1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Still think that Double Bubble is Not OP? (Nerf the Bubbles)

Discussion in 'Game Discussion' started by Maxpuma, 13 Aug 2018.

  1. nikeej

    nikeej Active Member

    Joined:
    28 Jul 2017
    Messages:
    153
    It's actually a good idea but I think you may be opening a new can of worms.

    In a 5v5 scenario, the TS can be ripped to shards from multiple SC from far range.

    The rework should be have more input of consideration.

    Not here to just dig or criticize, but pointing out some potential flaws.
     
  2. c3n3

    c3n3 Well-Known Member

    Joined:
    1 Aug 2017
    Messages:
    394
    Tesla shields should have 2.5 seconds of stun, but when you break a Tesla shield, half of the damage that went over the shields health should be dealt to the enforcer.
     
  3. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    so no damage for speeder?:eek::p
     
    AntiHero likes this.
  4. benguin8

    benguin8 Well-Known Member

    Joined:
    13 Jul 2017
    Messages:
    420
    Location:
    U.S.A
    Rolling damage over the break is a bad idea. Speeders and Enfos are too squishy.

    Based on my reading of this thread, my suggestion is to just make weapons that hit tesla shield have an increased crit of 25%. You will have a much greater chance of breaking it with most weapons but it will not nerf it completely. If that is not enough to satisfy the OP, make the crit % a little higher (although I think 25% is fair). The crit % would only apply to shots that hit the tesla shield directly. If the TS hp is exceeded, then it breaks like it does today. Smaller damage weapons like cannon or carronade, or under leveled weapons would still be less likely of breaking the TS.

    Think of it as chink in the armor that was mentioned. The tesla shield is a ball of energy that protects, but is a bit volatile and temperamental. A well placed shot has a greater ability to disrupt the shield and cause the user to be stunned for a few seconds, like it does now.

    The solution should be in direct response to the issue of the OP. Not enough weapons break TS! Making weapons stronger or TS weaker are both bad ideas. My suggestion tackles the actual issue.
     
    Nam_Nam and ShipCrusherCz like this.
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    That is true, and it is something I've been thinking about as well, actually.
    I think it isn't easy at all to hit an enforcer at range with a snipe. Also, in a 5v5 scenario, if the enfo is vunerable to five sniper cannons attacking it, the enfo is also doing something wrong. Again, even if such a scenario occurs in the endgame, there's only a 45% chance that a crit will occur, really lowering the probability that such a scenario might occur.

    In case such a perfect storm of events occurs, I think the match has already been lost for that enfo, don't you?
    Edit: Also, the enfo won't be stunned and will be able to shield himself at that point, making this "spawn-killing" business rather tough to do...
     
  6. DragonLegend

    DragonLegend Well-Known Member

    Joined:
    22 Jan 2018
    Messages:
    777
    @TheAntiSnipe your crit idea makes the only weapon which ts block most effectively Most Effective. Sniper doesnt need that kind of buff.

    PS: i have one t4 epic n t4 rare TS both of them broke even against blast t5. I m currently in Nightmare.

    You say enfo have this n that, other ship dont have anything specific features?

    Enfo is better at 1v1 only when it get good cover without cover A shooter can outgun Enfo, defender can outHp enfo , speeder vs enfo is mostly skill dependent. Also unlike enfo speeder is not cover dependent atleast not that much.
    Now take the cover away, without hp perks No matter how good your dance against shooter who got 5 weapons with 3 of them being 2 slots weapon, you gonna die before that shooter, defender with two ec good luck.

    Enforcers biggest weapons is covers. And with those hp perk enfo is less dependent on the covers.

    Now you gonna say so what it needs cover every map has covers.
    Then i have a answer for you.
    Why only enfo need covers so much. Why its the only ship which get to be incomplete ship. Why it cant face other ships face to face.

    In 5v5 Its easier said that enfo can find a cover to fight 5 ships, plz tell me the location of that immortal cover and lol 1v5 in enfo u are really talented. Personally i get very happy when i win 1v2 it happens rarely though.

    About enfo instant hp. What about other ships healing 170+ every 5 second. That 850 permanent Hp perk 20 sec for enfo temporary hp per 22 sec. Shooter, defender, speeder and fixer can hide n heal but enfo has to attack and a defending ship always have advantage. Now what you want that enfo rush n get stunned n then die.

    All this crying is for one thing. Enfo 1v1 advantage. Shooter want to beat enfo at that. Defender want to beat enfo in that, speeder just want to beat everyone, even fixers are trying to compete lmao.
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    No actually. Damage is only taken above what the TS can take, and only in the case of a crit.
     
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Also, do you really think enfo is weak? And that double TS doesn't need a nerf?

    Also, what do you mean, without cover? I thought enfo was supposed to be played with cover ONLY. With full offence being only an option.

    Finally, about the 1v5 thing, I'm not talking about an actual 1v5, I'm talking about a LOCALISED 1v5. As in, the enfo player being ambushed by five enemies when he has cover, while his team is far off.
     
