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This game is harsh on returning players

Discussion in 'Game Discussion' started by GGodHand, 13 Jun 2018.

  1. GGodHand

    GGodHand Member

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    So after quitting for about a year, I started playing this game again. Thing is, the game kept my last played rank of 2600+. Everyone at that level has equipment and ship tiers way above me, so naturally I fell way down in rank after my return. Now I’m being hit by the anti-tank system even though I’m trying my hardest to even compete. It’s very unreasonable for the game to keep me at a high rank after being gone for so long. It feels even worse knowing I’m getting very little in return per game. All this is doing is giving me more reasons to quit this game again entirely. It’s a fun game, but it’s put me in this very unfair system that I’m having trouble staying above the anti tank line. In most games I get stuck with team mates who go off on their own to see a quick death. I’m at the mercy of my team mates’ competence. I’m stuck in elo hell. What can I do? Will the system eventually put me in an optimal league so that I’m not constantly fighting with the anti-tank system?

    9D4A1289-676A-49B0-8D71-9B97AF24B5F0.png
     
    Last edited: 13 Jun 2018
  2. Nooobser

    Nooobser Member

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    Actually, there are many players including me who are affected by this.
     
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  3. envylife

    envylife Well-Known Member

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    Your complaint is valid. What the Devs did with the anti-tanking measures is just a bandaid on a system that rewards infamy tankers. There are many simple solutions available, all of which have been proposed multiple times.

    The reality of your situation would be the same with any other game with a relative player ranking... if you step away the entire scale may be skewed by the time you come back. What does your loadout look like?
     
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Infamy needs to "decay" as people stop playing, but in such a way that it considers "relative gearscore" compared to a set of players at that infamy.

    Suppose you are at 1700 infamy, and the average gearscore is 6500(say). Your gearscore is 6475 or as such.

    Now when you stop playing, your GS stays pretty much the same relative to others. However, as the set of players increases in GS, your infamy is reduced to a better relative GS margin.


    How's this?
     
  5. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    So basically it would be like this:

    So there's some -insert element that needs to be taken care of to not rust here- and you're tending to it right? And then you leave the game, at least for a while ( meaning you leave the element to rust). So when you finally return to check on the item, it's all rusty ( your infamy' gone down)
     
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  6. GGodHand

    GGodHand Member

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    When I came back I dropped very fast and was able to maintain myself around 2000 for a awhile, but my recent losing streak has dropped me to the 1700’s and am having a hard time going up now all of a sudden. It feels even worse when I don’t get any stars and low resources, even when I manage to out-perform my team mates. Here’s a pic of my loadout and also pics of how I’m getting boned hard even when I outperfom most in my team. It’s not a good feeling at all.

    C8991F15-0593-4D1A-93A8-13D742BBD58A.png F6F8A87E-DEEE-4F68-A68B-B3A040BADA4E.png 121A011A-1E26-4215-A2D1-9E3A38278AE5.png
     
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  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    HOWEVER since people might try to game the system by tanking, I'm using the gearscore relative to infamy rating as a way to control the "decay" in infamy.

    Also, this measure should come into play about one or two weeks after the player leaves.
     
  8. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    I feel you. Right now the game hates me and I'm now regarded as a noob since in not in Masters league anymore
     
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  9. GGodHand

    GGodHand Member

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    I updated the OP with a pic that has my old rank and new elo hell rank to give you guys a better picture of the issue. This sucks =(
     
  10. YerJokinArnYer

    YerJokinArnYer MVP

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    I would very much support the idea of something being done to help returning players avoid anti tanking.

    Getting ‘old’ players back would be a great way of expanding the player base, especially now there are new events which might entice them to return. Anti-tanking rules will only force them away.
     
  11. GGodHand

    GGodHand Member

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    My thoughts exactly. I was enjoying the game again even when I was losing often, but then the anti tank system has made it very frustrating and sucked the joy out of the game. I now find myself asking why I tried getting back into the game in the first place with all these annoying unfair barriers.
     
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  12. Joey who

    Joey who Well-Known Member

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    Sadly. You will stay affected for a month. Then you will get rewards again unless you keep dropping. And hopefully you won't be banned.

    This is why we need a higher league devs. Max players are everywhere. Even in the 1k range. Before 1800-2400 cups was the mk3 and 4 range where it was common to see t2 and t3 rares. Seeing someone with an epic t2 item was the most badass shit ever. Now in that same range it is common to see players full of max epics. I am also a returning player. I am not struggling too hard to stay above the zone where I would be hit by the seal clubber penalty but I feel this dude.

    @Miika you usually have stats. How many players below 2000 infamy own a level 50 epic item?

