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Event 5 Reward Requirements and Tips - Welcome to the Minefield

Discussion in 'Game Discussion' started by Help I Cant Swim, 20 Jun 2018.

  1. Flipscuba

    Flipscuba Well-Known Member

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    Ohhhh wow, I really wish I knew the coins rolled over... Still, kudos to Rovio for that, that's great.
     
  2. Help I Cant Swim

    Help I Cant Swim MVP

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    Bump cuz I made an important edit. If you are only interested in Epic and Leg perks, save your coins until you have 1800. Otherwise you are wasting coins when the Leg meter resets!
     
    Rainbow Warrior likes this.
  3. envylife

    envylife Well-Known Member

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    @Miika said Infamy is not used in Matchmaking whatsoever.

    On then second point, that does appear to be the way it works, mostly, but it makes no sense to use items in your inventory rather than items on your boat for the Gear Score. We all know that item strength > skill.
     
  4. Flipscuba

    Flipscuba Well-Known Member

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    I don't see this edit in the OP? Also I assumed the most coins you could have on hand was 900. Also also I'm getting really nervous about letting a few hundred coins just sit there without being used, can we got some Rovio confirmation that they roll over?
     
  5. Help I Cant Swim

    Help I Cant Swim MVP

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    It’s there. They’ve confirmed multiple times that coins roll over.
    Infamy IS used in matchmaking. They choose 10 players based on power and then divide the teams based on power and infamy.
     
    StrictSalmon307 and *JAWS* like this.
  6. *JAWS*

    *JAWS* Well-Known Member

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    This is 100000% true.

    And was confirmed by other devs in other post not being shown here.
     
    Help I Cant Swim likes this.
  7. NoTtIaN

    NoTtIaN Well-Known Member

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    In your bed, computer, and screen
    I barely have 6k GS, but i constantly face 7-8k GS ships
     
  8. envylife

    envylife Well-Known Member

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    This is where I got it from.

    By saying infamy "plays absolutely zero role" doesn't leave a lot to the imagination. If Miika is leaving out that Infamy is used in balancing, then the above statement is misleading, at best.
     
  9. *JAWS*

    *JAWS* Well-Known Member

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    Dude keep reading it that way.

    Lmao.

    Until u actually drop 400 infamy and see how much easier events are. U are just talking dumb.

    I know that quote and there are many others thru out forums which show the contradiction to this quote.
    And the actual grey area.

    Fact is. When my boat gets reset to 4k. Matches in deathmatch are easier.

    Multiple players have pointed this out. We all can easily do 5k infamy. But now have zero incentive to raise infamy after reset.

    It's also the reason a certain unnamed top infamy player in the game who leads the highest recorded infamy score ever of 6.8k. Decided to drop his infamy. But thru actually losing 800 infamy points thru losing games instead of reset.

    He did get easier events matchups. So much so half his guild did the same thing.

    So if we are saying it's been working. And have evidence it worked. And u don't try it at reset to test it out. Your loss.

    I am not advocating losing matches to get and easier deathmatch by the way.

    And adding to this info. I was the first to point out to grim repair and Miika. and other devs this exploit existed. And also the use of under shipping and lower weapons then anyone needs to.

    I want all the exploits shut.

    But to categorically say over and over it doesn't exist or hasn't existed these events.

    Is categorically false.

    Jaws
     
    StrictSalmon307 likes this.
  10. envylife

    envylife Well-Known Member

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    I agree with you... Infamy is without a doubt used in Matchmaking. In fact Miika's quote above was a rebuttal directed at me when I asserted that The Grim Repair's below quote wasn't entirely accurate.

    The problem for me is this time around I actually dropped 700 infamy right before this event (due to the Nightmare Reset affecting Ace I), and unfortunately, contrary to yours and other experiences this is by far the worst event for me yet. I was at 3000 infamy last event and got much easier matches. At 2500 this time around it's been very rough for me even using all the most successful item combinations from last events that had me at a 60% win rate with 2 different boats. I'm embarrassed at my win rate this time (hint: it's pretty close to the rate that dropped me 700 infamy in 3 days).

    The most important thing is this... whatever algorithm balances participants in a match is FAR more impactful than whatever picks the 10 participants in the first place. Balancing is even more important with the huge variance in Gear Score (4000) and Infamy (3000) that I've seen... so much that the balancing algorithm after the 10 participants are selected may be the only thing that actually matters... and if that's based on Infamy, then the Devs need to stop pretending that Gear Score is involved at all.
     
    StrictSalmon307 and *JAWS* like this.
  11. *JAWS*

    *JAWS* Well-Known Member

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    I see this also. Good observations.

    All know in regular mode the -21 to +27 variance between team balance as if the game has decided you won too many games in a row so you will face better players on unfriended and have worse players on friends team. It's one of the reasons getting Godlike status 15 in a row is difficult.

    But I have a feeling that death match has its own version of -21 to +27

    Every observation you have seen and I have listed are true.

    But the matchmaking algorytrym in deathmatch
    .....some matches are completely lost from the announces of the friends team or the unfriended team. So much so....after receiving a whooping from unfriended team where u only get 1 token or 2 tokens. Try adding up all the gear score. Or other factors. Mk of. ships, infamy. And in those losses. My observation is the deck was stacked hard against the loosing team. Like -21 comparatively using a regular match lingo to describe a death match outcome.

    And vice versa in a deathmatch game where you and friends spank unfriended 10-2. I can betcha your friends team had the better roster, weapons, infamy etc. +27. So to speak.

    It makes me feel like the balancing algotrythm is still at work even in deathmatch to try to prevent lopsided win streaks.

    Jaws
     
  12. Help I Cant Swim

    Help I Cant Swim MVP

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    Yes, that quote is entirely misleading. Miika has stated that infamy is not used at all to pick the 10 players put into a match together. But, Miika has confirmed that infamy is used to balance the teams as a last parameter.
     
    *JAWS* likes this.
  13. envylife

    envylife Well-Known Member

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    It's important to reiterate what I said before... the balancing part is the most important aspect of matchmaking, to the point where it doesn't actually matter how the 10 players are selected. Player selection can actually be done at *random* within a given set of parameters (like the 4000 Gear Score range it uses). The only thing that actually matters in matchmaking is the balancing of sides. If the Devs don't understand that, as it appears from those two statements I mentioned, then I finally understand why matchmaking has been such a challenge to them.
     
    *JAWS* likes this.

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