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nerf repair pulse

Discussion in 'Suggestions & Ideas' started by baysider, 15 Jul 2018.

  1. FearsomeChicken

    FearsomeChicken Well-Known Member

    Joined:
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    401
    So many ways to counter double pulse fixers :

    1)Let's say you're scared to hunt down the fixer in melee range, just spam your firebombs (most shooters carry 2 firebombs, its hell for pulse fixers)

    2)Let's say you don't have firebombs, just spam your big torps into all those lovely free kills clumped together with the fixer. If the fixer doesn't die, some of his mates will.

    3)Let's say you're a mean defender, just shoot your flare at the fixer, the -40% heals together with fire bonus dmg for cannons means bye bye to the fixer.

    Bottom line is, just shoot whatever u got at the fixer, don't ignore it while its healing up its mates, and you're good to go.
     
    wreck your day and ShipCrusherCz like this.
  2. c3n3

    c3n3 Well-Known Member

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    No, Flare.

    It’s harder to use than you may think
     
  3. Sewah

    Sewah Well-Known Member

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    Nerf repair pulse

    Hmmmm interesting idea.

    No need to hunt fixer at the back of the team???

    Hell no!!!

    I like hunting fixer at the back of the team.

    Btw, when u say nerf RP u want the healing, radius or cooldown reduce?
     
  4. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
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    1,208
    Wrong. It requires very careful positioning.

    The radius isn't big, so you have to be close to your allies to be able to heal them. However, sitting on top of your allies all the time is just about the worst thing you can do, as you're guaranteed to get blown up by area damage. So to play best, you have to be close enough to your allies to position youself in such a way that you can pulse multiple people at once, yet far enough to not take the splash of everything tha gets shot at them. Maintaining that in a fast moving battle is not easy, at all.
     
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Pulse is not OP, and marks the fixer as a target even when the fixer isn't visible. You can healblock a pulse by 60% with flare and frost, or stun a fixer using pulse for 13 seconds, or out-burst them, or spam firebombs at them. So many options other than nerfing the last item preventing fixers from going "full-selfish"
     
    ShipCrusherCz and Ackoroth like this.
  6. wcc634

    wcc634 Member

    Joined:
    31 Dec 2017
    Messages:
    28
    Wow, I think I would have assumed your healing would have gone down when you made that change. Did you need to make changes in the yellow items you used to help get you in position? Did it require a big change in your play style?
     
    StrictSalmon307 likes this.
  7. Sewah

    Sewah Well-Known Member

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    Let's nerf RP and turn all Fixer to the Duct Side.

    2duss7.jpg
     
    ShipCrusherCz likes this.
  8. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    The only thing I changed was the pulse. I had to get close to teammates more often, but I did learn to use my pulses better as I used to activate it away from my teammates a lot for self healing. The change also allows for more time dealing damage instead of having to aim at your teammates a lot.
     
  9. baysider

    baysider Active Member

    Joined:
    27 Jun 2017
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    Location:
    USA
    cooldown is probably best since the issue isn’t single pulse but double pulse
     
  10. baysider

    baysider Active Member

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    double pulse is lazy and effortless thats why its op
     
  11. SeaNavy

    SeaNavy Well-Known Member

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    It's not effortless. You have to try to get into a position where you won't be targeted by the enemies yet close enough to slk your teammates to heal them. Perhaps you've never tried playing fixer, but it's not easy to do so when fixer is always the enemies' main target.
     
    ShipCrusherCz likes this.

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