bubble is Not OP? (Nerf the Bubbles)

Discussion in 'Game Discussion' started by Maxpuma, 13 Aug 2018.

  1. DragonLegend

    DragonLegend Well-Known Member

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    I have played shooter. I like to play more but my sniper are benched because of blast and i dont haveany 2 point weapon. I do realize shooter and other ship dont have any defense item. They do have their advantages as well. Noone here said enfo is better than other ships. Every ship is good in its own way. About charging you do realize that every ts can be broken with two shots. And charging in even at 2 ships will get you stunned no matter what ts. And 4 sec stun and 2 people gonna fire at you not a pretty sight.
     
  2. DragonLegend

    DragonLegend Well-Known Member

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    Easier said than done. That kind of Movement coordination between two ship doesn't happen and sitting in a single place is pure suicidal.
     
  3. Djradnad

    Djradnad Well-Known Member

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    Enfo is better than other ships. There I said it!
    Every TS cannot be broken in 2 shots. There are plenty of times that I have shot a tesla shields FOUR times and it didn’t break! I was using cannon,sniper,sniper on a defender and I was batting way out of my league. Also if course that is going to happen, no matter what ship you charge in with, you are going to die if you charge in! Your complaints sound like you just don’t like having no skill.
     
  4. DragonLegend

    DragonLegend Well-Known Member

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    Lol..with that setup what did you expect.
    And I am not one complaining, you guys are about ts being op. I have 1 point weapons even then i deal with it.
    Looks like you lost your cool when you dont have valid argument.
     
  5. DragonLegend

    DragonLegend Well-Known Member

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    I have made my point. And given enough time to any debate for it. See you guys later.
     
    Last edited: 15 Aug 2018
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  6. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    1. no, they're already kinda weak, especially at low levels
    2. no, it's easier to level up weapons so in low/mid levels, you will probably face higher level weapons (compared with your shield) so the shield is not that effective
    3. yes, there are only few counters to them (and the number decreased after hp perks for tesshields were added)
    4. probably not, they're annoying but definitely not op
    5. yes, they're real problem when hp perks are used, hp perks remove some 1-shot counters
    6. hp, duration is not a problem here
    7. hp, same as previous answer
    8. imho not really, only those (almost) maxed tesshields are problem when used in pairs
    9. yes, you're kinda invincible when you use them (even more when you use hp perks)
    I am low level tesshield user at 1500 infamy (with mk4 enfo, lvl 10 R tesshield and OB), it's my only way to face those maxed rares and t4+ epics, any of the ideas mentioned above would (imho) kill the shield at low levels, it's easy to get weapon duplicates though achievements so at my infamy, levels of weapons are (almost) always far ahead of blue, yellow and green items' levels

    Q.10 what's the real problem of double bubbles?
    Q.11 why should we nerf something, instead of buffing/adding it's actual counters?
     
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  7. nikeej

    nikeej Active Member

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    I think most players having issues with the HP perk that makes bubbles require 2 hits to break.

    The majority of the thread was about suggestions to counterbalance bubbles with added mechanics to other items.
     
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    It isn't HP that does it, however. It's more commonly base HP. Because bubbles barely last 7 seconds with the legendary event perks at that point(I'm talking endgame) if you focus on full HP. I've tried all HP with disastrous results. The bugger lasts 4.7 seconds for crying out loud lmao. People don't have to go through 1.6k HP if they can wait 5 seconds for it to run out; that's what I found:D at the expense of about 400 pearls total:(
     
  9. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    received_890413264494566.jpeg
    there were suggestions like
    • no excessive damage absorbed when shield breaks
    • weapons crits on tesla shield
    • excessive damage from shot that broke the shield applied to the shield carrier, but only for crits
    • etc.
    these are new mechanics and nerfs for tesshields, not new mechanics or buffs for it's counters
     
  10. Stelmo

    Stelmo Well-Known Member

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    I absolutely think it needs a nerf man :)
     
  11. nikeej

    nikeej Active Member

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    I would disagree. Only red and yellow items are able to disrupt/break TS. There are no other options or mechanics to work from.

    Buffing weapon damage would directly affect other boats.

    There has been suggestion given for TB and FB to decrease or add on effects on TS.
     
  12. nikeej

    nikeej Active Member

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    Ouch. 400 pearls for trial and error.

    I have to disagree with you on this .

    if you take Threadstarters excel file into place, you can gauge or push the TS HP to just right to take two shots to break, you would have the just right build to be OP
     
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  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    That sounds neat, man! Can you show me this file in personal chat? I've never seen it, and it could really help me in the future(I crunch numbers lol)
     
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  14. Djradnad

    Djradnad Well-Known Member

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    I think he means the OP
     
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  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Oh ok
     
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  16. Djradnad

    Djradnad Well-Known Member

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    I tried making an excel a while back, but for some stupid reason I was guessing at 50L instead of 50E and it was of no use to me, especially after I saw a screenshot of AM’s missiles and it was higher than I predicted.

    Anyways the base multipliers;dmg,crit chance, crit dmg, Fire etc, are still there if it helps anyone that makes a new sheet I can share them.
     
  17. nikeej

    nikeej Active Member

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    IMG_20180815_192908.jpg You can get a rough estimation on where to slot your TS HP perks with this.

    Still lack 5% from Mortimer +5% Blastian .

    You can roughly calculate
     
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  18. nikeej

    nikeej Active Member

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    I have spoken to a level 50 enforcer, Double bubble with Buzzkill lvl 13 @ Hp talent

    The following stats for T5 E TS:
    1) 3 Epic TS HP Perk & 1 Leg TS perk =2044 HP + 7.2 sec duration
    2) 2 Epic duration + 1 Leg TS perk + 1 Epic HP perk = 1827 Hp + 9.1 sec duration
     
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  19. HARPO!

    HARPO! Well-Known Member

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    I hit you
     
  20. HARPO!

    HARPO! Well-Known Member

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    Ok I’m liking the idea of Tesla shield crits and stuff, but what about this
    If it’s a mortar like object—it just breaks the shield
    But if it’s a cannon and it crits and the crit is stronger than the shield, then the equation will be
    (The crit)-(sheild health at max)=damage dealt
    And they will still be stunned, but the cooldown will start after the Tesla sheild affect ends

    Tesla Bolt needs no nerf, it’s the only way a speeder can be a useful assassin in the game,

    Stun from a distance, get in and kill the fixer and get out

    Damage, stun, damage get out

    Or stun, run away to heal up or to protect someone else

    No nerf needed,

    But what needs to happen is that people need to learn to not take the stun off, you’re killing your teammates.
     

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