We now have a large selection of perks available, which is good, but many of those perks are not useful for some boats.
For example, if you run enforcer, perks for 2 slot weapons aren’t useful. Yellow items perks aren’t useful for Defenders or Shooters.
Getting perks for items you CAN’T possibly use for your main boat is the biggest disappointment IMO with these new perks. However, Devs seem to want to continue to use RNG rather than player choice for deciding upon which perk to give to players.
Therefore I have a suggestion. How about at the start of an event, you are asked what Boat you wish to gain perks for.
If you choose:
- Shooter or defender - you get no yellow perk in your selection
- Enforcer - you get no 2 slot weapon perks in your selection
- Speeder and fixer - no change
This assumes the current perks are used. If more fixer specific perks are created, the choice may change to:
- Shooter or defender - no yellow or green perks
- Enforcer - no 2 slot red or any green perks
- Speeder - no green perks
- Fixer - no change.
This would help to reduce the disappointment inherent in the current system, but still keep the RNG element.
What do you think?
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