I combined some good ideas in one post. Hope that it will attract your attention.
1-Favorite Replays
As a player who played more than 19k matches, I always want to go back and watch some of my favorite matches. I play more than 60 battles per day, and sometimes i can't remember which replay i want to share.
My suggestion is to add a filter to Battle Log. The filter will include:
• All
• Wins/Losses/Draws
• Favorites
• Number of kills (Ex: pentas)
• Number of stars (Ex: 3 stars)
• Ship (Ex: Enforcer)
This is important because sometimes i share some replays in the guild but after few days i can't reach them anymore.
Hence adding replays to favorite will be so helpful especially for ppl who wants to share their favorite moments in Battle Bay.
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2-Replays editing
Sometimes, I need to take a specific screen shot of a replay, so I have to watch it many times to take the perfect screen shot. I use a screen recorder to record the battle, then I edit it to grab a photo which is much more easier than watching the replay 4-5 times.
Editing options include:
• Add a button to enter the replay using editing mode. We should be able to pause/resume/fast forward/fast backward. This should support drone view too, so we can take the shot from the perfect angle.
• Add a button to disable/enable seeing enemies behind walls. We should be able to spectate the match from the player perspective to see his skills.
• Add a button to disable/enable in-game names in both modes (regular and drone view)
• Improve drone mode controls: add a static altitude/distance option
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3-Players Stats
Players stats is too simple. I think that adding new percentages will be a good idea.
New stats include:
• Player's stats in each ship
• Player's stats in each map (with most favorite and least favorite maps)
• Player's highest infamy ever (Especially for nightmare players)
• Player's global rank
• Player's average number of matches per day
• Player's signature
• Player's status( Ex: i am looking for a guild....)
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4-New Custom Battles Options
Custom matches is a great idea, and I think that it needs more features to make it better.
New features include:
• Custom Rules Menu
• Ship Restrictions (Ex: only speeders)
• Weapons Restrictions (Ex: only mines, no torps...)
• New mods (TDM mods + Friendly Fire + Free For All)
• Chat room
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5-Chat Room for Custom Battles
To make it easier for players to communicate and indicate what they need or want from the admin of these custom battles. I mean that many times players in the same custom match have to search on what chat room their friends are talking. In addition, other players are on the wrong chat room, so they don't know what their friends decided. Using these custom chat rooms will help them to communicate and to reduce the time wasted when the admin have to go and talk to each one of them in private.
The chat room can be automatically created with the custom match or A new chat room under the name "Custom Match" can be added to the global chat rooms menu.
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6-Friends list Improvements
Friends list is so simple. Improvements include:
• Friends Filter (Guildmates, Infamy, Gear Score, Ship)
• Last seen. It will make it much easier for ppl to adjust theirs free time and breaks to play together. (Last seen= Last time he logged in)
• Friends relationship (in-game relationships: Buddy, Brother,.... use ur imagination)
• Add a message button in friend profile. It's much easier to directly message a friend instead of searching for his name in friends chat (which is so hard specially if u have 100+ friends).
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7-Friends Chat Improvements
Friends chat needs to be improved. Improvements include:
• Add a player status to friends chat (Busy, Do not disturb, similar to online /offline /in battle), so just add more colors.
• Add pinned friends, so they will stay on the top of the list in friends chat. Pinned friends will be removed after a week of inactivity (no messaging).
• Add mark as unread option
• Add a player fleet request restrictions (Only fixers, Infamy restrictions (Ex: 4500+), Gear score restrictions (Ex: 12000+).
• Add a button to disable and enable fleet requests.
I don't want to be rude to anyone while rejecting their fleet request, so we can avoid similar situations by adding custom fleet restrictions.
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8-Guild Improvements
Guild is one of the major parts in the game, and it needs many improvements:
• Add a daily contributions table. It's so important specially for guild leaders who want to check who is a daily contributor and who contributes at the end of the rivalry to reach the minimum contributions.
• Add special rewards for most active members. On the other side, nerf least active members rewards. ppl will become much more active, and they will contribute more.
• Add guild events: Rewards to top guilds per season based on guild rank.
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9-Guild chat improvements
Guild chat is so important specially for leader announcements.
• Add a leader-officers chat room in guild chat. This will make officer position more important in the guild: many guilds have all members officers which isn't correct. There should be a limit to number of officers (4 officers per guild).
• Add pinned messages for announcements (pinned messages have their own tab)
• Add special color for leader messages (with a button to turn it on-off)
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10-In battle improvements
Improvements include:
• Add a button to look behind (to check for mines/incoming torps/teammates status... im want to look behind without moving my turret)
• Add more camera modes (Action...)
• Add option to throw mortars using drone perspective: we can quickly switch to a drone view above us to throw mortars. This should improve mortars accuracy which will improve their popularity in advanced leagues (a minority of ppl use mortars in nightmare league). When we select a mortar a button should appear, and we can switch to drone view while pressing on it. To clarify: The mortar drone view should be static above the player. It should just give him a higher point of view.
I don't use any mortars, and I consider them useless specially in nightmare league. Mortars should be much more popular.
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11-New Defense system
Defense perk is one of the least appealing perks in Battle Bay (It's only useful against carronade, so most players prefer hp perk).
• Defense should take a specific amount of enemy shots:
Currently, defense affects different weapons in different amounts. Ex:
» 270 dmg carronade (per projectile) vs 100 defense defender >>> (270-100)x5=850 dmg >>> 850/1350 x 100 = 63%. 100 defense removes 36% of carronade dmg.
» 2700 dmg railgun vs 100 defense defender >>> 2700-100=2600 dmg >>> 2600/2700 x 100 = 96.3%. 100 defense removes 3.6% of railgun dmg.
This is so unbalanced. Right?
Defense should affect all weapons in the amount.
Solution: Maximum defense is 100, so let's make it as defense will remove defense/10 out of projectile dmg. Ex:
» 270 dmg carronade (per projectile) vs 100 defense defender >>> (270x0.9)x5= 1215 dmg >>> 1215/1350 x 100 = 90%. 100 defense removes 10% of carronade dmg.
» 2700 dmg railgun vs 100 defense defender >>> (2700x0.9)=2430 dmg >>> 2430/2700 x 100 = 90%. 100 defense removes 10% of railgun dmg.
I think that this is so balanced, and it will make defense perk more popular.
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12-New crit chances system
I don't know 100% how crit chances system work. However, im sure that it's based on the "shooter". It should be based on the target too.
In many of my 20k+ battles, I saw ppl who were hitted by 3 crit shots in a row, and this costs them the battle (specially speeders who like to drift around enemies at the beginning of the match).
Solution: Crit chances should be based on both "shooter" and target.
In the formula, crit chances should be multiplied by two then It will face a 50:50 chances on the target. Crit chances won't be affected, and u will get the same amount of crit shots.
Any shot will pass through dbl RNG (one for the "shooter" and the second one for the "target"). This will make crit chances on the target more balanced.
On the other hand, it's unacceptable that a defender with 100 defense and a speeder with 22 defense (Including the new hp/defense perk) have the same crit target chances. Target defense should affect "shooter" crit chances on the target (or it should improve target chances to block the crit shot):
» 45% crit chances sniper vs 100 defense defender
45% x (300 - 100)/300 = 30% crit chances.
» 45% crit chances sniper vs 22 defense speeder
45% x (300 - 22)/300 = 41.7 ~ 42% crit chances.
This will make defense perks more popular.
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Let's support each other so we can all succeed.
• WarHawk •
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