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Torpedoes, blasters, railguns excessive damage and other weapons

Discussion in 'Game Discussion' started by JediKnight1968, 24 Jul 2018.

  1. JediKnight1968

    JediKnight1968 Active Member

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    Player LVL30 around 1000-1100 infamy, playing shooter and defender mostly.
    I get to a match with my defender mk5, manage to get 3 unfriends down with my blaster (around 700 damage) until I get a big torpedo on my back and poof 3500 point damage and I'm dead.

    So the question is this isn't it a bit excessive to have weapons that can destroy an MK5 with one maybe a 1/2 shot sometimes ?
    Wouldn't the game be better with lower damage to all weapons? so you can play more and depend on accuracy and not on one hit?
    Just food for thought. I'd love to hear opinions.
     
    benguin8 and ShipCrusherCz like this.
  2. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    I am mk5 too (above 1200 infamy rn) and yes weapons have too high damage, big torp is imho not that big problem (at least for me, speeder user, it's probably bad for defenders because they're slow), bigger problem is swift torp, it's fast af so I can't dodge without nitro when enemy fires it at minimal range and their swift torps do around 1k damage, that's just too much
    big torp is slow so it's possible to avoid it, that compensates the high damage, swift is fast and hard to avoid even for the fastest ships and it has imo too high damage
    too high damage of weapons is imo problem at all infamy levels because at top (NM), defenders have around 20k hp but ex cannons and blast cannons deal 4k+ damage to burning targets and that's way too much when you consider how easy it is to hit defender
     
  3. NeptuneGaming

    NeptuneGaming Well-Known Member

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    then matches wont get over quickly and no one will be able to climb easily
    its tough aldready
     
  4. JediKnight1968

    JediKnight1968 Active Member

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    I understand the point. I'm just saying that 3500 hitpoints from one hit seems too big. I took 3 others in that fight and had only 700 dmg from my blaster and its slow as hell on projectile speed.
     
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  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    If you took a 3500+ HP hit, the torp that got you was endgame(t5 epic or so). That kind of damage is needed against mk7s and some mk6s.

    Basically, this is the same as if a mk1 ship with 800 HP got hit by an epic t4 blast cannon. This sort of thing should not happen(players who have their infamy in mk5 territory but gear that is FAR above it) but it sadly does.
     
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  6. SeaNavy

    SeaNavy Well-Known Member

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    4k+ dmg is when they crit. It's usually 2k+ I think.
     
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  7. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    my mistake, sorry
    I think that really end-game (banderas, bunta, AM etc. level;)) weps might hit for almost 3k on burning target, or no?:p
    but still, 2k+ and also the damage of flare is really high, shooter has 5 weps, defender has 3 weps, shooter's first weapon could be ready aftery he shot his fifth weapon so he might be able to easily erase the difference between his hp and hp of the defender in just one (and maybe a bit of the second) cycle and the defeat him because of higher firepower and bigger chance of avoiding a shot
     
    Nikkie! likes this.
  8. Djradnad

    Djradnad Well-Known Member

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    To OP, you want the game to rely on accuracy but you are complaining that you got hit by one of the hardest weapons to aim, so I think maybe they are just better than you, and you should learn to dodge... also if they shot was that damaging to you, maybe you should be mad at matchmaking lol 1100 infamy and a torp does over 3k oof
     
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  9. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Then don't be defender. Too slow to dodge even big torps, and their health does NOT compensate at all

    I recommend shooter if you don't feel like going do something yellow or green.
     
  10. Flynndawg

    Flynndawg Well-Known Member

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    Just wait till you are an MK7 at 4k+ infamy.

    You'll have guys doing 2k+ sniper cannon crits... 3k+ blast cannon crits.. 4-5k mine hits.. and 5500+ torp hits :)

    a good fixer should be able to heal you back up quickly if you accidentally take a large hit like that. You'll also get better and dodging those things as you become a better player.
     
