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new buff to bandage

Discussion in 'Suggestions & Ideas' started by NoTtIaN, 7 Jun 2018.

  1. NoTtIaN

    NoTtIaN Well-Known Member

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    say yours heals 100
    now it heals 30/second
    from 20 heal per second, now it's 30
    useful?
     
  2. NathanaelK

    NathanaelK Well-Known Member

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    Healing per second would be as powerful as a permanent Repair pulse. A bandage that strong could out-heal fire damage.
    I think that as long as a significant amout of people use Bandage, it doesn't need to be made stronger. Usually the indication that something is underpowered *coughcough*Gear Lube*coughcough* is that no one uses it.
     
    StrictSalmon307 likes this.
  3. Mr.Safranek

    Mr.Safranek Active Member

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    Gear lube is very useful on my shooter and defender... Try it!!!!
     
    Hokuse and StrictSalmon307 like this.
  4. NathanaelK

    NathanaelK Well-Known Member

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    I might at some point… I hesitate to spend resources upgrading an item that may only be useful on or two ships when I could use those resources upgrading, say, a Turbo that works well on all of my ships.
     
  5. Mr.Safranek

    Mr.Safranek Active Member

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    I have mk6 shooter with rare 50 big shield , epic 17 gear lube, and rare 50 turbo , and i have 7100 hp , its enough....

    How many battle you have???
     
    Last edited: 12 Jun 2018
  6. Scourge Argaen

    Scourge Argaen Well-Known Member

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    Can't see the harm in changing the bandage dynamic. The healing output is effectively the same, just in a more useful way. I wouldn't up the healing though, I'd keep it at the equivalent now.
     
  7. SeaNavy

    SeaNavy Well-Known Member

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    If you have a really good bandage, then it could turn into a low-medium leveled constant duct tape.
     

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