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Balance between the most controversial items in the game

Discussion in 'Suggestions & Ideas' started by HARPO!, 6 Aug 2018.

  1. HARPO!

    HARPO! Well-Known Member

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    everything now

    Tesla Shield:
    1.The cooldown for Tesla Sheild will start when the shield is broken or when the ‘shield affect’ wears off.

    Tesla Bolt:
    1. Tesla bolt will now be able to go through Tesla shield and break it too. It will stop when it hits a solid object

    Fire:
    Flare and Fire Bomb
    - flare shots will not stack, but, more than one fire icon will show on the ship hit. Fire bomb shots will not stack, but more than one fire icon can be shown on targeted ship. However, a fire bomb and a flare shot, can stack.
    Napalm- napalm will stay the same, or can stack. But change the slot down to 1. Easy to dodge.
    Grenade and Torpedo Fire- can stack as they are weapon abilities

    Frost Weapons:
    No change.
    Cannon frost will stay the same too, that way people can combo. Cannon frost will not break after one shot.
    Frost will be brought back to its original form. Except 3 seconds will be taken off of duration after every shot. Typically when someone gets frosted it means that they were not with their team.

    Make Standard Mortar Cooldown Shorter.
    Make the splash of trip torp bigger

    Increase defense of defenders
     
    Last edited: 7 Aug 2018
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  2. SeaNavy

    SeaNavy Well-Known Member

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    Fire effect can't just be terminated, it's a red item so you can't just remove damage. A suggestion in another thread was to decrease the effect time each time it's hit, but increase the damage by the same percentage so that damage is not lost, but it makes it gives less time to combo.

    Same thing with flare not stacking, if the second fire's damage is not accounted for, it will defeat the purpose of it being a red item.

    Napalm I think should stay a two-slot item but maybe a small buff to make it a viable replacement for the other incendiary weapons.
     
  3. HARPO!

    HARPO! Well-Known Member

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    Fire isn’t being terminated, the cooldown for flare is just as good as frost blaster. It’s just that it isn’t worth it to expose yourself for a frost shot that won’t deal any damage, and and then hope to god that your torp will hit. The flare cannon combo takes like no skill anymore. Yes I read waves thread. And I thought it was dumb that more damage would be added. Just take it off. Except for grenade and torp Fire, that will stay on.
     
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    So basically the weapons that have fire as a secondary/perked effect get to stack it? Sounds odd imho
     
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  5. NoTtIaN

    NoTtIaN Well-Known Member

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    frost needs buff

    you are angry - you need timeout

    so, if napalm is a 1 slot, 5 enforcers can run around with a total of 15 napalms (with bubbles and launcher) will make the game unimaginabbly laggy (worse with shooters)
     
  6. NoTtIaN

    NoTtIaN Well-Known Member

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    random idea:
    people should have to train between 1 item and another, they should be silimar, so you cant use 2 of the items (like buzzkill with tesla shield and fixer stats)
    so my idea was to make burnice just to all fire items
    for brock, itll be:
    lube or rudder
    mini shield or big one.
    isaak:
    speeder / enfocer mini stat change
    frost blaster / launcher
    grenade / mine
    blastian:
    missiles or tri torp
    ship stats or cooldown
    feelix:
    tape or bandage
    pulse or bolt (sorry!)
     
  7. NoTtIaN

    NoTtIaN Well-Known Member

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    oh another idea!
    for tesla bolt, make the cooldown be:
    cooldown = a X 2
    a, say is 6s
    coodown = 6 x 2 = 12 reload
    but perks will be BAD and GOOD
    perks will be like:
    add 0.2 duration, -0.2 reload
    this makes the tesla bolt gain a POSITIVE effect
    d X 2 - r
    d + t
    6 X 2 - r = 12 -(-0.2) is 12.2
    6 + 0.2 = 6.2
    but cooldown shoudlve been 12.4, no?
    ps: trust this kid

    and for bubble:
    10 base reload
    every shot adds +1s (onto you)
    destroyed bubble adds to the the 'ESA' and adds +4s
    say you have a 1000 shield
    you get hit by 4 cannons (250)
    10 + 1(4) + 4
    18s to reload

    but say you get hit by 1 sniper crit
    10 + 1(1) + 4
    15s to reload

    if you got shot twice, but the bubble lives...
    10 + 2
    12s to reload

    when your shield breaks, itll be:
    2(base) + 1x amount of shots tooken
    say you got shot 4x and it breaks
    2 + 1x4
    6s stun to you!

