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Tesla Shield

Discussion in 'Suggestions & Ideas' started by Oggog, 14 Jun 2018.

  1. Oggog

    Oggog Active Member

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    Everyone agrees that yellow boats are a plague (this is definitely a fact based on data gathered). The major cause of this plague is the Tesla shield. Could we have the after effect changed? Right now if the shield is broken, the ship is disabled for a small duration. Instead of disabling the ship completely, can we have the Tesla bolt effect applied for a longer duration? This new effect would prevent a new shield from being used but the boat could still use all other gear. The yellow boat could still fight, run, and do utility stuff, but would be less invincible. They can still bob and weave like they do, but maybe we can hit them a little more often.
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    So... Yellows wont work. Only reds.

    1. That's not how a tesla bolt effect is.
    2. It'll be deadly. We get stunned for 4 seconds and cannot fire a single thing in that time. If we get to fire, you know what I as an enfo would do?

    I'd put up two shields and go straight into the enemy fixer's face. Now even if he shoots me, I can shoot back, PLUS I have two shields already on, so I can tank down two hits WHILE I'm killing the fixer.
     
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  3. Oggog

    Oggog Active Member

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    I don't know what you mean by yellows won't work, only reds.

    1. You are correct. But I am good with either way. If you apply a 2nd shield before the effect is gone, A) Your shield time is greatly reduced, and B) your after effect duration is greatly increased.
    2. Go for it, you will likely die before you get back out. This is how speeders attack all the time. If that is your trade then fine. Still makes it a fair trade for more balance IMO. I get hit by enforcers doing this now anyway and they rarely die because the stun is not long enough or the shield is too strong. Speeders can be dealt with because they can't avoid mines as easily. Enforcers are too agile for mines to matter for the most part.

    Speeders will not be affected by this change much from what I can see.
     
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I fear it will be a buff to enfos, similar to what the tesshield was before. If I was a pure single bubble enfo, this wouldn't be a nerf at all. It would actually be a buff.

    Even if I was double bubble, I think the duration for which another TS will not be applicable will be the difference between a nerf and an eyewash(hope I used that phrase correctly)
     
  5. Oggog

    Oggog Active Member

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    I don't completely disagree with your point about it being a short term buff in the battle. But I think if they do it, they will pay a price long term. The timing would need to be balanced. I don't want enforcers to be nerfed so hard they become useless. This might be a fair trade so that they aren't invincible most of the battle, even if they are invincible for a few seconds longer up front.

    Another counter would be to have longer cooldowns but that is not very creative.

    Never heard of your eyewash phrase. My assumption is that you are saying this change would accomplish nothing.
     
  6. SeaNavy

    SeaNavy Well-Known Member

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    Yeah, this would be a buff.
    What if you just leave the tesla shield as is but make the 4 sec stun unbreakable?
     
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  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I mean to say it will look like a nerf but later will be talked about as something along the lines of "Rovio fooled players into thinking it's a nerf when it was actually a buff"
     
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  8. Oggog

    Oggog Active Member

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    That is also a good idea. It is almost the same as a cooldown increase but the other team has to earn it by breaking the shield. Will not be very effective against the highest end players very often but I like it. Still like my idea better but this one seems pretty good. Keeps them from being perma shielded. If the stun existed even without the shield being broken, even better. Sort of like an exhaustion effect.
     
  9. Ænima

    Ænima Active Member

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    1. Breaking TS should inflict some small amount of damage to the boat.
    2. Breaking TS should also slow the boat for as long as it’s stunned.
    3. The stun is so short, damage shouldn’t remove it - only duration.
    These changes would make TS users have to actually think about the consequences of getting into a bad position. As it is, breaking a TS is hardly worth the number of shots required to do so. They get to soak 2-3 shots on average just to take one hit before the next shield goes up. Having to shoot a target 4 times to get 1 hit doesn’t seem balanced...
     
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  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I like these three, solid nerfs without killing the item.
     
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