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Enforcer and 2 tesla shield

Discussion in 'Game Discussion' started by Wilfried, 2 Jul 2018.

  1. Ænima

    Ænima Active Member

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    "Soon"?!?! Where have you been? This has been the meta for a while now...

    Get a good FG - it will stun them and then you can get a shot off before they can re-shied. Yes, it takes longer and can be frustrating, but that's the enforcer game style...
     
    ShipCrusherCz and TheAntiSnipe like this.
  2. :Beardman:

    :Beardman: Active Member

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    Swear we heard this song last month,
     
  3. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    it won't stun them if they have four epic hp perks and full hp training as max flare won't the enough damage
     
  4. :Beardman:

    :Beardman: Active Member

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    That is true, But then a bubble is like 6 seconds long, Not gonna happen in my opinion, Will see a mix of 2 each, 2hp 2 duration. If trained all hp, The 2 durations Only last 7.8 seconds.
    I don’t think your gonna see all hp shields. I say this as I’m a bubble user.
    :)
     
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  5. Kurd1stan.

    Kurd1stan. Well-Known Member

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    if a t5 epic ExC might not break a t5 epic tesla shield , then a t5 rare definitely can't break a t5 rare tesla shield , i know what you mean they are weak but all rares are weak compared to epic , you can't say a rarer TS is weak because epic items can easily break them ;)
    and btw aren't you a F2P player with a t4 epic tesle shield:eek::rolleyes:?
     
    Last edited: 3 Jul 2018
    TheAntiSnipe likes this.
  6. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    yes you probably won't see them but it's still good to know that after devs added hp perks another counter (flare) might be out of the game
     
  7. Kurd1stan.

    Kurd1stan. Well-Known Member

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    my lvl 50 epic deal 1.6k damage (i think 163_) and it has 2 epic damage perk and 1 rare damage perk and 1 legendary , maybe because iam at lvl 43 , because only at the end of a training tree that crew will accelerate all AOE , or all point damage weapons .
     
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  8. xArrogance

    xArrogance Well-Known Member

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    Assuming your numbers are right, your calculations are off.

    Tshield:
    1071 base + 100 crew + 300 perks = 1471
    1471 * 1.45 crew = 2133 hp

    And I'm getting 1879 for the ecannon
     
    Wilfried likes this.
  9. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    % increase is from the base, not the increased stat (if I get it right) so he is correct
    it's actually 1952.95
     
  10. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    if I get it right, the % increase is counted from the base, but then
    ex cannon:
    824+0.92×824=1582.08
    1582.08+15=1597.08
    1597+4×0.08×824=1860.76
    that's difference of 30 damage which may be the difference between braking and not braking the tesshield
     
    Last edited: 3 Jul 2018
  11. TVNPryde

    TVNPryde Well-Known Member

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    All the discussions about EC and TS, we are forgetting the main purpose of TS. What was it for when it was designed. I believe it should just protect the user from a single shot, any shot, not so the enforcer can tank better than defender. TS is evolving into a must have item for enfo and speeder now. There is only 1 true shield breaker red item now against TS.

    Some people said the rare are weak, then why do you position in the open when all enemies can fire at you. Some said that enforcer is a duelist ship, aren't the 3 weapons, agility, turret, and OB enough if use smartly? Enfo can beat shooter and defender with only 1 TS now.
     
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  12. Wilfried

    Wilfried New Member

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    After chek, i think that’s the good calcul :
    824 (basic damage) + 15 (crew dmg) = 839
    839 x 2,24 ( 92% crew + 4x8% perk = 124%) = 1879

    Thats sounds good with my EC
     
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  13. Wilfried

    Wilfried New Member

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    I.m agree with you ✌ ! You have to add all the « basic » increases and then mutiply with %increass... thank you to have it corrected
     
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  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I play "speedforcer" and I can confirm, single TS is highly playable. However, if you're an F2P, double TS is the best way to NML
     
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  15. TVNPryde

    TVNPryde Well-Known Member

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    Yes even weak TS can get you to NM with decent weapons. It’s easier than path than fixer now. You just have to be more creative than those max epic users.
     
  16. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    now I see where I made the mistake, I nevere found anywhere how are the stats calculed and I was too lazy to try to find it:)
     
    Wilfried likes this.
  17. Cpt.urdad

    Cpt.urdad Member

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    Lol how would you hit an enforcer tho..the smallest hit box with the highest acceleration..good luck with that
     
  18. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Classified top secret ;-)
    Smallest horizontal hitbox btw. Hitting an enfo with a swist torp is EZ but doing it with a BT is insanely hard
     
  19. CaffeinatedChris

    CaffeinatedChris MVP

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    While I'm no fan of facing down the Sparkly Bois, let's remember that Battle Bay was originally designed and balanced to be a team game. Events with different rules are obviously going to have better configurations (Double-Bubble Enforcer) and worse ones (literally every Fixer that isn't Mk6+ with three high-level Duct Tapes) and unless there are special nerfs/buffs put into play on a per-event basis, certain builds will be imbalanced.

    In regular play, a coordinated (keyword!) team can focus-fire on the Enforcer, and quickly break the shields or hit the captain with AoE/incendiary weapons - in the 1v1 you basically wanted to bring as many single-target close-range weapons as possible (Blast, Explosive) because they can dodge the other ones more easily.
     

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