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Event 5 Reward Requirements and Tips - Welcome to the Minefield

Discussion in 'Game Discussion' started by Help I Cant Swim, 20 Jun 2018.

  1. Help I Cant Swim

    Help I Cant Swim MVP

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    Reward Requirements:
    You now purchase the Uncommon, Rare, and Epic perks, and then unlock the Legendary perk after spending enough coins.
    Uncommon = 20
    Rare = 120
    Epic = 360
    Legendary = 900

    DO NOT SPEND YOUR COINS UNTIL YOU HAVE 900! COINS WILL ROLL OVER TO THE NEXT EVENT, BUT LEGENDARY METER WILL RESET.

    Here is how I would spend my coins.. I am only interested in Epic and Legendary perks. I am saving my coins until I have 1800 coins and spending all at once. That way you don't waste any coins.


    At 5 coins per game, that is 180 games required to earn a Legendary perk.
    That is roughly 9 hours of gameplay (estimated average of 3-minute games).

    Skilled players (also those who can capture consistently) should be able to get a Legendary perk in around 6 hours of gameplay.

    Get out there and grind!

    Overall Tips
    • You do NOT earn stars for guild quest during this event!
    • Capture gives more coins if you are helping in the zone. If your team is capturing, get in the zone or you will get the lowest coins.
    • Matchmaking is based on "power". This is some sort of combination of Gear Score and Training. You are then balanced in-game based on infamy.
    • Do NOT try to fool the matchmaker. It accounts for your under-leveled items and you'll be matched at a much higher gear score. I just went in at 7.6k gear score and it matched with 9 players all above 11k. :(

    Gameplay Tips
    • Cooldowns are decreased by 20%. Adjust your loadout to maximize your efficiency based on cooldowns (for example, use longer cooldown weapons like Explosive Cannon and Railgun).
    • Every ship can do well in this event if played smart. Maximize your HP however you can. Bandages are not useful in this event.
    • Defender with double Explosive Cannons or Railguns is probably the best setup.
    • Try to run your most reliable, meta setups. You'll be matched against evenly geared opponents, so if their weapon is more reliable, they will probably win.
    • Try to finish off weak ships as fast as possible. They will respawn and kill them again. You can kill a 4k health Enforcer 3x rather than a 12k heath Defender once... makes a big difference.

    Capture Tips
    • Capture no longer resets on damage. Napalm and Mines (and maybe mortars) are going to be important to kill those in the zone.
    • If you are capturing, STAY IN THE ZONE! If you go in and out, you reset your contribution.
    • Be careful about rushing to sit in capture zone at the beginning on most maps. You make yourself an easy target. Wait until the right time to capture.
    • If your opponents are focused on capturing, use the capture zone as a kill box.
    • Watch out for quick captures on Chillzone!
    • If the enemy team is close to capturing, you can enter the capture zone to pause any progression and give your team more time to kill them.
    • Try to kill the enemy who has been in the capture zone the longest. The percentage removed is based on how long that individual has been in the zone.


    If you have any setups that worked well for the past two events that you'd like to share, please do so!​

    If anything changes for this event, I will update this post.
     
    Last edited: 22 Jun 2018
  2. CaffeinatedChris

    CaffeinatedChris MVP

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    1. Start with a Mine
    2. Add more mines
    3. Include a mine for extra damage potential
    4. Consider adding a mine to control the capture zone
    5. Finally, round out your build with a mine

    Did I meme it right? ;)

    But seriously, expect Mines to be a strong player in this event, similar to last time. The tendency of players to rush and stay in the capture zone means that these floating fun-balls and other area-control weapons like Napalm will be big winners.
     
  3. Help I Cant Swim

    Help I Cant Swim MVP

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    mine.gif
     
  4. Sidd gamer

    Sidd gamer Active Member

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    Help I Cant Swim likes this.
  5. Flint

    Flint Well-Known Member

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    Thanks for the thorough overview, much appreciated!
     
    Help I Cant Swim likes this.
  6. Jamesnyc

    Jamesnyc Active Member

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    Doh, i spent my 360 coins last event.. did not know the legandary meter resets..

    Ugh!!!!
     
    Help I Cant Swim likes this.
  7. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    Rip :( did you get a good perk at least?
     
    Help I Cant Swim likes this.
  8. vbkevin57

    vbkevin57 New Member

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    Triple napalm! That should cover the entire circle... lol!
     
    Greencheek and Help I Cant Swim like this.
  9. NathanaelK

    NathanaelK Well-Known Member

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    Anyone out there…? :(
    Location:
    There is a BB Subreddit. My in-game tag: #GDHYNGJQ
    Thank you so much for making this!
     
    Help I Cant Swim likes this.
  10. Jamesnyc

    Jamesnyc Active Member

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    Got an epic perk for my big bertha

    7.5% more dmg and 10% more range
     
    StrictSalmon307 likes this.
  11. Help I Cant Swim

    Help I Cant Swim MVP

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    My pleasure. I hope to make them every week to help people out.

    There’s lots of little things people don’t think about. I won many games last weekend by delaying capture by entering the zone when the enemy was about to win. But then I had many games where somebody could have done that to me but didn’t.
     
  12. Help I Cant Swim

    Help I Cant Swim MVP

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    Event started and looks like everything still applies.
     
  13. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Event Summary so far..
    Mine fest and defender heaven.

    Thanks and regards
    SM!
     
    Rainbow Warrior likes this.
  14. Fixer Wiseman

    Fixer Wiseman Member

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    I totally underestimated napalms in this event. My team entered the capture zone and got to 70%. Nobody move and pretty much got baked in a T5 epic napalm and died a slow death
    So I suppose my warning to bail out the capture zone if it's not working .... Or atleast take out the bugger that's launching napalms
     
  15. Nicolas

    Nicolas Well-Known Member

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    Last edited: 21 Jun 2018
  16. Shadow Moon!

    Shadow Moon! Well-Known Member

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  17. Mad_Bulls_007

    Mad_Bulls_007 Well-Known Member

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  18. Jamesnyc

    Jamesnyc Active Member

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    Yep, the waters are overloaded with mines....
     
  19. Nicolas

    Nicolas Well-Known Member

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    It is my first time to die in that match.
     
  20. Help I Cant Swim

    Help I Cant Swim MVP

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    Yes, it is a bug. I've just had one where it added about 2 seconds before and after the timer. Quite aggravating.
     
    *JAWS* likes this.

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