    but when you got shot once by the sniper crit:
    2 + 1x1
    3s
    @devs
     
  8. HARPO!

    HARPO! Well-Known Member

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    They only happen for a little amount of time.
     
  9. HARPO!

    HARPO! Well-Known Member

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    Lemme guess, you excel in math class. Lol
     
  10. XQT

    XQT Member

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    Suggestion for tesla shield: when activated, speed of the ship decreases by a %. As the shield's hp increases, %speed reduction also increases. Why? Well like the defender, it has a lot of hp, but it is slow. So when TS is activated it gives a ship a temporary hp boost, therefore its speed should also be temporarily slowed.
     
  11. NoTtIaN

    NoTtIaN Well-Known Member

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    not only did i exel, i finished the WHOLE CHUNK of gr8 math as gr 7. (with time to spare, of couse!:rolleyes:)
    heard of cross matics? ive beaten the whole thing with time to spare! ^^^^

    but i didnt get ANY awards this year... :( (other than A honours (which didnt matter, its automatically given to me :p))
    apparently, you get to get straight As FOR THE WHOLE YEAR
     
  12. HARPO!

    HARPO! Well-Known Member

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    I don’t think the shield health needs to increase, can when you think about it, the enfo is getting, (at my leagues), 1000+ health every time it’s ignited, and can protect them from shots that do more than 2000 damage. But the ship decrease in speed is brilliant, I’ll add that in.
     
  13. XQT

    XQT Member

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    hp of the TS will be as the current. No HP increase
     
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  14. What's Up Player

    What's Up Player Well-Known Member

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    Terrible idea, this will also nerf rare Tesla Shield, and rare tesshield needs the exact opposite.
     
  15. HARPO!

    HARPO! Well-Known Member

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    Well you sound smart to me!
     
  16. HARPO!

    HARPO! Well-Known Member

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    I know, that’s why I said, nerf for TESLA SHEILDS. But I have to ask you, why is it a terrible idea?
     
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  17. SeaNavy

    SeaNavy Well-Known Member

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    Snipers can't crit on tesla shields.
    Also, random question, why 1x when you can just do x, where you calculate the amount of hits the tesla shield takes?
    Also, I took 8th grade math in 7th grade as well and skipped pre-algebra.
     
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  18. What's Up Player

    What's Up Player Well-Known Member

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    Oops, my bad, I should have been more specific, I meant the idea of @XQT - reducing speed while having shield on. That's an unnecessary nerf to rare tesshield.
     
  19. What's Up Player

    What's Up Player Well-Known Member

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    What people don't realise is, that tesshield are unbalanced among its rarities also.
    Of all other items, the rules are (approximately):
    • legendary level 1 ≈ rare level 51
    • epic level 34+ ≈ rare level 50.
    This doesn't apply to tesshield, where:
    • rare level 50 == epic level 30 (that's T3 epic!!)
    • legendary level 1 = rare level 50 + 100 more HP (edit: more than 100)
    The imbalance is crazy. Maybe subtract 100 HP from epic and legendary tesshield, to make its rarities balanced, and MAYBE those 100 HP would make it easier to break and ergo would balance Tesla Shields.

    Edit2: I uppercased "maybe" because I'm not sure 100 HP would help.
     
  20. Cricketmad

    Cricketmad Well-Known Member

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    You can't go around saying something only applies to items of a certain lvl. god this game would get complicated very quickly! TS needs a nerf and this is coming from a person who is currently working on a double bubble!
     

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