    Nam_Nam and SlayerofSergeants like this.
  9. What's Up Player

    What's Up Player Well-Known Member

    Joined:
    24 Jun 2017
    Messages:
    732
    If devs nerf my single rare TS, I'm uninstalling. Just saying. :oops:
     
    benguin8 and ShipCrusherCz like this.
  10. DragonLegend

    DragonLegend Well-Known Member

    Joined:
    22 Jan 2018
    Messages:
    777
    When did I said Enfo is weak?. Its balanced. No double TS doesn't need nerf. If it were OP everyone in top 50 would use enfo with double t5 ts everyone there can afford it Ts is just a temporary hp vs everyones permanent hp. Its not like double TS enfo doesn't lose. So what you have to gang up to kill it. Defender up close also need ganging up. Double ts enfo can't stun or nitro, both of them are used enough to say they are good. Double TS enfo is like speedforcer but with defender characteristics.

    Played With Only Cover sounds like a quite a drawback in a plain close up. Can u kill any ship in plain close up ( dont say fixer lol).

    Localizied Cover?? U mean what speeder do without cover?
    @TheAntiSnipe @Shadow Moon! You guys disappoint me when u say enfo is op. Like you dont know your own ship.
     
  11. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    What you want is not a TS, you want those red shield right?
     
  12. DragonLegend

    DragonLegend Well-Known Member

    Joined:
    22 Jan 2018
    Messages:
    777
    Lol. No. Sounds like u want one since you came up with the idea.
    Personally it wont be fun.
     
  13. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    Now to the TS balance. People here have already suggested that make crit works on TS and overflow damages apply to the TS. I think those are good ideas but only 1 can apply.

    If crit applies to TS, then make the stun 2 seconds. This makes the shield more like what it was intended for - a temporary chunks HPs every 20 seconds. With the extra damages not apply to the TS users, this make the TS still viable.

    If extra damages overflow, then removes the stun when TS is broken. However, the shot have to hit the ship for the extra damages to apply, not just hitting the shield. So a 700 hp sniper hitting the top of TS of 200 hp remaining goes right through the shiedl with 500 hp still remaining. If it doesn't hit the ship, the ship lost no hp. Of course if it hit the ship, it can still crit similar to a 500hp cannon can. The TS is still a temporary chunk of HPs with a bigger hit box.

    Another change I thought of long ago is the damages TS took while the shield is up. For example, if a TS of 1600 hp is up and the user took damages above 1600 to the ship, the shield broke immediately. This makes the game more realistic. Let others to dive inside the TS more. It makes sense that a 1700hp EC can break a 1600hp TS from outside but why not right in the smack of the face. Any damages taken by the TS users also reduce the TS hp until it gone. Lastly and this is a buff to napalm. Napalm should be allow to break the shield and still have its full effects.

    Lastly, this can be included along with one of the top changes. TS users lose 50% duration of TS when frosted. Activating TS while frosted only give half duration. Existing TS duration gets cut in half when hit with frost.
     
    Greatgambler440 likes this.
  14. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    does direct mine hits brake shield? I mean, if someone drops mine right on your head while you have tesshield on, will it break or not?
    if not, then it should, imho, be implemented, high level mines deal more damage than what tesshields at that levels can take so we would have one additional counter to tesshields
     
  15. PastelPiku

    PastelPiku Well-Known Member

    Joined:
    27 Jan 2018
    Messages:
    1,715
    Occupation:
    Security
    Location:
    America
    I think shield break stun was a good nerf, but if tesla bolt is supposed to be another counter I think tesla bolt removal should stun for just as long as a shield break.
     
  16. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    I don't think mine should because mine doesn't activate few seconds after it dropped. All others hit immediately.
     
  17. Flipscuba

    Flipscuba Well-Known Member

    Joined:
    22 Aug 2017
    Messages:
    351
    Wait... crits DO apply to shields, don't they? OR am I misunderstanding what "apply to shields" means? Because I have repeatedly noticed that a single shield will sometimes fall to a sniper shot, and the same shield will sometimes stand up to a shot from the same sniper. I just assumed that the times that the shield fell was when the sniper crit.
     
  18. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    I understand my ship well enough. You're the one who doesn't want your op setup to be nerfed like everyone else want it. Who here wants there setup to be nerfed so that they will drop infamy and lose spot in ranking? Nobody. You yourself mentioned how easy Tesla Shield is to use just tap and ignore 1000+ plus damage while dealing 1000+ in return that is op shit and needs a huge huge nerf tbh. The nerf which will make it as useful as frost or stun.
     
  19. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    No. You either hit a weak shield or damaged shield to break it with a sniper.
     
    ShipCrusherCz likes this.
  20. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    I know that mines activate after few seconds in water, but this would kinda create new counter to tesshields and it would give new use to mines, it could be imho good
    does the ±10% damage BS work for tesshields?
     

Share This Page