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Balance between the most controversial items in the game

Discussion in 'Suggestions & Ideas' started by HARPO!, 6 Aug 2018.

  1. What's Up Player

    What's Up Player Well-Known Member

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    If you're missing shots at player with tesshield on, and its big hitbox, well, we can't help you..
     
  2. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Overboost affect on your base speed not overall speed. And buuble enforcers are easy to hit but hard to break. Speed was never issue. Defenders might find it an issue ( assuming you're defender by your profile pic).
    There are enforcers without turbo these days means there max speed is equal to defender but their bubbles make up a lot for it.
     
    ShipCrusherCz likes this.
  3. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Fire needs no nerf. It's completely fine, easily counteracted by heals. If you need me to give you a list of pros and cons for each of these items, tell me which items you need pros and cons for and I'll gladly make a list.
     
  4. Reorge

    Reorge Well-Known Member

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    Remove the burn dmg of fire weapons by one shot ? So people would have to put some insane amount of time and energy just to complete a fire quest. Basically you wanna kill the fire weapons completely. I definitely agree flare cannon combo does needs a balance(not the flare gun alone, but the combo) but there would be nearly no point to use a red item if it can't cause damage. Oh Speeder nerf again ? And no balance for frost items ? So we would have 4 dead items in the bay then - fire bomb, flare gun, frost blaster and frost launcher. 5 if you add the speeder. I personally found wave's suggestion a lot better and feasible
     
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  5. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Waves suggestion was BS I think the comment by YerJokin made more sense. Flare is red item it should deal its full damage. If that was case every weapon should get reduced damage after getting hit.
    For example,
    You get hit by sniper crit you shouldn't get hit by sniper crit again for 5 sec.
    If you get hit by explosive next explosive damage should be less.
    Same for every other weapon.

    Sounds dumb right? That was waves idea.

    If you want to reduce duration then you have to increase its damage which will be more hurting as people will die quickly.
     
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  6. AntiHero

    AntiHero Active Member

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    Who likes to be set on fire? Not me
    Fire screws me up :p
     
  7. Cricketmad

    Cricketmad Well-Known Member

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    I'm just going to go out on a limb here and say the devs test these sorts of things quite well seeing as we can't find an easy fix :p

    The combo of fire and cannons works very well but that doesn't mean there needs to be massive changes maybe just a percentage point or 2 on how well the combo works would rebalance everything? Of course the problem now is that because the combo works so well that most of the player base has worked on their fire and cannons so it might need more of a drastic rebalance for them to not be used by everyone as they are now most peoples most powerful weapons.
     
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  8. Cricketmad

    Cricketmad Well-Known Member

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    Fire doesn't bother me as speeder I get hit very rarely and as defender my bandages heal me so much that I don't notice it that much :p
     
    What's Up Player likes this.
  9. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Nobody likes even getting hit my Railguns or Mines;)
     
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  10. AntiHero

    AntiHero Active Member

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    I hate this emoji 2 points 1 P
     
  11. AntiHero

    AntiHero Active Member

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    Railguns.....
     
  12. Reorge

    Reorge Well-Known Member

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    Actually no, that was not dumb or bs. Sniper doesn't crit every time, ex cannon has high enough cd and flare gun is what it makes it a scary weapon. Plus they doesn't increase the dmg for any other weapons after they hit, no heal reductions or better battle rewards either. That's not a fair comparison.
    A flare sticks for around 18 secs duration, reducing the duration by 2 secs for each CANNON hit doesn't sounds that much of a big nerf, but I think they should increase the duration by 30% or the dmg by 15%.
     
  13. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Sure YOUR sniper does not crit every time but are you only one carrying sniper? No, THERE ARE 4 OTHERS too, their sniper can crit if you calculate 2k x 5 thats 10k damage in a blink, same for EC and every other weapons.
     
    Last edited: 7 Aug 2018
  14. Shadow Moon!

    Shadow Moon! Well-Known Member

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    It is not big nerf but a obnoxious nerf because others are ruining my combo. They are controlling my weapons same as frost which made it useless.
     
  15. HARPO!

    HARPO! Well-Known Member

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    Which is why I buffed it in this post
     
  16. HARPO!

    HARPO! Well-Known Member

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    Heals do not completely combat fire. There aren’t fixers every round. And fire is overused.

    @Shadow Moon! @Reorge
    https://replay.battlebay.net/VLWFQBPM#WBXVCFLX

    I’ll make a revision to my post.
     
  17. HARPO!

    HARPO! Well-Known Member

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    I made some revisions, hope you guys agree, enjoy.
     
  18. SeaNavy

    SeaNavy Well-Known Member

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    I still don't agree with the fire not being able to stack part. It's like saying "someome shot a cannon at that ship. Can't shoot another one at him for the next 20 seconds."
    And I also think napalm should stay a 2 slot item with a little buff.
    But other than those, I think your suggestions are fine.
     
  19. HARPO!

    HARPO! Well-Known Member

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    No it’s not the same as “someone shot a cannon...20 seconds.” Fire is a damage enhancing item you only need one. Someone doesn’t need to be burning for 200 every second.

    As for napalm I have it a buff if you wanna read this thread
    https://forum.battlebay.net/threads/leggy-perk-for-napalm-and-frost-launcher-request.21002/
     
  20. SeaNavy

    SeaNavy Well-Known Member

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    Fire is not meant to be a damage enhancing item. It's a red slot, meaning it is a weapon, and weapons are meant to deal the damage, not enhance the damage.
    And so what if someone does not need to be burning for 200 dmg a second? I don't need torpedos splashing me? I don't need to be critical hit by a sniper?
     

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