    It is hard to progress as a new player nowadays. Or a player in their early stages when you are using rares but being blasted by high level epics. The range of that was pretty controlled but now all players with rare items are trapped in I'd guess a range of 0-1000 trophies before you match those kinds of items. Last week a player in global showed a mk6 player at 800 infamy with max epics.

    A new league is needed and the 4k reset needs to be changed to 5k. So players with high level items can stay up in infamy fighting high level players and lower level players can battle low level playerd.
     
  13. GGodHand

    GGodHand Member

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    Another thing I found odd was that I found myself enjoying Team Death Match more. Call me crazy, but the matches felt much more balanced than ladder matches. Then the TDM event ended, found myself stuck playing ladder with a severe disadvantage and eventually plunge myself into elo hello, cursed to fight my way up through the ship graveyard.
     
  14. Lil_Torta

    Lil_Torta Active Member

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    TDM is based on Gear Score for MatchMaking so yea you’d definitely feel a more balanced gameplay in that scenario. Ranked does need a bit of a rehaul for returning players. Something surely can be worked out.
     
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  15. GGodHand

    GGodHand Member

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    No wonder, the TDM games felt very balanced for the most part and it was the most fun I ever had playing this game. More fun than even the global launch when I first started.

    Then everything changed when the ladder nation attacked. Only TDM, master of all game modes could stop them. But when the players needed it most, it vanished. A hundred games passed and my brother and I discovered the new TDM. And although TDM game elements are great, it has alot to go before its ready to save anyone. But I believe TDM can save Battle Bay.
     
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  16. GGodHand

    GGodHand Member

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    I go up a few, only to lose some later. On top of that, the crap rewards is demoralizing. Not only am I losing, I don’t see a fair reward system all because the game thinks I’m 2600 MR from over a year ago. Everyone seems to have all sorts of upgraded epic equipment and higher tier ships, while I’m stuck with my rares and tier 5 shooter. Feel like I’m wasting my time trying to get back into this game.
     
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  17. xArrogance

    xArrogance Well-Known Member

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    I feel your pain.

    The penalty for dropping is harsh. I thought the game was too slow, so I started using speeder. My infamy obviously tanked. It took probably a few hundred games to pull myself out of the penalty - even using my main boat.

    I don't know how long it takes for the game to recognize this is your new permanent infamy. It may take 2-3 weeks or longer.

    But, if you're willing to stick it out, the best advice I have is to: grind out 10M damage with your favorite weapons for the free legendary weapon the achievement gives you, join a guild doing at least 48 quests a week (if you're fairly active) - the raffle can be helpful at that level - or, unfortunately, consider restarting. Other than time, it doesn't look like you have any items that will be too hard to replace .. and I think they sped up the time to progress through the lower levels.
     
  18. YerJokinArnYer

    YerJokinArnYer MVP

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    An alternative method of ‘fixing’ infamy for returning players could be to make use of Miika’s graphs (which compare infamy/gear score and captain level). As we have seen, the position of the lines on that graph change over time as the infamy and gear of players evolves.

    Potentially Devs could take a keep and update a copy of that graph each month. Then when a player returns, they could say, “when you left, you were on the Xth percentile when gear score was compared to infamy, that same the Xth percentile for that gear score is now worth Y infamy. Do you want to voluntarily drop down to that infamy Y/N?”

    This may not be a suitable method if historic data is not available for determining those graphs, but could be used going forward.

    Im not saying that this is a better method than @TheAntiSnipe ’s infamy decay idea, just another alternative to consider.
     
  19. Jamesnyc

    Jamesnyc Active Member

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    Sry, we have all been there, but unfortunately devs dont care. We have been asking 4 fixes

    You either have to play the crappy system(and hope), wait 1 or 2 seasons for it to reset(season amount depends) or stop playing

    Its about 800ish off season high

    I waited it out 2 season
     
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  20. YerJokinArnYer

    YerJokinArnYer MVP

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    You are like a broken record with your ‘devs don’t care’ messages. It’s becoming boring now. If you think they don’t care, then quit. I won’t miss your negative messages. Just because someone doesn’t reply, implement every idea you have or agree with your every post, does not mean they don’t care.

    This thread is looking for help. “What can I do?” Says the OP. Constructive messages and potential solutions are what ‘help’ looks like. Devs may consider these ideas.

    I, along with the vast majority of people on this forum, do believe that devs care. They acknowledge that things aren’t perfect (nothing ever is) but are working hard to improve things for players every single working day.

    Negative comments which add nothing are not helpful or constructive, they’re just childish and immature. :(
     

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