  11. JediKnight1968

    JediKnight1968 Active Member

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    Yeah, I want accuracy but we are playing on a balanced (I suppose) fight and yet I'm an MK5 with 5k hitpoint health and 700 blaster cannon and he was an MK6 with 3.5k torpedo.
    I sunk three unfriendlies with better ships than me with multiple not easy shots (if you think blaster is easy maybe I'm still new) and he got ONE hit.
    All in all I wouldnt want to be paired with a lower opponent that I can blast with one shot. I just dont like it.
    I also don't like the ones that go duck hunting with the MK3-4's and their legendaries
     
  12. Hazimi

    Hazimi Active Member

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    If you check the store in BB, t5 epic torp only do 2.6k damage and the legendary t5 is 3.3k, maybe u r not just hit by 1 torp. Also maybe it was a crit hit. I suppose u were hit by high end weapon to take that much damage, which make that player probably a seal clubber (or he is just a bad player to be playing at that infamy with that kind of weapon).
     
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  13. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    1. do you have good training for big torp?
    2. there are perks, they add 2.5%, 5% and 7.5% of damage, that could be enough (with crew training) to increase the damage that much
     
  14. Hazimi

    Hazimi Active Member

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    My sinklair training crew is already at lvl 29. For perks, i prefer to equip speed boost for big torp to make it easier to aim. Well, i dont use big torp anymore bcause i use enfo now but imo speed perk is better than damage perk on big torp bcause that huge damage is useless if it can't hit anything.
     
  15. EyeOfDoom

    EyeOfDoom Well-Known Member

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    Defender HP is completely balanced in relation to damage output around the same level. It's just that devs didn't account for idiots dropping infamy and using t5 epics in master league. That being said, to build a tank defender, you need to build ONLY defender. Back when I was defender main, my mk5 defender could munch on 2 max rare big torps and still be at 60% HP because it had 11k Hp at level 30-36 and 12k at 37-39 with all defender talents selected.
    I cry a little every time I see 11k HP mk6 and 7k HP mk5 defenders. Like.. why man? Why are you doing this to defenders? You're supposed to be the tank.
     
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  16. N1mzor

    N1mzor Active Member

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    I feel your pain dude. I'm an MK6 Defender playing at 2700 infamy with 14K HP which often feels like nothing. Too many times I take a 5k damage hit right at the start after I have barely left the spawn from a few Big Torps or Railguns. Then I'm down to Shooter HP but with 2 less weapons. FUN!
     
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  17. Djradnad

    Djradnad Well-Known Member

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    As a defender, you want to avoid torps at all cost. Thats about the only thing you CAN dodge, for me I used long range to make sure I wasn’t an easy target for torps or explosive cannons. My setup was cannon sniper sniper.
     
  18. SeaNavy

    SeaNavy Well-Known Member

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    But that's not how defenders are most effectively used. If you want to sniper from the back, shooter would be the best choice. Defenders are more of an "in-your-face boat" as P0rthos said in one of his videos. Or at least I think that's what he said.
     
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  19. Djradnad

    Djradnad Well-Known Member

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    I would make swoops forward to take some Agro at the beginning because with higher defense, it is better to take the first few snipes from spotting the enemy, but then I have a bandaid so I fall back and heal... no ship is meant to just run in and die lmao
     
  20. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Optimal weapons for defender:

    Ex cannon ( the nerf didn't do crap, just get closer and lead shots better)
    railgun ( probably not best to use in conjunction with ex since range is defining factor of damage for railgun)
    Mortars ( duh)
    Firebomb ( in conjunction with ex or blast)
    Blast ( who doesn't like a blast boi)
    Sniper ( if you're a complete noob who doesn't lead your shots and likes RNG defining how much damage they deal)
    Torps ( except TriTorp)
    Mines ( because why not?? If you spam mines though I will hate you.)
     
    Last edited by a moderator: 14 Aug 2018
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